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Old Jan 10, 2007, 12:23 AM // 00:23   #61
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The only thing that comes close is words of comfort, and the condition part makes it unreliable. Heal area is sometimes seen but it sucks because you can't reliably get npcs with it, and you often heal the ganker that is being slowly whittled at by archers.

Healing touch falls into the same category as area as far as npcs are concerned, but it's not bad on LoD mo/e runners.

@Xeones: that's what gift is for. if Running ZB you have that option. Generally gift+(zb/lod, my two favorite all purpose pve elites) are more than enough to get someone back up.
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Old Jan 10, 2007, 01:07 AM // 01:07   #62
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The fact that you can't even get a big, flexible heal, at any energy cost, is one of many reasons why Healing is widely considered a giant pile of shit. Why would we take these skills if they can't even fill the most basic of functions?

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Old Jan 10, 2007, 01:35 AM // 01:35   #63
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Quote:
Originally Posted by Flashy
haha lovely discussion here

Skills are made to use, you can make a nice bar out of it, it is called non Gimmick

Healing Breeze? Why not? Give me 1 ****ing good reason why not? Cause you think ure better then the guy using it? Be happy that people use it, nearly makes u 1 of the best monks


Healing Breeze is a sort of Prot healing skill you pre-use it on like someone who is getting attacked pretty much...

If a person is geting spiked, healing breeze won't save them, Protective spirit, spirit bond,infuse which is 10 energy aswel will

Keep calling people with Mending noobs, well Mending made the best runner builds...

Actually most serious runners dont use mending and take Holy veil instead, lets say mob x cripple anguishes you, what do you prefeur, stand there and take dmg or take it off and run?

I remember a topic that had the discussion: WoH dead GL the new Monk Elite in HA?

Haha u use Remove Hex, I'm pro I use Veil...hmm we have NR in our build, hell yeah Remove Hex is better then...

just to say... Skills have their uses, don't try to take certain skills down cause they 'suck' according to you... Say that to Necro Raiders...

The fact is, if ure r3 and u say: let me use Rejuvenation on a WoH monk(example) they are mostly like... NO! We want to play like R6 and R9 lets run LoD's... I bet that if I play WoH I play better then when using LoD cause WoH is nearly 70% experience to all Monks in Halls which means u play better with that skill...


Yesterday observed Clan Detained vs Helis Galonia Commando Elite(#6)... The #6 had a Mo/E LoD WITH Healing Breeze!

That LoD was probably a flag runner and many times take healing breeze to counter degen from certain maps such as Burning Isle, Isle of Meditation (acid), etc or just for a self heal.

So stop saying that skill X is better then skill Y <3 Burst Cancel, just keep that for yourself and experience your own experience instead of asking other players

Well it was actually the OP that asked for a opinion....



message is too short huh x_x answears is in quote

Last edited by Legendary Ultimatum; Jan 10, 2007 at 01:37 AM // 01:37..
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Old Jan 10, 2007, 01:56 AM // 01:56   #64
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Quote:
Originally Posted by Ensign
The fact that you can't even get a big, flexible heal, at any energy cost, is one of many reasons why Healing is widely considered a giant pile of shit.
Quote:
Originally Posted by Ensign
The fact that you can't even get a big, flexible heal, at any energy cost, is one of many reasons why Healing is widely considered a giant pile of shit.
Quote:
Originally Posted by Ensign
The fact that you can't even get a big, flexible heal, at any energy cost, is one of many reasons why Healing is widely considered a giant pile of shit.
Quote:
Originally Posted by Ensign
The fact that you can't even get a big, flexible heal, at any energy cost, is one of many reasons why Healing is widely considered a giant pile of shit.
thats what im talking about. that.
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Old Jan 10, 2007, 03:07 AM // 03:07   #65
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what if ur protting and someone gets uber spiked. isnt that what healing is for?
This thread is too long. You really need to stop asking questions and start using some of these spells. ><

The answer is no, that's what this is for:
[skill]Protective Spirit[/skill]
When you're evaluating a spell, the important question to ask is, "How much damage can I heal or prevent with this spell?"

They're the same. Healing damage and protecting someone against it help the party equally, because you have to keep up with all the damage somehow. So for PS, imagine how much energy worth of healing you could save by using that? You've been to the desert, right? Think about not having to out-heal all those meteors and infernos.

PS protects a person from a small number of very high-damage attacks. Shield of Absorbsion protects them from a large number of low-damage attacks. Casting them both on one character makes her immune to damage. Totally invincible. If you want proof, check the farming forum. Think about the energy you can save with these.

As for elites, if you actually look...you'll see that 5/10 are healing spells. 3 of which are good and have all been listed, repeatedly, but they're still just healing. There's only one actual protection elite in the protection line, which is...specialised. I think it's good, but only in some areas, and most people disagree with me.
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Old Jan 10, 2007, 09:12 AM // 09:12   #66
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Quote:
Originally Posted by Xeones The Great
if u say prot, what if ur protting and someone gets uber spiked. isnt that what healing is for?
THEY SHOULD BE BLOODY PROTTED IN THE FIRST PLACE SO THEY DON'T GET UBER SPIKED.

can you stop being dense.

Anyway, the answer (as allways) is prot with splash into heal for gift of health.
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Old Jan 10, 2007, 09:26 AM // 09:26   #67
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Some people see Infusers catch spikes and say, wow, that's one big spike killer there.

What they don't realize is that Protection can do that, if not better, while also offering other opportunities.

