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Old Jan 01, 2007, 12:39 AM // 00:39   #1
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Default Barraging+Flail+Natural Side?

Barraging hits up to 6 enemies which recharges Flail instantly... And when your'e still Crippled you can use Natural Side to cancel out flail and run 33% faster because both of them are stances. Has any1 thought of this kinda build yet? ANything similar to it?
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Old Jan 01, 2007, 12:51 AM // 00:51   #2
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to bad it doesn't decrease Barragges recharge time, even if ýour attack speed would be up to 150% you'd have the bonus of attacking 1 enemy more often...

but it seems nice enough to just use it for a marksman build, rangers are often stationary :P
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Old Jan 01, 2007, 12:53 AM // 00:53   #3
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well, yes.. Most people will recommend you using flail with a barrage build and of course a stance canceller is always good when your primary stance has a drawback
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Old Jan 01, 2007, 01:01 AM // 01:01   #4
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Whats staitionary means?

I dont see any builds like these on Wiki. Any1 have one?
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Old Jan 01, 2007, 05:21 AM // 05:21   #5
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The barrage/flail combo has been widely discussed here and is a very good choice for a barrage build. While Natural Stride is an excellent skill, Flail won't really last long enough to need much of a cancel stance, but it couldn't hurt.
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Old Jan 03, 2007, 05:38 AM // 05:38   #6
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Quote:
Originally Posted by chicks boy
Whats staitionary means?

I dont see any builds like these on Wiki. Any1 have one?
Stationary means "not moving." If a character -- such as a ranger -- doesn't need to move around, then it doesn't hurt to reduce his movement speed.

By way of contrast, if a warrior uses Flail against you, you can just run away, and he can't catch you.
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Old Jan 03, 2007, 05:47 AM // 05:47   #7
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Flail without any points in Strength lasts 5 seconds, so you probably won't need a cancel stance.

And I believe that barrage with a hornbow benefits nicely from an IAS.
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Old Jan 03, 2007, 08:22 PM // 20:22   #8
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Hornbows are probably the only way this has any benefit over using something else. Still, with this new AI thing mobs don't group up anymore and you will RARELY hit more than 2 targets. Yes, Barrage has the capacity to hit 6, but that will happen about 1/1000 of the time in normal gameplay (not farming).

Flail with Quickshot actually works nicely. 4 arrows in 4 seconds.

Still a cancel stance, even with 5 seconds of Flail, is crucial especially if you get hit with Savannah Heat or Eruption.

And if a warrior takes Flail and no cancel stance... he deserves to die...
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Old Jan 03, 2007, 08:28 PM // 20:28   #9
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Quote:
Originally Posted by Marverick
Flail with Quickshot actually works nicely. 4 arrows in 4 seconds.
Flail + Needling Shot = 1 arrow per second - it's less for Quickshot (can't find again where I noted the result of my testing right now so sorry if I can't be more precise but if I remember well that's 40ish arrows per minute).
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