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Old Oct 13, 2006, 10:12 PM // 22:12   #21
Pre-Searing Cadet
 
Join Date: Oct 2006
Guild: reveng of the death [roft]
Profession: W/E
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Im a warrior/ele using a hammer easily takes them out.
12+3+=15 hammer
8+1=tactics
leftover=strength
Healing Signet
Backbreaker or Earthshaker
Crushing Blow
Counter Blow
Dolyak Signet
Watch Yourself
After Shock
Sprint

The point is to knockdown Life Pods and not let them heal eachother if you dont have Backbreaker use Devestating hammer. I prefer Earth shaker than after shock quick so none of the life pods can heal.I prefer Gladiators armor for extra energy.I also have a axe variant.
Axe=11+1
tactics=9
strength=leftover
Gladiators Armor and preferably a victos axe no specific shield neaded.
W/Anything
Healing signet
Sprint
Cleave or Eviscerate
Executioners Strike
Penetrating Blow
Watch Yourself
Dolyak Signet
Wildcard [Endure Pain,Flurry,Frenzy]
Critisim welcome i just joined guildwars guru but i have been running this build for quite a while and remember just contact me ingame for help.
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Old Oct 13, 2006, 10:14 PM // 22:14   #22
Pre-Searing Cadet
 
Join Date: Oct 2006
Guild: reveng of the death [roft]
Profession: W/E
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Quote:
Originally Posted by DeanBB
If you go wa/mo just remember that enchantments will get stripped by skales and wind riders so you're better off making a build that doesn't rely upon them. I usually just use Endure Pain and Healing Signet and that is fine with my Sentinels armor + 16 from shield.

I haven't tried the wa/ra Melandru's Resilience build yet (but plan to) so won't compare them, but a pure warrior build will work. I can see the wa/ra build being good as it is regen to offset the conditions and hexes without using an enchantment.

Strength: 13 (11+2)
Axe Mastery: 13 (10+3)
Tactics: 11 (10+1)

- Executioner's Strike (Axe Mastery)
If this attack hits, you strike for +36 damage.
Adrenaline:8

- Penetrating Blow (Axe Mastery)
If this attack hits, you strike for +18 damage. This axe attack has 20% armor penetration.
Adrenaline:5

- Penetrating Chop (Axe Mastery)
If this attack hits, you strike for +18 damage. This axe attack has 20% armor penetration.
Adrenaline:5

- Sprint (Strength)
For 13 seconds, you move 25% faster.
Energy:5 Cast:0 Recharge:20

- "Watch Yourself!" (Tactics)
Party members near you gain +20 armor For 9 seconds.
Adrenaline:4

- Defy Pain [Elite] (Strength)
For 12 seconds you have an additional 272 Health and an additional 20 armor.
Adrenaline:6

- Endure Pain (Strength)
For 17 seconds you have an additional 272 Health.
Energy:5 Cast:0 Recharge:30

- Healing Signet (Tactics)
You gain 122 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4

Designed for Sentinel’s Armor. Carry a fiery axe for extra damage vs the Life Pods.

The degen from the Wind Riders can be too much, thus the health increasing skills. Often I kill 1-2 of them then sprint away to regen, then another 1-2 until they are dead. You generally can't use the healing signet without them interrupting it, although you could bring another skill to "lure" the interrupt out of them, perhaps a 1 second monk spell or something.
Yes this is a very nice build that I tried out last night probably better than mine lol but anyways well thought out and i fetched me 3 totem axes using your build
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