Oct 05, 2006, 10:10 AM // 10:10
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#41
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Pre-Searing Cadet
Join Date: Mar 2006
Location: Sweden
Guild: Ghostly Zeroes
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In the beginning I was using full Enchanter's as well. I mean of course I wanted the extra energy.
But as I've grown more experienced with the Mesmerclass I don't need that extra energy anymore. Since I'm more aware of my surroundings, when and why to cast spells I rarely run into energy-problems. Thus I feel I need armor that gives me more defense instead. So now I run a full Rouge-armor set.
I have a question though for those of you who like to run the health-armorset. Do you feel that the +35 health is making much of a difference? (and I'm talking about GvG and/or HA)
With an Enchanter's and Rouge's armor I'm thinking on what to get next when Nightfall comes out, which is one of the reasons I ask.
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Oct 05, 2006, 10:28 AM // 10:28
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#42
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Zeddy
In the beginning I was using full Enchanter's as well. I mean of course I wanted the extra energy.
But as I've grown more experienced with the Mesmerclass I don't need that extra energy anymore. Since I'm more aware of my surroundings, when and why to cast spells I rarely run into energy-problems. Thus I feel I need armor that gives me more defense instead. So now I run a full Rouge-armor set.
I have a question though for those of you who like to run the health-armorset. Do you feel that the +35 health is making much of a difference? (and I'm talking about GvG and/or HA)
With an Enchanter's and Rouge's armor I'm thinking on what to get next when Nightfall comes out, which is one of the reasons I ask.
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+Health set is very useful vs a spike.
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Oct 05, 2006, 10:40 AM // 10:40
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#43
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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If they use superior runes on their armor. Then the extra health would make sense.
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Oct 05, 2006, 02:02 PM // 14:02
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#44
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Jungle Guide
Join Date: Oct 2005
Location: Grotto,The Paradise of GW Afkers
Guild: Afkers Never [CRY]
Profession: W/Rt
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i wanna make a pure pve mesner<will never pvp> what armor should i get then?
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Oct 05, 2006, 03:08 PM // 15:08
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#45
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Tommy
i wanna make a pure pve mesner<will never pvp > what armor should i get then?
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If you have good wars: Enchanters.
If you have bad wars: Stripdance.
Last edited by LightningHell; Oct 05, 2006 at 03:11 PM // 15:11..
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Oct 05, 2006, 03:10 PM // 15:10
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#46
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by LightningHell
+Health set is very useful vs a spike.
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Unless your monks are blindingly fast with prot spirit, in which case, +health is working against you.
Definitely enchanter's for PvE, anyway.
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Oct 05, 2006, 03:26 PM // 15:26
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#47
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I'm not so sure about Enchanter's in PvP. Max energy shouldn't be much of a problem since you can use focus swapping. I think it's generally better to have defense on a caster. Enchanter's isn't suicide, but I question whether you really get more benefit from it than +armor or +hp. If you need more energy to get off a critical spell, swap to your emergency +30e set. Having a lower base energy can actually be helpful if you're facing edenial as well (maybe not as common if you're playing mesmer, but still a potential threat).
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Oct 05, 2006, 05:56 PM // 17:56
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#48
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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I like the stance, +life and +energy sets, but my preference is Savants, the +10AL in stance set. AL-on-demand
The other two sets can be mixed for say... +10life, +5e if you like too. Because the benefits are flat, you can blend between +35 health and +7 energy as you see fit. The benefits of health/energy are greater slack between heals or energy management use, which means you can be a little lazy or unlucky and get away with it
Anyway... shouldn't all mesmers have large wardrobes?
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Oct 05, 2006, 06:22 PM // 18:22
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#49
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by Cirian
Anyway... shouldn't all mesmers have large wardrobes?
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Hey everybody. Cirian is right.
It'a all about current playstyle and build.
I have 4 masks and 2 wardrobe sets. I wouldn't be surprised if most mesmers did.
Outragously handsome alert!
BTW, is it just me or is the mask on the right fugly. I was a tad be nauseous when I first got that hideous thing.
Last edited by Redfeather1975; Oct 05, 2006 at 06:33 PM // 18:33..
