Jan 06, 2007, 01:51 PM // 13:51
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#24
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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^ Oh you probably have less WS than I do with the poison arrow build then.
Concerning Burning Arrow + Apply Poison vs Forked Arrow + Poison Arrow + Kindle Arrow, I think it doesn't make much difference - it's subjective but from what I can see both runs take just as long. Actually if I use Burning Arrow + Apply Poison here, it's just because it's only 2 attack skills - I don't have room for 3 if I wanna have the extra defense from spirits, and the Poison Arrow build would be less effective without Dual Shot/Forked Arrow.
Quote:
Originally Posted by Maria The Princess
<snip> ...spiders...
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Oh yeah, definitely: I had 396 health left out of 485 when I killed a spider in the vid and I didn't use Troll at all - they'd strike harder with PR instead of the spirits + mantra, but still burning arrow definitely help kill them fast (under 30 secs since they don't try to recast Apply Poison which I have distracted at the beginning) which is probably the best protection
Quote:
Originally Posted by MrSlayer
<snip> I use a different run for the second half of the forest, which I find is alot safer.
After clearing the near side, run across to the right side and keep running with both running skills (hugging the left side) to the end near the exit of the forest. If a spider drops, back up from the end a bit and kill it. If not, kill the Spirit Woods and work your way back.
Since I discovered this method, I have yet to fail a run.
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Thanks for the comments
Yeah I used this run a couple of time too (when the skellies got crazy and chased me miles away) but I generally stick on the normal way mainly because I'm not used to the path of the patrols from this side - I should give it a try again. But if you wanna stop as soon as you can after the skellies, it's a little bit safer with this build, provided you don't stay adjacent to your spirits so they don't eventually get killed by a lightning. The advantage here is that you don't have to worry about the patrol of Shepherds/Spirit Wood when you're fighting the spiders - it's not a big deal if they are aggroed, you're still protected by the Spirits (long enough to finish off the spider(s) and move out of their spell casting range after - it's not mandatory but it makes it a bit faster).
But yeah I should give one more try to the run you destribed - thanks for the tip
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