Logically Defining An Avatar
The powers of each Avatar is the embodied presence of a God. The powers that each wields is reasonable in the sense that this reasoning is being used.
If you are a War God, wouldn't you be the embodiment of the ultimate form of a warrior? Melandru is THE earthly presence, so how can the elements damage the spirit that created them? The earth heals all,so what can ever effect the earth in the since of a malady, like being crippled, or blinded? This is the closest bit of logic to explain their power.Anymore and it would become too philosophical for a thread based on a game.
My point is, when you logically compare the powers of the Avatars to other skill sets used to mimic these abilities the thinking behind each avatars creation and purpose can be explained. The energy cost to use these skills can reflect their overall purpose and power in comparison to their game wide usefulness. But, to balance the use of the ability by non Dervish Primaries means a limit to how much the skill will cost to use.
I first caped Melandru with my ranger. What a glorious 15 seconds! No poisoning, no crippling, nothing could effect me(But it did help to have Punishing Shot,too, at the time). But once I played with it abit, I went back to the norm and capped the others. No Mysticism, but 15 seconds of Godhood.
The reason for the 25 mana max(for Melandru) would be that a warrior could use it still with Radiant/Gladiator's armor, even if it isn't practical. It gives them a choice, no matter how foolish we may think it would be. ANet has a habit of giving us things we can't use just the same as things we can use. It's all about choices. My entry is a touch off topic, but I think it has validity.
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