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Old Jan 05, 2007, 12:43 AM // 00:43   #21
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so many answers, dont know what to do lol

ppl saying woh woh woh!!!
others saying screw heal u noob go prot ZB!!!!
and now im getting blessed light, glimmer, LoD... jeez!!!

ok, idk if this is asking too much, but can someone compare all these in detail?

woh, LoD, ZB, blessed light, healer's boon, glimmer of light

and HEAL OR PROT?????????????????????????????????????????????? ??????????
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Old Jan 05, 2007, 12:59 AM // 00:59   #22
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Word of Healing is shit. So are Orison of Healing and Healing Breeze, while we're at it. When you see someone start a build with those skills, you should think, "this poster is terrible at Guild Wars. I should not listen to him."

The rest of the healing options have their own benefits, which I would hope would appear obvious (LoD = great against massive, diffuse damage; Healer's Boon = less, bigger, more efficient heals; Glimmer = fast heal spam), and you can debate which of those are the best. Realistically the strengths of those are going to depend on both the situation and the rest of your bar, so there's no easy answer.

Prot builds are more involved, and tend to be preferred by better players - since you get damage reduction, condition and hex removal, in addition to strong healing power. If you're running a Prot build, you're looking at Zealous Benediction, Blessed Light, or Divert Hexes for your elite. In the case of Prot elites, which one you run is almost entirely dictated by environment.

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Last edited by Ensign; Jan 05, 2007 at 01:01 AM // 01:01..
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Old Jan 05, 2007, 01:20 AM // 01:20   #23
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lol im terrible at guild wars. no one listen to me. i dont prot. i use woh. i suck.
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Old Jan 05, 2007, 10:31 AM // 10:31   #24
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...that's why you're asking for advice instead of trying to give it, right?

Seriously though, healers aren't useless, they can still pump out more healing per time than protection characters, and if that's what you want to do by all means play one. Light of Deliverance lets you heal a team under heavy pressure extremely efficiently, Healer's Boon makes everything bigger and more efficient (you have to be a lot smarter about your heals with Boon up, but it does save you energy in the long run), and Glimmer is a decent, fast heal if all you want to do is fire off bar toppers. Different roles, different elites, that can't be duplicated by Prot characters. If you're unsure about which one to bring, Light of Deliverance is the best combination of strength and ease of use, I'd recommend that one for starting out. I'm not a big Glimmer fan, but it is fast, and that counts for something, right?

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Old Jan 05, 2007, 01:56 PM // 13:56   #25
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Like Ensign said WOH just plain sucks. Its to conditional to be worth a slot on my skill bar which means its even worse as my elite slot. Its basically a glorified orison of healing with a slight chance of a plus heal since the extra healing comes into play after divine favor and the first heal. If your healing someone with a deepwound that would probable be the only time you will see the extra heal go into play but its more effective to remove the deepwound all together. I have never played a pure heal bar in pve I found that half heal and half prot works out to be better to me mainly using prot spirit, ROF(probable best monk skill),and a condition removal a hex removal and some bar toppers with a rez skill works best for me.
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Old Jan 05, 2007, 02:55 PM // 14:55   #26
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Quote:
Originally Posted by Ensign
If you're running a Prot build, you're looking at Zealous Benediction, Blessed Light, or Divert Hexes for your elite. In the case of Prot elites, which one you run is almost entirely dictated by environment.
No love for RC?
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Old Jan 05, 2007, 07:11 PM // 19:11   #27
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Quote:
Originally Posted by warriorsmiley
Like Ensign said WOH just plain sucks. Its to conditional to be worth a slot on my skill bar which means its even worse as my elite slot. Its basically a glorified orison of healing with a slight chance of a plus heal since the extra healing comes into play after divine favor and the first heal.
This has been fixed. The bonus from WoH is checked for before Divine Favor and the first part of the heal kicks in. It checks whether to heal for the extra, then all the healing kicks in. Divine Boon appears to be a different story though (as if August it was reported that it went Divine Boon then the 50% check).

For those that do play a full heal bar in PvE, WoH is a good choice for an elite. With the proper other skills, energy management is not a problem. WoH is still useful, especially in later areas of the game (when you are more likely to see a person drop below 50%). During smaller or less dangerous battles, WoH can be used to top a person's bar.

