Jan 01, 2007, 12:39 AM // 00:39
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#1
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Wilds Pathfinder
Join Date: Feb 2006
Guild: No guild
Profession: A/E
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Barraging+Flail+Natural Side?
Barraging hits up to 6 enemies which recharges Flail instantly... And when your'e still Crippled you can use Natural Side to cancel out flail and run 33% faster because both of them are stances. Has any1 thought of this kinda build yet? ANything similar to it?
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Jan 01, 2007, 12:51 AM // 00:51
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#2
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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to bad it doesn't decrease Barragges recharge time, even if ýour attack speed would be up to 150% you'd have the bonus of attacking 1 enemy more often...
but it seems nice enough to just use it for a marksman build, rangers are often stationary :P
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Jan 01, 2007, 12:53 AM // 00:53
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#3
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Ascalonian Squire
Join Date: Oct 2006
Profession: Me/
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well, yes.. Most people will recommend you using flail with a barrage build and of course a stance canceller is always good when your primary stance has a drawback
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Jan 01, 2007, 01:01 AM // 01:01
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#4
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Wilds Pathfinder
Join Date: Feb 2006
Guild: No guild
Profession: A/E
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Whats staitionary means?
I dont see any builds like these on Wiki. Any1 have one?
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Jan 01, 2007, 05:21 AM // 05:21
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#5
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Forge Runner
Join Date: Nov 2005
Profession: R/
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The barrage/flail combo has been widely discussed here and is a very good choice for a barrage build. While Natural Stride is an excellent skill, Flail won't really last long enough to need much of a cancel stance, but it couldn't hurt.
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Jan 03, 2007, 05:38 AM // 05:38
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#6
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Forge Runner
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Quote:
Originally Posted by chicks boy
Whats staitionary means?
I dont see any builds like these on Wiki. Any1 have one?
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Stationary means "not moving." If a character -- such as a ranger -- doesn't need to move around, then it doesn't hurt to reduce his movement speed.
By way of contrast, if a warrior uses Flail against you, you can just run away, and he can't catch you.
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Jan 03, 2007, 05:47 AM // 05:47
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#7
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Frost Gate Guardian
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Flail without any points in Strength lasts 5 seconds, so you probably won't need a cancel stance.
And I believe that barrage with a hornbow benefits nicely from an IAS.
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Jan 03, 2007, 08:22 PM // 20:22
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#8
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Hornbows are probably the only way this has any benefit over using something else. Still, with this new AI thing mobs don't group up anymore and you will RARELY hit more than 2 targets. Yes, Barrage has the capacity to hit 6, but that will happen about 1/1000 of the time in normal gameplay (not farming).
Flail with Quickshot actually works nicely. 4 arrows in 4 seconds.
Still a cancel stance, even with 5 seconds of Flail, is crucial especially if you get hit with Savannah Heat or Eruption.
And if a warrior takes Flail and no cancel stance... he deserves to die...
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Jan 03, 2007, 08:28 PM // 20:28
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#9
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Marverick
Flail with Quickshot actually works nicely. 4 arrows in 4 seconds.
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Flail + Needling Shot = 1 arrow per second - it's less for Quickshot (can't find again where I noted the result of my testing right now so sorry if I can't be more precise but if I remember well that's 40ish arrows per minute).
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