Jan 05, 2007, 08:58 PM // 20:58
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#1
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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why is r/me considered uber amazing? whats there to it?
just wondering, you know... i run a r/w burning arrow, and i was wondering if i should change it to r/me cuz every1 saying thats amazing. tyvm.
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Jan 05, 2007, 09:18 PM // 21:18
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#2
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Perfectly Elocuted
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I can't see calling any R/X any better than another R/X (well... I CAN see calling a R/Rt a little worse...) as you can find something to do with just about any secondary.
I'd stick with a /W unless you wanted to try something different.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Jan 05, 2007, 09:21 PM // 21:21
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#3
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Zombies of War
Profession: W/
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sometimes i'll run a burning/arrow/toxicity build with epidemic. that does a lot of degen to a lot of people. Other than that, i've not heard much about r/me being uber.
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Jan 05, 2007, 09:31 PM // 21:31
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#4
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Frost Gate Guardian
Join Date: Dec 2006
Profession: Mo/
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About the best thing you can get from a /me secondary is a stance or epidemic/fevered dreams in a condition spreading build.
I think some think a R/Me is better for interrupts, but a ranger running mesmer interrupts will run dry of energy pretty fast, and it's not an optimal build.
It's rare for me to use more than 1 or 2 skills from my secondary (if any at all), and there's definitely no "best" choice, least of all mesmer. It does have a nice niche for soloing, however.
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Jan 05, 2007, 09:33 PM // 21:33
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#5
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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yeah, i dont know where this uber R/Me talk is. ive never heard anything about that. just run whatever works for you.
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Jan 05, 2007, 09:39 PM // 21:39
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#6
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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k ty~~~~~~~~
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Jan 05, 2007, 10:34 PM // 22:34
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#7
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Nothing from mesmers, except for illusion magic (fevered dreams, degeneration hexes, ect.), really syncs up with rangers. I can't imagine why anyone would think /Me is the best for rangers.
Quote:
Originally Posted by "SnipiousMax
(well... I CAN see calling a R/Rt a little worse...)
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Not true! Expertise at least syncs with binding rituals, allowing rangers with Oath Shot to spam them better than rits. Weapon spells like Warmonger's Weapon sync with Barrage well. IMO, it's much better than /Me.
But then again, all a ranger needs is ranger skills. They're great on their own.
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Jan 06, 2007, 12:59 AM // 00:59
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#8
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Ascalonian Squire
Join Date: Sep 2006
Guild: Gailes Fan Club [None]
Profession: R/Me
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Well, with R/Me you can tank pretty well for certain areas and stuff. And there's always of course the R/Me FoW solo ranger... Which I still use from time to time.
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Jan 06, 2007, 01:54 AM // 01:54
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#9
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Wilds Pathfinder
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I'm R/Me because:
- most of the builds I'm using need mesmer skills (FoW/UW solo)
- I don't like being R/Mo because it's like being a wammo...
- I started as R/Me and got all the skills =P
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Jan 06, 2007, 05:04 AM // 05:04
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#10
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Perfectly Elocuted
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Quote:
Originally Posted by Made In Ascalon
Weapon spells like Warmonger's Weapon sync with Barrage well. IMO
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Spirit Spammer is one use, and it's a niche build. But honestly, if you were using the spirits for anything useful, I'd rather have stronger, more effective spirits less often than spamming weak ones.
Why would you use Warmonger's Weapon when you could use Choking Gas and mass interrupt without the condition? Or heck, why would you even bother with the weapon spell when you can Wield a single hard interrupt to the same effect?
Rit weapon skills are very energy heavy, and don't sync well at all when your trying to cast them AND make use of them. Last I checked the effect from weapon spells only affects one hit, and not all the arrows from barrage.
__________________
" Capital letters were always the best way of dealing with things you didn't have a good answer to."
