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Old Nov 29, 2006, 01:37 PM // 13:37   #21
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When you are too busy spamming searing flames, you don't really have time to use Meteor shower.

Meteor shower does have uses on builds and 3xKD is nice, it does work nice for ele spiking. After you cast it, you can cast some other damage skill for 2x100 damage when the first wave hits.
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Old Nov 29, 2006, 02:31 PM // 14:31   #22
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Actually Spiteful Spirit does more damage than Meteor Shower. In the time you've spent casting one easily escapable Meteor Shower an SS Nec would have hexed at least 2 or 3 SS on the mob.

With the way the AI is now, MS is pretty useless. You're sitting there for 5 seconds while the enemy melee starts wailing on you. You can move and cancel it but there goes 25 energy and now you've got exhaustion. If you really want the knockdown I would take Meteor or Gale.
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Old Nov 29, 2006, 02:58 PM // 14:58   #23
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Quote:
Originally Posted by SparhawkJC
With the way the AI is now, MS is pretty useless. You're sitting there for 5 seconds while the enemy melee starts wailing on you. You can move and cancel it but there goes 25 energy and now you've got exhaustion. If you really want the knockdown I would take Meteor or Gale.
And just how is it useless with the current enemy AI? If its useless then how am I currently wiping out groups of level 22+ enemies with it?

If you actually bother to use it, you'll see its far from useless. If you dont use it, dont comment.
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Old Nov 29, 2006, 03:31 PM // 15:31   #24
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i don't see my favorite build with MS mention here , so let me bring it on.
In PvE E/A with Meteor Shower + glyp of sacrifice and assasins promise (E) is a very nice combo!
the combo is to instant cast meteor and then target a nearly dead mob to recharge all skill and gain huge mana if it dies before the assasins promis wears off. Very nice

with the right build, its not energy cost , casting time or damage output that is your problem and not even timing assasins promise (as soon as you get the hang off it i know). Its exhaustion that is the bottleneck! Try it and you know whats going on after doing 5 meteor showers in less than 30 seconds.
(keep up fire atunement - should go with out saying)

While other AoE fire magic does more damage , the knockdown and huge chunck off damage for each hit makes it more dependeble for use with assasins promise. At least i think so. Anyway sins assasins promise is an elite that leaves out savannah heat.

Combine with imolation and glowing gace, for a finisher and mana ganing combo that helps doing reasonble damage if your combo fails and you have to wait the 45 seconds for assasins promise or the 90 seconds for meteor shower to recharge, or the time for exhaustion to lessen. The 2 spell together does 100+ dam and 3 seconds burning, a regain of 10 energy, meaning that with fire atunement you gain energy when casting them! and can be cycled in 6 seconds.

2 spots left , aura of restoration, fireball and a res signet are good calls there.

Last edited by jondifool; Nov 29, 2006 at 03:38 PM // 15:38..
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Old Nov 29, 2006, 03:34 PM // 15:34   #25
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Quote:
Originally Posted by bhavv
Its the best skill in the game for farming. Nothing does more damage.
Except perhaps everything else.
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Old Nov 29, 2006, 03:37 PM // 15:37   #26
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Quote:
Originally Posted by LightningHell
Except perhaps everything else.
Sure lol. How can I make a video of gameplay using it?

Edit - getting fraps right now

And im uploading a 470meg video of pure meteor shower ownage onto filefront, will take 6 hours though.

Last edited by bhavv; Nov 29, 2006 at 04:23 PM // 16:23..
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Old Nov 29, 2006, 05:39 PM // 17:39   #27
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Quote:
Originally Posted by bhavv
Sure lol. How can I make a video of gameplay using it?

Edit - getting fraps right now

And im uploading a 470meg video of pure meteor shower ownage onto filefront, will take 6 hours though.
Yes, MS can do decent damage - if you have 3 or 4 of them, if the enemy doesn't move in the 5 seconds you spend casting it, if the enemy doesn't move out of it, if the enemy has relatively low armor. Gale KDs better, almost everything damages better, casts quicker, and recharges faster.
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Old Nov 29, 2006, 06:10 PM // 18:10   #28
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No, I killed a group of 6ish lvl22 necros, warriors and ellys with a SINGLE MS, bed of coals, fireball abd 2 lava arrows in no more then 10 seconds. And no other damage from party members (2 monks, BIP necro with nothing but bip + heals)

Seriously I can believe how people on these forums always think they know it all when there so wrong.

The video doesnt seem to upload onto filefront, but me + my guild know how to farm using renewal nuking, guess I dont really care if everyone else thinks its crap.

*HINT* The AI still attacks the caller.
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Old Nov 29, 2006, 06:35 PM // 18:35   #29
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I use it in alliance battles to cap the outposts. Obviously I combine MS with other high damage AoE attacks. The NPC will run away but then come back to the same spot. It takes me less than 15 seconds to cap one outpost.
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Old Nov 30, 2006, 07:18 AM // 07:18   #30
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Quote:
No, I killed a group of 6ish lvl22 necros, warriors and ellys with a SINGLE MS, bed of coals, fireball abd 2 lava arrows in no more then 10 seconds. And no other damage from party members (2 monks, BIP necro with nothing but bip + heals)
Lol, you have a fetish for bad skills.

