Jan 01, 2007, 03:51 PM // 15:51
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#21
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Ascalonian Squire
Join Date: Nov 2006
Location: Hong Kong
Guild: I Seek Guild H K [香港]
Profession: E/D
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If Mind Burn was Non-Elite, you can you Second Wind to gain energy..
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Jan 02, 2007, 11:12 AM // 11:12
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#22
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by mage767
Would you rather damage foes quickly with SF/GG and eventually run out of energy or think about the making the battle a test of endurance?
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Few mobs I've met so far (my Elementalist is in Vabbi, although, ironically since he's a Canthan character, that's the furthest he's got comparatively in the three campaigns) survive long enough to make me run low on energy with SF/GG and support skills. If they don't strip my Fire Attunement and I play smart, I usually stay within the top third of my energy bar.
Meanwhile, since the enemy is going down quickly, that's less energy the Monks are spending healing, less energy the MM is expending on keeping the swarm up, less energy that the other party members in general are using, and, most importantly of all, less chance that things are going to go pear-shaped leading to friendlies dying in the meantime. Endurance in a fight is fine, but it can be better sometimes to just kill the enemy quickly and accept some recovery time afterwards. And one thing that can be kept in mind is that you don't need to keep casting spells throughout the encounter - especially if you don't have a time limit, it's often worthwhile to sit and wand and recover energy while the rest of the party is mopping up a defeated foe.
That said, I haven't tried out Mind Blast yet, so there might be builds using Mind Blast as an energy engine that can match up to this capability and keep their energy high. So I'm aware that I'm speaking from ignorance, but I thought it was worth pointing out that energy endurance isn't the be-all and end-all.
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Jan 06, 2007, 07:34 AM // 07:34
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#23
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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Searing Flames.
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Jan 06, 2007, 08:46 AM // 08:46
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#24
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
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Mind burn has been trash since day one. They tried to bring it out of the dumpster, but it is still sitting around on street corner. All the mind skills have been trash. The only one with remote usefullness was Mind Shock because it wasn't too bad for one person to carry it in an ele spike team, but even then it wasn't that great.
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Jan 06, 2007, 10:06 AM // 10:06
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#25
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Mind shock is really good. Mind burn is less good, and searing flames blows it out of the water regardless of what your actual bar may be.
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Jan 07, 2007, 03:28 AM // 03:28
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#26
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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once you hit gates of torment and higher, mind burn won't work on more than half of the foes. It is same for every mind skill out there.
As far as energy goes, you can maintain SF and GG along with fire attune for quite a while. The moment you hit GoLE, energy is no issue.
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Jan 07, 2007, 06:52 AM // 06:52
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#27
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Jungle Guide
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Mind shock is very good now for small scale battles. Mind burn is crap pretty much everywhere but RA, where it's mediocre.
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Jan 07, 2007, 07:17 AM // 07:17
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#28
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Banned
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The One That Gets Used Is Better.
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