The point is that you are playing defensively as well as offensively. I checked out your smiting build with master of magic, it has much less protection or healing power compare to the air of enchantment build. If I want pure damage I'll just go ether prodigy and spam what ever spell I want. But this build is basicaly for infinite spam of heal also added on for the damage allowed for melee attacker to induce additional pressure. This is not a primary healer build and should not be because -25% benefit from heal really hurt if u r trying to catch spike heal. But energy wise this build is very solid, you can spam your heart out without worry about energy.
You can also kick healing touch for ethereal light since you have holy haste on you and is probably using some kind of 20% half cast.
I find that glyph of lesser energy is really crucial, because if enchant is stripped you can really lose alot of energy by renewing the enchant, and glyph really helps, especially now it works on two next spell.
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