Quote:
No, I killed a group of 6ish lvl22 necros, warriors and ellys with a SINGLE MS, bed of coals, fireball abd 2 lava arrows in no more then 10 seconds. And no other damage from party members (2 monks, BIP necro with nothing but bip + heals)
You are wrong. Meteor shower is a niche spell with niche uses and the renewal nuker is an ancient and not particularly efficient template.
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Old Nov 30, 2006, 08:45 AM // 08:45   #31
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Quote:
Originally Posted by bhavv
OMG I lolled so hard when I read this thread title!
.......
Its the best skill in the game for farming. Nothing does more damage.
Except this. And this. And this. And this.

Trust me, I've used it bhavv, and it still sucks. Weapon > casters, when you're talking about damage.

Quote:
Originally Posted by Dr Strangelove
Yes, MS can do decent damage - if you have 3 or 4 of them, if the enemy doesn't move in the 5 seconds you spend casting it, if the enemy doesn't move out of it, if the enemy has relatively low armor. Gale KDs better, almost everything damages better, casts quicker, and recharges faster.
In those 5 seconds, any weapon class could have already severely damaged/killed the mob, as I think MOST of us are aware. *looks at bhavv and has a hacking coughing fit*
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Old Nov 30, 2006, 08:56 AM // 08:56   #32
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Quite funny that everyone's opinion on something is so different. I understand ppl that say SF does more damage, but i still prefer ele attunement as energy management, so theres no room on my bar for SF.
Just for 25energy nuke spells. My energy would go down like mad if I wouldn't use dual attunements. Gale is a very good option, but it's single target, meaning u must spam it. Exhaustion will have your butt for sure. It all comes down in this at the end IMO: Every person has its own way to breeze thru the game. Some friend of mine recommended a good build for my ele once, he could pwn everyones face with it and I kept dying. It didn't suit my playing style at all so I switched to something else. I'm not a big whiner when it comes to someones skillbar, if mobs are dead in the end, it worked...
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Old Nov 30, 2006, 09:02 AM // 09:02   #33
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Quote:
Originally Posted by bhavv
bed of coals, fireball abd 2 lava arrows in no more then 10 seconds.
Woah.. people use bed of coals and lava arrows in PvE!?! Wait.. it's not even used in PvP..
People use those skills!?!?!

There are simply better options to choose from than a MS nuker. SF is just sexy.
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Old Nov 30, 2006, 09:25 AM // 09:25   #34
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MS will never leave my bar
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Old Nov 30, 2006, 09:27 AM // 09:27   #35
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Actually, I've used Lava Arrows quite a bit recently with my Level 20 elementalist. Can you figure out why/where?

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I was leveling heroes outside Gates of Kryta. Lava Arrows was my second damage skill after Fireball.

Come to think of it, however, Flare would probably have been a better choice. Actually, even better would have been to carry both. I've already forgotten whether I thought of that at the time.
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Old Nov 30, 2006, 09:43 AM // 09:43   #36
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In MS renewal nuking, you're spending 94 energy to get off 12 Fireballs of damage in a little over a minute, some of which probably won't hit living targets.

12 SF cost 96 energy.

(In both cases I'm including the cost and benefit of the respective Glyphs, and figuring Fire Attunement at 6 energy net/"minute").

In either build you can go Mark of Rodgort/Glowing Gaze, keep them on fire pretty much the whole time, do some extra non-AoE damage, and use any resulting extra energy on actual Fireballs.

Unless I made an arithmetic error, the difference isn't as big as one might think. MS is much more awkward, which will surely lead to it doing somewhat less overall damage, but it also gives knockdown.

EDIT: I did make an error. I figured in GoLE for SF, but not for MS. In fact, while GoLE is unusable with the renewed Meteor Showers themselves, it serves quite nicely to reduce the cost of other spells in the build. Not a full 25 energy net gain per use, but certainly 15-20 twice a minute.

Last edited by Francis Crawford; Dec 01, 2006 at 12:54 AM // 00:54..
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Old Nov 30, 2006, 01:00 PM // 13:00   #37
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I have a feeling that many people will continue to use this skill simply because it looks like a powerful skill (except for the damage numbers of course). I mean, look at the skill icon, it looks like nuclear armaggedon. Unfortunately, there are many skills out there that beat this one as far as AoE damage goes hands down. Another skill that could be considered superior to MS as well is Sandstorm.
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Old Nov 30, 2006, 02:24 PM // 14:24   #38
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I'm not a good elementalist myself, but my a friend of mine and guildmate is an excellent meteor shower nuker. The thing with it is, you don't cast it when the targets are moving, there's a point in the battle where they stand still and attack, if they're cluttered a GoR/echoed MS will kill all of them without them having a chance of retaliating. It's all about using it at the right moment. If all the meteor showers do hit, it's a very energy efficient skill, the only thing I dislike about it is that isn't doesn't work very well with a skill like SS.
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Old Nov 30, 2006, 02:37 PM // 14:37   #39
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QFT, it's all about timing, I use it different though, I use it as artillery before the fight starts. Meteor shower->attack from rest of group->aggro locked->renewed meteor shower. I totally agree with the critics that other skills d more damage, but knocked down foes don't kill ppl. 'meteor shower isn'' t a damage dealer IMO, it's a tool to prevent damage. Just like fire storm, I only use that to chase foes away from squishies, not to actually do much damage.
I saved many a monks ass with that trick. And it's still VERY useful to get those damn res shrines in AB battles, those NPC monks really hold their own, but when theyre knocked down they don't do much.
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Old Nov 30, 2006, 03:07 PM // 15:07   #40
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renewal+meteor shower is terrible, unless the rest of your team is bad.
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