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Old Oct 15, 2006, 06:49 AM // 06:49   #1
Frost Gate Guardian
 
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
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Default Energy Problems!!!!!

Hi

I had this really cool build- the concept is great, but it needs help...
A/Me
Fragility
Black Mantis Thrust
Temple Strike(E)
Twisting Fangs
A self heal-Shadow Refuge,Feigned Neutrality(NF)orEther Feast
Death's Charge
Recall,Return,orViper's Defense
Resurrection Signet

Cons
Energy Problems-I really need help with energy! I use a staff to cast recall and fragility, then switch to daggers and go in.
Healing Problems-Feigned Neutrality was a great heal, but the NF preview ended and now im stuck with Ether Feast, which is interrupted easily.

Don't criticize the combo... I'm not changing that.

Does anybody know how I could get some more maximum energy?
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Old Oct 15, 2006, 08:59 AM // 08:59   #2
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shrouded armour, zealous daggers, +5 daggers(not recommended by me ).
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Old Oct 15, 2006, 12:57 PM // 12:57   #3
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high crit strikes?
use part shrouded but use nightstalkers chest n legs then u got 27nrg
then w/ high crit strikes u will gain some and as yan said use zealous
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Old Oct 15, 2006, 06:47 PM // 18:47   #4
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Way of the Lotus?
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Old Oct 15, 2006, 07:06 PM // 19:06   #5
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golden lotus strike has always given me a good energy return
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Old Oct 15, 2006, 09:27 PM // 21:27   #6
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Ways of the lotus really helps, or use any of the lotus attacks.
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Old Oct 17, 2006, 12:24 AM // 00:24   #7
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well.....13+crit strike plus crit eye n zealous daggers=5 energy on each crit
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Old Oct 17, 2006, 03:37 AM // 03:37   #8
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What levels are your stats?

If you're willing to risk running without rez sig or willing to run one less defensive skill you could try:

Fragility>Black Lotus Stike>Twisting Fangs>Black Mantis Thrust>Temple Strike.

I use Jungle strike instead of Temple strike because the 15 e cost is so demanding but now I might give TS another look.
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Old Oct 18, 2006, 08:43 AM // 08:43   #9
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Temple Strike inflicts two conditions which is good for frag damage...but consumes too much energy...

This is an interesting frag spike build, I have to think about it tho.
As yanman said, Shrouded Armors and Zealous daggers are your best bet at the moment, unless you want to tweak your skill bar a bit.
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Old Oct 18, 2006, 03:06 PM // 15:06   #10
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cylria unless its pvp and your a monk, you should always have a res sig. i have lost out on so many mission because people dont bring them because "my build only wokrs with 8 skills".
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Old Oct 18, 2006, 04:19 PM // 16:19   #11
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Quote:
Originally Posted by i Valinor
cylria unless its pvp and your a monk, you should always have a res sig. i have lost out on so many mission because people dont bring them because "my build only wokrs with 8 skills".
QFT theres no excuse for not bringing a res for a PvE mission unless your soloing it or a Level 20 doing Northern Wall
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Old Oct 18, 2006, 04:20 PM // 16:20   #12
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Quote:
Originally Posted by i Valinor
cylria unless its pvp and your a monk, you should always have a res sig. i have lost out on so many mission because people dont bring them because "my build only wokrs with 8 skills".
QFT theres no excuse for not bringing a res for a PvE mission unless your soloing it or a Level 20 doing Northern Wall or some mission designed for a low level.
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Old Oct 20, 2006, 01:44 PM // 13:44   #13
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Quote:
Originally Posted by runeseeker1
Hi

I had this really cool build- the concept is great, but it needs help...
A/Me
Fragility
Black Mantis Thrust
Temple Strike(E)
Twisting Fangs
A self heal-Shadow Refuge,Feigned Neutrality(NF)orEther Feast
Death's Charge
Recall,Return,orViper's Defense
Resurrection Signet

Cons
Energy Problems-I really need help with energy! I use a staff to cast recall and fragility, then switch to daggers and go in.
Healing Problems-Feigned Neutrality was a great heal, but the NF preview ended and now im stuck with Ether Feast, which is interrupted easily.

Don't criticize the combo... I'm not changing that.

Does anybody know how I could get some more maximum energy?
Drop one skill and put energy tap in. I think it's one of the Mesmer's best abilities for energy-dependent melee builds. U can pop Shadow Refuge and then energy tap so even if they beat on you for the 2 second cast you're ok. Or shadow step out of there and cast tap.

EDIT: Also, not sure of your stats, or anyone else's builds, but I get most of my energy back from Crits - so thinking about Critical Eye and whether your Critical Strikes skill is high enough is something you should consider too.

Last edited by Garrett Jaxx; Oct 20, 2006 at 01:54 PM // 13:54..
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