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Oct 05, 2006, 06:30 PM // 18:30
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#50
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Ascalonian Squire
Join Date: May 2006
Guild: Voluntas Deorum
Profession: Me/
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Quote:
Originally Posted by Redfeather1975
Hey everybody. Cirian is right.
It'a all about current playstyle and build.
I have 4 masks and 2 wardrobe sets. I wouldn't be surprised if most mesmers did.
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Of course, it's nice to have a large wardrobe but my fis should be the one, I wear most of the time (just to show how much I like my mesmer ).
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Oct 05, 2006, 06:35 PM // 18:35
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#51
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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You silly then Barghest. Pick the armour that fits the build you most enjoy playing!
Don't let your armour control you. Wooooooooooo!
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Oct 05, 2006, 07:12 PM // 19:12
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#52
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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I got 2 sets of Ench on my PvE Me, one Grotto and one Fissure. Should've bought at least one that is different but, thenagain, I don't use my PvE Me in PvP. So yea, Ench Fissure will probably be the best in your case. Just use something else in PvP. Savant and Masquerade are proly the best 4 PvP puposes.
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Oct 05, 2006, 07:22 PM // 19:22
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#53
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Personally I have 1 set of Rogues and 1 set of Enchanters.
I really love the look of the 15K rogues (and enchanters for that matter) so I decided to go with both.
Which do I use more? really depends on the build.
In PVP I almost always run Rogues though.... I much prefer over Savant because I find its Warriors and Assassins that kill me, not Ele's. I can deal with them no problem (and I normally don't have to). Enchanters in PVP is STILL good though IMO, and the best in PVE (I almost always run Enchanters in PVE). Still it really depends on what you are doing.
Honestly, 99.9% of the time I run full rogues with Enchanters gloves. Mixed with a 20/20 staff and +5E +30HP. This combined with Rogues I get approx 50 energy and good bonus's to all my skills. Works perfectly for me.
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Oct 05, 2006, 10:16 PM // 22:16
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#54
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Ascalonian Squire
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Quote:
Originally Posted by Effigy
I'm not so sure about Enchanter's in PvP. Max energy shouldn't be much of a problem since you can use focus swapping. I think it's generally better to have defense on a caster. Enchanter's isn't suicide, but I question whether you really get more benefit from it than +armor or +hp. If you need more energy to get off a critical spell, swap to your emergency +30e set. Having a lower base energy can actually be helpful if you're facing edenial as well (maybe not as common if you're playing mesmer, but still a potential threat).
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I completely agree. I use Rogues or Courtly/Virtuoso in PvP. I die way less with these. It's not fun to become a target which happens very quickly when the other team sees your mesmer causing their typical mesmer mayhem. Also, I have experienced being the target of e-denial as a mesmer (it's no fun).
I only use enchanters for farming. That's the only time I found that the extra energy helps me.
I always use two or even three weapon sets for energy management. Extra energy is always available for a snare, interupt or flare/dagger spam (which will trigger your courtly/virtuoso set). Also if someone starts edenial there are benefits to not having the higher energy armor.
I'm looking forward to buying the stance armor next. Stance removal isn't as common as enchantment removal so there are some good benefits to using it. As someone mentioned earlier, it's the armor of choice for a mantra of recovery build.
I think you can only get the stance armor at FoW in prophecies from what I recall.
Last edited by Contessa; Oct 05, 2006 at 10:22 PM // 22:22..
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Oct 05, 2006, 10:40 PM // 22:40
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#55
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Ascalonian Squire
Join Date: Sep 2006
Profession: Me/
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I like the extra energy with enchanters, so I usually wear my 15k Kurz Enchant set. I also have the 15k Rogue chest piece, but I rarely find myself using it, perhaps I should buy a full set of it. P:
And I have the Courtly set (+15 while using skills), which is what I used to always use since I never cared for the look of the Tyrian enchanters, but I rarely use it now.
I may buy Savants in the future since I tend to carry Hex Breaker in pvp.