If you do play a full healer, look at your other skills, how well you keep your groups alive, your experience with different monk builds, and what part of the game you are at. If you don't seem to be keeping your team satisfied with your healing, try a different build/elite. What works for some may not work for others. If WoH works for you an your teams, why bother changing it?
New builds may take some time to get used to, so if you do decide to change your elite, I would suggest against doing it at the mission/quest you are at. Go back to some earlier missions and practice there.
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Old Jan 05, 2007, 07:27 PM // 19:27   #28
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Quote:
Originally Posted by Xeones The Great
answer these for pvp and pve

1- whats the best healing elite?
2- whats the best secondary for e-management?
3- whats the best e-management skill that doesnt require too many attribute points in the respective attribute?
4- healing breeze. yes or no?
5- signet of devotion or signet of rejuvenation?
6- woh/infuse...does it work?

plz dont tell me to try them out myself, because i sorta have, but i need experienced opinions, thx =]
1-PvP depends on what your other team members are running, usually ZB,LoD,BL,RC,GOL,HB are the most popular elites as there is no "best".
2-/E glyph of lesser energy followed by /ME channeling in HA.
3-Glyph of lesser energy
4- No
5- devotion
6-not really.
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Old Jan 05, 2007, 08:06 PM // 20:06   #29
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Quote:
Originally Posted by Xeones The Great
lol im terrible at guild wars. no one listen to me. i dont prot. i use woh. i suck.
Word of Healing was the best Elite in the Monk's repetoir when only Prophecies was available. If it still is the only campaign you have, then keep it.

Since you wanted a Healer Monk with an Elite dedicated to Healing Prayers, then your options are:

Healing Hands - horrible
Word of Healing - Best for Prophecies only.
Healing Burst - good for self-heal, but why waste an elite on yourself?
Healing Light - good heal (if you pack enchantments too)
Glimmering Light - great heal
Healer's Convent - horrible; why waste 25% of your healing power to save 3 energy?
Light of Deliverance - heals very little and conditional, resulting in a bad skill

Hope this helps you in your decision of what is the "best" Healing Prayers Elite.

Oh yeah, I'm not taking your previous post too personal. I did read your stats, but then again your initial post didn't say that I was limited in my answers (only healing prayer elites, each question is connected to each other, so each answer is related to each other, etc.)

The only way you'll get better is from experience and asking questions.

Good luck with your monk.
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Old Jan 05, 2007, 08:50 PM // 20:50   #30
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thanks, and i do have NF and factions, but its just that many, if not all, groups in later game missions and say HA need a woh monk. idk if theyre stupid i just dont know lol. so far i still think zb and woh are the best. so since i have all other questions answered, heres the new one:

prot ZB or heal WoH for prophecies PvE and i have all campaigns?
just give me an answer becuz all i want is an effective monk, thx.
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Old Jan 05, 2007, 08:51 PM // 20:51   #31
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Quote:
Originally Posted by Pick Me
Light of Deliverance - heals very little and conditional, resulting in a bad skill
Dude, it's Heal Party for 5 energy. How can you call that a bad skill? The condition is unimportant. If someone is above 80% health, they don't need to be healed.

Healer's Boon is also great, as it not only makes your heals bigger and more efficient, but also faster. Since slow cast times are one of the main weaknesses of Healing Prayers, this is not to be overlooked. When I capped HB, it was the first time I'd had fun playing a pure healer since Prophecies.

Last edited by Effigy; Jan 05, 2007 at 08:55 PM // 20:55..
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Old Jan 05, 2007, 09:34 PM // 21:34   #32
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Quote:
Originally Posted by Effigy
Dude, it's Heal Party for 5 energy. How can you call that a bad skill? The condition is unimportant. If someone is above 80% health, they don't need to be healed.

Healer's Boon is also great, as it not only makes your heals bigger and more efficient, but also faster. Since slow cast times are one of the main weaknesses of Healing Prayers, this is not to be overlooked. When I capped HB, it was the first time I'd had fun playing a pure healer since Prophecies.
Elite form of Heal Party is slightly weaker than Heal Party but has a lower cost. Divine Favor does not work on this spell (except for maybe self). Its fine if you don't want to overheal the whole group, but in all fairness, if people are being pounded, then:

1) why is the whole group suffering?
2) I need better heals than upto 65 for the group (bring in the Ritualist )

Seriously, I think a good healing prayers elite should heal for a lot, rather than spread a big heal into small little ones and distribute that heal to the rest of the group.

I considered it a bad skill based on my own preference. (FYI - 450 health X 20% = 90 damage, heal for 65 health to each player below 80% max health. Thus does not bring everyone to full health even at 80% of max health).

Healer's Boon is definately great, but its a Divine Favor elite, thus, not what Xenones was looking for.

If you want to be a pure healer, then use Glimmering Light. If you want to be an effective monk, then Zealous Benediction.

Mitigating damage is sometimes better than actual heals. In Prophecies, watchout for Mesmers and the occational Necromancer, as they can strip your enchantments very fast. Towers can also (in fire island).

In RA, from what I've heard, just about anything works, so don't be confused about people asking for WoH.

Light Of Deliverance is good, as Ensign had said if your group is being pounded. But, as I said why is your entire team being pounded? Group co-ordination is always key (even in RA).

