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Old Oct 05, 2006, 09:15 AM // 09:15   #21
Pre-Searing Cadet
 
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I usually go into RA with this simple interrupt/spike build.

16 Marksmanship
10 Wilderness Survival
10 Expertise

1. Whirling Defense
2. Distracting Shot
3. Savage Shot
4. Punishing Shot
5. Dual Shot
6. Read the Wind/Kindle Arrow
7. Troll Unguent
8. Resurrection Signet

This build usually works great on all professions except warriors because of their thick armor and monks that have quick 1/4 second heals. Other than those two, you can easily interrupt most professions (most noticeably the long casting ritualists) while doing decent damage at the same time.

A great weapon to have is a Recurve Bow to minimize the arc size of your arrows for interrupts, especially when you plan on using Kindle Arrow instead of Read the Wind. A full set of Druid's Armor is also recommended for the extra energy.

Last edited by Shadow Wolf; Oct 05, 2006 at 09:19 AM // 09:19..
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Old Oct 05, 2006, 09:40 AM // 09:40   #22
Forge Runner
 
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Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Here's a nice build you might enjoy, it can normally earn me a glad point every time I go in with it, unless if I e7.

Pin Down
Poison Arrow [E]
Distracting Shot
Ignite Arrows
Barbed Trap
Troll Ungent
Whirling Defence
Ressurection Signet

It's a simple build really, Pin Down for those Wars, spam Barbed in choak points or near your casters for easier and better kiting, don't forget the bleeding bonus + poison arrow = 7 degen.

Distracting for interupting key spells or Rez Sigs, Ignite Arrows for extra and splash damage, and Troll Ungent for healing.

Use Whirling Defence if your Pin Down is recharging and your traps are spent while a Warrior is whacking away at you.

Ressurect you allies ASAP.
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Old Oct 05, 2006, 01:48 PM // 13:48   #23
Desert Nomad
 
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Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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^ I'd add dual shot to this build, instead of barbed trap (or instead of pin down and snare instead of barbed). But yeah I like this kind of build too.

EDIT - Oh and I prefer Kindle: ignite adds fire damage while kindle converts your attack to fire (and adds some more damage): that's more efficient against warriors. That's not good against other rangers, but anyway rangers are always a pain for rangers

Last edited by Sir Mad; Oct 05, 2006 at 01:53 PM // 13:53..
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Old Oct 08, 2006, 07:44 PM // 19:44   #24
Pre-Searing Cadet
 
Join Date: Oct 2006
Location: USA
Guild: LZ
Profession: R/Me
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Try this:

Punishing Shot
Savage Shot
Distracting Shot
Sundering Attack
Penetrating Attack
Favorable Winds
Troll Unguent
Whirling Defense

Equipt a 20/20 AP 15^50 Recurve bow and you wil be owning. Good luck
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Old Oct 08, 2006, 09:16 PM // 21:16   #25
Desert Nomad
 
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Guild: Pigs Can Fly [Pigs]
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No rez sig?

Also, read the wind over favorable wind IMO.
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Old Oct 10, 2006, 09:39 PM // 21:39   #26
dGe
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Join Date: Jul 2006
Location: France
Profession: R/
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The build I use in RA :

Crippling Shot
Apply poison
Savage Shot
Distracting Shot
Troll Unguent
Debilitating Shot
Distortion
Rez Sig

13 Marksmanship
10 Wildness Survival
11 Expertise
3 Illusion magic
(I'm not sure about skillpoints)
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Old Oct 14, 2006, 02:30 PM // 14:30   #27
Ascalonian Squire
 
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Join Date: Jul 2006
Location: Switzerland
Profession: R/Me
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Build I use for TA (I don't see why it wouldn't work for RA. I usually only RA when testing stuff):

Poison Arrow {E}
Troll Unguent
Kindle Arrows/Seeking Arrows
Throw Dirt
Whirling Defence
Savage Shot
Distracting Shot
Ressurection Signet

11 + 1 marksmanship, 10 + 1 Wilderness Survival, 10 + 1 Expertise

I don't like sup and maj runes. I actually prefer seeking than kindle arrows for this kind of match. All you need to do is run around spreading poison and then focus on one person (could be anyone) and interrupt them till they die (since your maskmanship isn't bad). Throw dirt + Whirling defence is handy vs warriors and assassins and on the rare occassions another ranger picks you as their target. there's no anti-hex tho, so watch out for mesmers and necros. Remember to spread poison around periodically, or all the time when facing a monk with something against conditions.

Last edited by Rite; Oct 14, 2006 at 02:33 PM // 14:33..
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Old Oct 14, 2006, 05:20 PM // 17:20   #28
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Join Date: Jan 2006
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Quote:
Here's a nice build you might enjoy, it can normally earn me a glad point every time I go in with it, unless if I e7.

Pin Down
Poison Arrow [E]
Distracting Shot
Ignite Arrows
Barbed Trap
Troll Ungent
Whirling Defence
Ressurection Signet

It's a simple build really, Pin Down for those Wars, spam Barbed in choak points or near your casters for easier and better kiting, don't forget the bleeding bonus + poison arrow = 7 degen.

Distracting for interupting key spells or Rez Sigs, Ignite Arrows for extra and splash damage, and Troll Ungent for healing.

Use Whirling Defence if your Pin Down is recharging and your traps are spent while a Warrior is whacking away at you.

Ressurect you allies ASAP.
Works like a wonder, my exact and i mean exact build that i've been using forever to gain some faction. Poison arrow is great because you can use it in conjunction with a preparation. Also barbed trap is awesome in this build because you get to watch those wars you just hit with pin down slowly walk off there cripple and charge you only to hit the trap you just layed at your feet .

Oh yeah this is a build i like to use, it's MY BUILD i dont care if someone else has posted this somewhere because i have been using it ever since they gave pets a boost.

MyCharacter

Ranger/Necromancer
Level: 20

Expertise: 11 (9+2)
Beast Mastery: 16 (12+4)
Blood Magic: 9

- Vampiric Touch (Blood Magic)
Touch target foe to steal up to 56 Health.
Energy:8.4 Cast:0.75 Recharge:2

- Brutal Strike (Beast Mastery)
Your animal companion attempts a Brutal Strike that deals +37 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +37 damage.
Energy:10 Cast:0 Recharge:5

- Melandru's Assault (Beast Mastery)
Your animal companion attempts a Melandru's Assault that deals +37 damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +21 additional damage.
Energy:10 Cast:0 Recharge:5

- Ferocious Strike [Elite] (Beast Mastery)
Your animal companion attempts a ferocious strike that deals +29 damage. If that attack hits, you gain adrenaline and 10 Energy.
Energy:5 Cast:0 Recharge:8

- Call of Haste (Beast Mastery)
For 30 seconds, your animal companions have a 25% faster attack speed and move 25%.
Energy:5.6 Cast:0 Recharge:25

- Comfort Animal (Beast Mastery)
You heal your animal companion for 110 points. If your companion is dead, it is resurrected with 61% Health.
Energy:5.6 Cast:1 Recharge:1

- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:5.6 Cast:10 Recharge:0

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


You can do a nice hunk of dmg with that, switch out a skill for blood renewal or get rid of res sig for Ab battles and bring it. In RA this build absolutely slaughters w/mo's i've took 2 on at the same time and wiped them easy. Once you get the timing down you can hit melandru's assault at the same time as vamp touch and do a nice hunk of scary dmg especially against enchanted foes then follow it up with brutal and vamp touch, inexperienced monks seldom catch the dmg and ele's get absolutely nailed.
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