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Oct 06, 2006, 03:43 AM // 03:43
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#56
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I've got 15k Virtuoso Armour on my male Mesmer... dyed black... yeah (That's the +15 armour while activating skills)
I was thinking about getting luxon 15k, but I dont like the mask.
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Oct 06, 2006, 06:07 AM // 06:07
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#57
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Academy Page
Join Date: May 2006
Profession: Me/Mo
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i use the enchanter set myself for PvE... i like the extra energy, i think you can't go wrong with extra energy no matter how efficient your energy management is...
i mean, i play as a domination mesmer and most of the spells there costs a LOT of energy... therefore, a bigger energy pool allows me to spam more stuff before i have to wait for regen or start draining energy out of living things.
then again, i don't PvP much,, but even if i do i'm not much of a stance person. i prefer to blind ppl and run lol
finally, i have my own collector armor set for farming... in fact, i have 2 sets LOL
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Oct 09, 2006, 10:57 PM // 22:57
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#58
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Academy Page
Join Date: Feb 2006
Guild: Forever Knights
Profession: Me/
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Well I feel that any amount of energy whether it be a 1 point or a 5 point upgrade really helps out so ofcourse I had to go with the full Enchanters Set.
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Oct 10, 2006, 03:44 PM // 15:44
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#59
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I think a lot of people misunderstand how energy bonuses work. Additional max energy only actually provides you will more current energy at the start of the fight; in PvE where fights are generally short and followed by considerable downtime, that bonus is fairly useful. The only other benefit to having high max energy is if you return to your max frequently during a fight, since you can't gain energy past your maximum.
The more important factor in determining how often you can cast is your energy management, in this case mostly skills from the Inspiration line. If you make good use of these skills, you can actually cast more on a character with 25 energy than on one with 50 energy but without emanagement. As Hella was explaining, the energy bonus from Enchanter's armor isn't that big of a deal when you use Inspiration skills and focus swap when you need a higher max energy. Of course, in PvE the margin of error is pretty wide. You probably wouldn't even notice much difference if you switched to the basic Mesmer armor with no bonuses. In PvP, efficiency becomes a higher priority and there I'd take added defense over a little extra max energy anyday.
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Oct 11, 2006, 03:23 PM // 15:23
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#60
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by Terra Xin
I've got 15k Virtuoso Armour on my male Mesmer... dyed black... yeah (That's the +15 armour while activating skills)
I was thinking about getting luxon 15k, but I dont like the mask.
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Yuk, that bird thing is horrible. I know it's very theatrical (more opera-like actually) but it is hidious. In fact, the only 2 masks I like are the Core Illusion (altho it's kinda Batmanish), and the Luxon 1.5K. That on male Me. Girls as always have the better stuff. But yea, on a guy Me, the simpler the better. I hate the Core Domi mask, it is imposing w/o being artistic and that defeats the whole point of it.
Quote:
Originally Posted by Effigy
I think a lot of people misunderstand how energy bonuses work. Additional max energy only actually provides you will more current energy at the start of the fight; in PvE where fights are generally short and followed by considerable downtime, that bonus is fairly useful. The only other benefit to having high max energy is if you return to your max frequently during a fight, since you can't gain energy past your maximum.
The more important factor in determining how often you can cast is your energy management, in this case mostly skills from the Inspiration line. If you make good use of these skills, you can actually cast more on a character with 25 energy than on one with 50 energy but without emanagement. As Hella was explaining, the energy bonus from Enchanter's armor isn't that big of a deal when you use Inspiration skills and focus swap when you need a higher max energy. Of course, in PvE the margin of error is pretty wide. You probably wouldn't even notice much difference if you switched to the basic Mesmer armor with no bonuses. In PvP, efficiency becomes a higher priority and there I'd take added defense over a little extra max energy anyday.
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Couldn't agree more. The fuss about the one extra spell at the beginning of the fight is just that- fuss. I think a lot of people get caught up in the PvE mentality of going for high nrg armors and not caring about the drawbacks. In PvP high armor, or health, or anything along those lines is much much more needed on such a high priority target. Heck, I've seen people go with Masq + 60 health staff. Me do take a lot of beating in PvP, Ench simply doesn't make the cut.
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