Hope I didn't confuse you.
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Old Jan 05, 2007, 11:22 PM // 23:22   #33
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Quote:
Originally Posted by Ensign
If you're running a Prot build, you're looking at Zealous Benediction, Blessed Light, or Divert Hexes for your elite. In the case of Prot elites, which one you run is almost entirely dictated by environment.
Ensign, I'm curious as to your thoughts on Blight. In the past, I used BL because it was versatile -- it was self targetable, large chunk heal that could also be effective against light hexes or conditions or in splits. Since NF came out, I have found this skill to be eclipsed by more conditional but more powerful elites (such as ZB, RC, and Divert) that can completely knock out certain categories of team builds.

When do you suggest running Blight and why? Thanks in advance.
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Old Jan 05, 2007, 11:28 PM // 23:28   #34
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I used to use WOH, pre-Nightfall, as part of a 5 energy healing build. It was great energy management wise.
Now though I like Light of Deliverance for a healer, it's very useful in many situations and energy efficient.
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Old Jan 06, 2007, 12:44 AM // 00:44   #35
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Quote:
Originally Posted by Ensign
...that's why you're asking for advice instead of trying to give it, right?

Seriously though, healers aren't useless, they can still pump out more healing per time than protection characters, and if that's what you want to do by all means play one. Light of Deliverance lets you heal a team under heavy pressure extremely efficiently, Healer's Boon makes everything bigger and more efficient (you have to be a lot smarter about your heals with Boon up, but it does save you energy in the long run), and Glimmer is a decent, fast heal if all you want to do is fire off bar toppers. Different roles, different elites, that can't be duplicated by Prot characters. If you're unsure about which one to bring, Light of Deliverance is the best combination of strength and ease of use, I'd recommend that one for starting out. I'm not a big Glimmer fan, but it is fast, and that counts for something, right?

Peace,
-CxE
That all depends if you are cheap like me and don't buy some of these new elites.I did however cap LoD.
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Old Jan 06, 2007, 02:28 AM // 02:28   #36
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Quote:
Originally Posted by dgb
No love for RC?
RC certainly isn't a bad skill by any stretch, but it hasn't been relevant to the metagame for a while. It's something to keep in the back of your mind if the meta turns back but not a skill I'd seriously consider at this juncture.


Quote:
Originally Posted by Random Monk
If WoH works for you an your teams, why bother changing it?
Because you could potentially be much stronger with other skills.


Quote:
Originally Posted by Pick Me
1) why is the whole group suffering?
Could be several reasons. Monsters don't really hold aggro terribly well anymore, they love to break off and get into your mid/backline without really expert body blocking and the like. Multiple people taking damage is par for the course, really. I don't think you ever really want to be planning around only one person taking damage as a Monk, because those situations are so trivially easy to deal with.


Quote:
Originally Posted by Pick Me
2) I need better heals than upto 65 for the group
Light of Deliverance heals for 85 at 16 spec, 75 at 14. The heal size is right on par with Heal Party, but much cheaper and much faster. I don't think we can have much of a conversation if you don't think that Heal Party is the best tool for dealing with lots of people taking damage.


Quote:
Originally Posted by Pick Me
(FYI - 450 health X 20% = 90 damage, heal for 65 health to each player below 80% max health. Thus does not bring everyone to full health even at 80% of max health).
Who cares? Do you make a habit of healing people at 95% health?


Quote:
Originally Posted by Blame the Monks
When do you suggest running Blight and why? Thanks in advance.
It's really strong against the 'best' hexes - Diversion, Shame, Freezing Gust, Deep Freeze, Shadow Prison, etc. It's not totally sweet against anything, but does make you pretty robust.

Peace,
-CxE
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Last edited by Ensign; Jan 06, 2007 at 05:03 AM // 05:03..
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Old Jan 06, 2007, 02:33 AM // 02:33   #37
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ZB

Infuse health is very specialised and should never be used in PvE. I like Light of Deliverance. I think it's pretty good.
In some places, RC and Divert Hexes are the best heals, but then other times, they don't do anything at all.
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Old Jan 06, 2007, 12:31 PM // 12:31   #38
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godam, my brain hurts lol.
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Old Jan 06, 2007, 02:10 PM // 14:10   #39
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u should ahve never of asked then should u :P, but uve had soem great feed back, and take what every one has said with a pinch of salt, because its manyly prefrences. tho ZB is a nice elite, ur some things find that RC, works s much better or divert hexs because of the are ur running in
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Old Jan 06, 2007, 03:08 PM // 15:08   #40
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Zealous Benediction: http://gw.gamewikis.org/wiki/Zealous_Benediction

Word of Healing: http://gw.gamewikis.org/wiki/Word_of_Healing

Glimmer of Light: http://gw.gamewikis.org/wiki/Glimmer_of_Light

Light of Deliverance: http://gw.gamewikis.org/wiki/Light_of_Deliverance

take your pick, im leaning towards either ZB or WoH.
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