A protected person can't be "Uber Spiked".
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Old Jan 10, 2007, 04:59 PM // 16:59   #68
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A good team will know when the infuse isn't actually catching the spike and it's the preprotting+team mitigation, so my advice? play with good teams.
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Old Jan 10, 2007, 06:02 PM // 18:02   #69
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The only problem with using prot against spikes is the current prevalence of enchant hate. Grenth dervishes alone can slice through them like nothing. Dual Shatter mesmer spike usually gets by enchants without much trouble as well. If you go up against teams like this, Infuse may be the best option for stopping spike. Angelic Bond is another option; my guild fought a team using an AB paragon and it was kind of annoying.

In general though, I'd agree that prot is a more powerful option. Infuse has its place though.
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Old Jan 10, 2007, 07:12 PM // 19:12   #70
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The best option for saving spikes is good team play. Any team that relies on their infuser to stop spikes is going to get rolled by any spike team that's any good. A good spike is either not going to be reliably infusable, or is going to have some way of getting around the infuser - either by repeatedly spiking down the infuser or spiking fast and hard to pressure out the monks.

Infuse is definitely the best anti-spike skill in the current metagame, but it's not enough on its own.
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Old Jan 10, 2007, 11:00 PM // 23:00   #71
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Quote:
Originally Posted by Ensign
Could be several reasons. Monsters don't really hold aggro terribly well anymore, they love to break off and get into your mid/backline without really expert body blocking and the like. Multiple people taking damage is par for the course, really. I don't think you ever really want to be planning around only one person taking damage as a Monk, because those situations are so trivially easy to deal with.
Yeah, this statement pretty much sums up what a monk has to be prepared for in PvE. With the current skill balance, there were certain skills that never left my bar all the way through Elona:

- Light of Deliverance
- Aegis
- Prot Spirit
- Shield of Absorption
- Glyph of Lesser Energy

At least 2 of the other 3 skills were almost always for condition and hex removal, but they varied based on the area. If I knew that an area had no threatening hexes, then I would run without a hex removal skill.

I set my hero monk with zealous benediction, gift of health, aegis, shield of absorption, and spirit bond. If my guild decided to PUG a monk instead of using my perfectly capable hero monk, then I dictated their bar to them.
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Old Jan 10, 2007, 11:48 PM // 23:48   #72
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The monk heroes are really bad if you bring two of them because they'll burn through their energy like crazy topping off bars, which is why it's so much better to travel with a real monk.
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Old Jan 11, 2007, 12:01 AM // 00:01   #73
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They spam certain spells as if they were heals that's true. This is why I've stopped using Prot Spirit and Spirit Bond on my ZB hero. They appear to think that these spells are heals, and will top bars off with them.

Usually I use the 2 monk henches because they're passable, whereas the hench damage is really bad, the monk henches seemed to do okay.

When I do use my monk heroes, it's always 1 ZB prot 1 LoD heal. GoLE and Aegis on both of them, it turns out most of the time they understand this combo. Res sigs on both of them as well. No signets because they can't use them, no prot spirit/spirit bond because they can't use them.

Last edited by JYX; Jan 11, 2007 at 12:34 AM // 00:34..
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Old Jan 11, 2007, 12:30 AM // 00:30   #74
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my healing monk build is:
WoH/LoD(i use lod if the prot monk use ZB)
Dwayna's Kiss
Heal Touch
Signet of Rejuvenation
Healing Seed
Signet of Devotion/heal party(depends on the mission)
Resurrection Chant
Glyph of Lesser Energy/Leech Signet/Channeling

16.healing prayers
13.divine favour(i decrease the amount AP in divine favour if i use leech signet or channeling and put em in inspiration magic)

This build works gr8 if u got an decent prot monk
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Old Jan 11, 2007, 08:43 AM // 08:43   #75
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*cough*

Ofcourse its freaking sarcasm but still, mending WAS 1 of the 1st skills that runners used in Droknars and many other runs... I just want to say every skill got their usages

Thought I have to agree with the last line lol, that WAS kind of stupid and nonsence I'm gonan scrap it right away... Cause I was thinking later: hmmm ask other peoples experience and then experience it yourself later Excuses for you guys...

I will get ontopic BTW:

My build mostly is based on both, but sometimes I get entirely different builds.. for example:

Word if Healing/Healing Light
Vigorous Spirit
Dwayna's Kiss
Protective Spirit
Orison of Healing
Dismiss Condition
Inspired Hex/Holy Veil
Channelling

Pure a fun build but worked quit effective with 3 or more W or R or A or D in your team...

These days I just run standard builds:

Spirit Bond
Dismiss Condition
Reversal of Fortune
Zealous Benediction
Gift of Health
Guardian
Shield of Absorption
Channelling

I actually made up the ZB build in Halls when I was in 'Please Wait We Load Kinda Slow[prOn]' (this is no nonsense or bullshit) I seen the heal on ZB and the perfect oppertunity to have 2 prots in 1 team (2x Guardian - PS and SB) since ZB and GoH will take care of the healing and RoF would do a good job too... But a downside if u miss the < 50% but with the guild I was in then that was no problem we even got halls with it and held like 4 times the 1st time I tried this combination but u hardly see ZB anymore.

Another thing about the WoH or LoD its nice yes I agree but LoD won't save the hero, WoH does... cause I played with [cute] and really, WoH is still nice in HA
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Old Jan 11, 2007, 09:30 PM // 21:30   #76
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okey dokey then im going healing after all ive seen, how do i close this damn thread?
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Old Jan 12, 2007, 02:33 AM // 02:33   #77
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You ask us to.
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