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Jan 06, 2007, 05:47 AM // 05:47
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#11
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Forge Runner
Join Date: Nov 2005
Profession: R/
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/Me used to be a MUCH stronger secondary than it is now. Mantra of Resolve used to be an excellent choice for trappers and Disortion used to be a good choice for an evasive stance. Since there are now better ranger primary trapper stances/interupt prevention and Natural Stride, a /Me secondary is less needed than it once was.
As for /Rt secondary, weapon spells really are overshadowed by conjure enchants by ele secondaries as far as buffs go and Binding Rituals being affected by expertise doesn't mean much with no attributes in spawning power to make a stout spirit. Until they fix Draw Spirit, I don't think there's much to a /rt secondary beyond having Flesh of my Flesh as a rez that can be done better than another secondary better.
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Jan 06, 2007, 05:51 AM // 05:51
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#12
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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If I know I'm going into an area with troublesome casters, sometimes I'll turn Jin into a R/Me and give her 4 interrupts. Really helps vs el mobs.
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Jan 06, 2007, 06:05 AM // 06:05
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#13
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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Quote:
Originally Posted by SnipiousMax
Last I checked the effect from weapon spells only affects one hit, and not all the arrows from barrage.
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Nope, I remember reading about this specifically a while back
From http://gw.gamewikis.org/wiki/Wailing_Weapon
"This is one of the few weapon spells that apply to all attacks made during a certain time frame instead of the next hit only; this is important in the fact that it will affect all arrows fired from a Barrage attack in turn causing major interruptions to an entire group of enemies throughout its duration."
It also works for other spells such as Brutal Weapon, Guided Weapon, NOT Nightmare Weapon, NOT splinter weapon, and Weapon of Fury.
For secondaries, r/rt with Death Pact Signet is always funny to see/use xD
Otherwise, I generally go r/mo for the rebirth in case everything goes terribly wrong in fow or something like that, old habits die hard.
Last edited by Wolydarg; Jan 06, 2007 at 06:08 AM // 06:08..
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Jan 06, 2007, 09:17 AM // 09:17
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#14
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Distortion used to be nice on a ranger, does ANYONE remember that?
Waaay back in the day, some people used to echo debilating shot. There's always been crazy people using Fevered Dreams with conditions.
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Jan 06, 2007, 09:23 AM // 09:23
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#15
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Wolydarg
Nope, I remember reading about this specifically a while back
From http://gw.gamewikis.org/wiki/Wailing_Weapon
"This is one of the few weapon spells that apply to all attacks made during a certain time frame instead of the next hit only; this is important in the fact that it will affect all arrows fired from a Barrage attack in turn causing major interruptions to an entire group of enemies throughout its duration."
It also works for other spells such as Brutal Weapon, Guided Weapon, NOT Nightmare Weapon, NOT splinter weapon, and Weapon of Fury.
For secondaries, r/rt with Death Pact Signet is always funny to see/use xD
Otherwise, I generally go r/mo for the rebirth in case everything goes terribly wrong in fow or something like that, old habits die hard.
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True there are some weapon spells that affect every arrow of barrage, but they really aren't worth using imho. Wailing only interupts attacking enemies is pretty pointless since anything worth interupting is used when the foe stops attacking. Guided weapon just simply isn't worth the 15 energy and 2 second cast time. Brutal Weapon's duration is too short to merit it's 10 energy cost, making it inferior to Conjure enchants in most circumstances.
To be quite frank, some weapon spells can be very helpful when cast on a ranger, but having the ranger cast it on himself is almost always a waste of time and energy as well as incredibly inefficient.
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Jan 06, 2007, 02:12 PM // 14:12
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#16
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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In PvE, the main use of R/Me is for solo farming in my opinion. Stances like the Mantras or Physical/Elemental Resistence give you the extra armor you need to tank. But mesmers don't have many skills to improve a ranger build in a team. Some players use Epidemic with conditions builds, but it's not as good as it sounds. Eventually, you can make good use of Arcane Mimicry, especially if you have a hero ranger in your team, but the energy cost is high. Beside that, the mesmer skills are no longer affected by expertise, so you should think about it twice before you pack one, and ask yourself if you really need it for your build.
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