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Old Jul 03, 2005, 12:17 AM // 00:17   #1
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Default Skills - Life Attunement

You can view this database entry at: http://www.guildwarsguru.com/skill/155-life-attunement/.
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Old Jul 03, 2005, 12:17 AM // 00:17   #2
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does this work on mending?
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Old Jul 03, 2005, 03:23 AM // 03:23   #3
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I'm pretty sure it doesn't.
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Old Jul 03, 2005, 03:44 AM // 03:44   #4
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Nope, it only works on spell healings, not health regeneration. Say if a monk with 10 divine favor casted a healing breeze with 6 regen though, you'd still get ++ the healing from divine favor, healing breeze would remain 6.
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Old Jul 21, 2005, 05:53 PM // 17:53   #5
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does this impact ALL types damage you deal during combat or is it mellee damage only?
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Old Jul 21, 2005, 07:07 PM // 19:07   #6
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Attacks only. Spells are unaffected.
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Old Sep 06, 2005, 10:00 AM // 10:00   #7
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Anyone know if this affects Reversal of Fortune? Do you get healed more?
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Old Sep 11, 2005, 03:27 AM // 03:27   #8
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I've had some jackass monk in Random Arenas cast this on me and then sit there and do nothing.
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Old Oct 10, 2005, 09:37 PM // 21:37   #9
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Quote:
Originally Posted by Satire Elexus
Anyone know if this affects Reversal of Fortune? Do you get healed more?
Hmm been about one month since this reply. I too, would very much like to know if it works with Reversal of Fortune.

Would greatly appreciate some input. Thanks.
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Old Oct 10, 2005, 11:46 PM // 23:46   #10
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Well I just tested this skill (btw the post above was me. For some reason I was not logged in and as a result, you see "username") But anyway...I just tested this skill with Reversal of Fortune. And as far as I can tell, Life Attunement does not kick in any extra healing to RoF. If anyone can confirm this, that would be great, because otherwise you're all gonna have to take my word for it
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Old Oct 11, 2005, 01:39 AM // 01:39   #11
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I don't really like the skill...sure you get healed more but I prefer the damage...
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Old Oct 11, 2005, 01:55 AM // 01:55   #12
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Quote:
Originally Posted by Are Cane
I don't really like the skill...sure you get healed more but I prefer the damage...
Tanks-
For PvE: Your a tank, you don't do damage.
For PvP: Who the hell would use life attunement on you?

Ele, Necro, Mes-
For PvE: Afaik, LA doesn't affect the damage of your spells.
For PvP: I feel that life bond or barrier would be a better choice.

Ranger-
For PvE: You better not need this to be put on you.
For PvP: Who the hell would use life attunement on you?

Monk-
For PvE: Sure go ahead and use it on you, just incase you may need it, but if you run this, make sure you run a build around maintained enchantments, blessed signet, and mantra of inscriptions.
For PvP: I feel that life bond or barrier would be a better choice.

Last edited by knives; Oct 11, 2005 at 01:58 AM // 01:58..
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Old Oct 11, 2005, 12:34 PM // 12:34   #13
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Actually this skill has some uses in Random and Team Arenas. A funny build i've tried partly bases upon this.

Reversal of Fortune
Mend Ailment
Blessed SIgnet
Aura of Faith
Divine Boon
Life Attunement
Essence bond
Balthazars Spirit

With enough in DF and Prot you're... very close to invincibility.
Basically the only thing that will stop you is HEAVY enchantment removal. And that is a thing most don't really bring. Therefore... this one is a survivor. Use it.. cast reversal and mend ailment on you and watch people accuse you of being a cheater.
Just because you ignore their nifty lil backfire totally and still heal for enough power to outpower those spiker.
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Old Oct 11, 2005, 03:15 PM // 15:15   #14
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This is another great skill to run off a warrior for your party monk. Sacrificing one energy pip on an adrenal build warrior to give the monk a better shot at survival is generally a good thing. People often run Life Bond, right? Life Bond only halves attack damage, a small amount of the total damage coming in. Even at a modest bonus (say 33%?) toward the total healing this is the equivalent of a global 25% damage reduction on the player, with no damage redirection involved. In some ways a better choice than a Life Bond, as it doesn't splash any damage to you, and as it boosts heals it affects all forms of damage.
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Old Oct 12, 2005, 02:24 AM // 02:24   #15
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nah this skill is meh
1maintained enchant = -1 regen = better be a very good enchant != life attunement

2only really utilized on warriors/rangers... classes that ppl shouldnt target first- on top of that

3pretty sure the energy per health efficiency is out of wack

so why not just throw a quick 5energy heal/prot spell on an warrior every then and again than wasting your energy on a maintained enchant?
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Old Oct 12, 2005, 01:17 PM // 13:17   #16
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Quote:
Originally Posted by audioaxes
nah this skill is meh
1maintained enchant = -1 regen = better be a very good enchant != life attunement

2only really utilized on warriors/rangers... classes that ppl shouldnt target first- on top of that

3pretty sure the energy per health efficiency is out of wack

so why not just throw a quick 5energy heal/prot spell on an warrior every then and again than wasting your energy on a maintained enchant?
No, those arguments don't hold that well - the trick is to use it from someone who's energy isn't being used much anyway: warriors often use a maintained enchantment to aid the monk; that uses the inefficient warrior energy to boost the efficiency of monk heals. Using it as a monk, to help heal a warrior? = bad idea. Using it as a warrior, to help the monk stay alive? Better idea. Not sure how it rates overall, but in PvP monks are often high priority targets and take a ton of damage - anything mitigating damage or boosting healing is a good idea. Provided the monk has enough health to take the speed at which damage arrives (spikes) the healing bonus is equivalent to global damage reduction, and is thus pretty good.

After all, Life Barrier, an elite, reads thus :While you maintain this enchantment, damage dealt to target other ally is reduced by 20-44%. If your health is below 50% when that ally takes damage, Life Barrier ends. This is an elite skill.

Life Attunement, in boosting healing by 14-43% could be considered doing 12%-30% damage reduction(1/1.14-1/1.43), provided you can withstand spikes. It doesn't end when the caster's life drops below 50%, it doesn't have much of a negative when used on a monk (as they don't tend to attack with their weapons) and unlike the damage prevention from Life Barrier, Life Attunement helps deal with the damage from degeneration by imrpoving your healing, while Life Barrier does nothing. Sure, it isn't as powerful an effect, but it isn't an elite either, and doesn't end as easily. Not a bad choice in my book.

Last edited by Epinephrine; Oct 12, 2005 at 01:20 PM // 13:20..
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Old Oct 12, 2005, 06:00 PM // 18:00   #17
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ooops my arguements were meant for Live Vicariously...some how got these 2 mixed up
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Old Oct 12, 2006, 09:58 PM // 21:58   #18
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This skill is very good when cast on a monk and also they have divine favor and healing touch.
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