Oct 11, 2006, 03:50 AM // 03:50
|
#3
|
Academy Page
|
Aye that would give you more leeway, but with FD being area and horns adjacent its not hard to pick a target and still hit the entire team. Ive managed to hit whole teams in TA easily enough.
Problem with mark is its more energy, long cooldown, and you have to prep your target with 2 hexes before you start which is pushing it. The combo is doing less damage on your specific target aswell.
Last edited by Zuzubee; Oct 11, 2006 at 03:54 AM // 03:54..
|
|
|
Oct 11, 2006, 06:55 AM // 06:55
|
#4
|
Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
|
I posted a build like it once, but different I did.
Fevered Dreams
Iron palm
falling spider
blinding powder
twisted fangs.
etc
etc
etc
BUT, once nightfall comes out we can do.
Fevered dreams
black spider strike
blinding powder
twisted fangs.
|
|
|
Oct 11, 2006, 06:59 AM // 06:59
|
#5
|
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
|
I remember someone mentioned the possibility of an assasin using Temple Strike with another mesmer using Fevered - that would really spread the shizzle.
|
|
|
Oct 11, 2006, 08:00 AM // 08:00
|
#6
|
Academy Page
|
We tried a team with me an interupt ranger and air spiker ele in TA.
Ranger used Broadhead Arrow and Ele Blinding Flash/Enner Charge.
So we were spreading, Cripple, Poison, Bleeding, Deepwound, Dazed, Blind and Weakness to all area foes pretty consistantly.
In this case I dropped Shadow Refuge for Expose Defenses as an extra cover Hex and for greater combo success.
I think the ranger or ele carried an extra hex aswell for even more protection.
**Edit
Hey Shuuda I hand't looked at NF skills but what you suggested makes the build far more workable and powerfull.
Black Mantis Thrust > Black Spider Strike >Twisting Fangs >Black Lotus Strike >Nine Tail Strike/Death Blossom >Fevered Dreams >Shadow Refuge > Resurrection Signet
You are far more likely to apply all 4 conditions now and being further to the front of the combo it will be easier to catch more people with aoe conditions.
The last two attacks are quite flexible, you could change them to lead>oh or whatever you wanted.
Last edited by Zuzubee; Oct 11, 2006 at 10:24 AM // 10:24..
|
|
|
Oct 11, 2006, 11:46 AM // 11:46
|
#7
|
Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
|
You should consider Blinding powder for then there are lots of melee foe about.
|
|
|
Oct 11, 2006, 01:08 PM // 13:08
|
#8
|
Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
|
Fevered Dreams has a small radius as I recall.
2 points into Illusion, which your elite is based on seems too low. Although you pointed out that it lasts longer than the recharge.
I've seen a different build - using Templed Strike as the elite and fragility. Maybe using Epidemic might be a better option.
Removing Fevered Dreams may be an easier thing for the monk to do, since it is the only hex you have. Then the conditions you endup placing can be taken away by the monk quickly. But then again, I don't PvP, so maybe that isn't a real issue.
To me, it sounds good, but I wished they made Fevered Dreams have a bigger radius.
|
|
|
Oct 11, 2006, 06:07 PM // 18:07
|
#9
|
Academy Page
|
Quote:
Originally Posted by Pick Me
Fevered Dreams has a small radius as I recall.
2 points into Illusion, which your elite is based on seems too low. Although you pointed out that it lasts longer than the recharge.
I've seen a different build - using Templed Strike as the elite and fragility. Maybe using Epidemic might be a better option.
Removing Fevered Dreams may be an easier thing for the monk to do, since it is the only hex you have. Then the conditions you endup placing can be taken away by the monk quickly. But then again, I don't PvP, so maybe that isn't a real issue.
To me, it sounds good, but I wished they made Fevered Dreams have a bigger radius.
|
Er I think you are confusing Fevered Dreams and Epidemic . Fevered Dreams is in the area which is the largest AoE type. Epidemic is adjacent only.
With 2 points in illusion the hex lasts 12 seconds if it isnt removed which is more than plenty of time to do your combo in.
If you used Epidemic with Temple Strike again it is adjacent which means you would rarely hit multiple foes, certainly no where near as many as with Fevered dreams and theres no point using fragility yourself as your illusion is far too low.
If you paired up with another sin he could Temple Strike on your FD'd target, or if you had a mesmer in your team they could bring Fragility for you and apply it to your called targets.
Hex removal isnt a big issue as your target will have other hexes on them at the time and you only need it up for about 4 seconds anyway.
|
|
|
Oct 12, 2006, 03:58 PM // 15:58
|
#10
|
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
|
i had the same idea , me assassian ive been playing is a a/me for this reason
was thinking of illusionary weapon aswell
|
|
|
Oct 12, 2006, 10:45 PM // 22:45
|
#11
|
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
|
well, heres what ive worked out...
1) Fevered Dreams 10e
2) jagged strike (bleeding) 5e
3) entangling asp (kockdown and poison) 10e
4) black lotus strike (energy gain) 10e
5) blinding powder 5e
6) twisting fangs (bleeding and deep wound) 10e
7) something like a self heal
8) res
requires 50energy..., but u get a refund from the offhand attack...
shrouded and +5e daggers should be enough (37e base)
|
|
|
Oct 12, 2006, 10:57 PM // 22:57
|
#12
|
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
|
oh and heres a list of other conditions
Bleeding • Blindness • Burning • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness
guildwiki is being funny for me so..
Bleeding • -3 health degen (6 health per second) from my memory
Blindness • Blindness is a condition affecting a character's ability to accurately land blows on opponents. While affected, that player's attacks have a 90% chance of missing and projectiles have a greater chance of straying from their intended target. A blind character can easily be spotted due to the black mist that appears in front of their face. Blindness is especially harmful to assassins, warriors, and rangers who have few ways of inflicting damage except through their weapons. Blindness is calculated when the projectile or attack would hit the target. Blindness applied to foes while their projectile is in flight can cause the projectile to miss.
Burning • 7 health degen (14/sec) from memory
Crippled • 50% slower?
Dazed • makes you easily interupted?
Deep Wound • lose 20% maxium health and current health eg 400/500hp becomes 300/400hp
Disease • 3 health degen (6/sec) spreads across foes, or everyone in pvp
Poison • 4 health degen (8/sec) i think
Weakness • attacks do much less damage
|
|
|
Oct 17, 2006, 04:22 AM // 04:22
|
#13
|
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
|
managed to get fevered dreams, and its not easy :P
anyways heres a build ive worked out
fevered dreams (e)
iron palm (knockdown if hexed/condition, soley here for failing spider)
mantis touch (cripple) < optional
falling spider (poison)
blinding powder (blinding)
twisting fangs (bleeding and deep wound)
shadow refuge (healing)
res sig
illusion magic 5 (gives a 15second duration to feavered)
dagger 15
deadly arts 2
shadow arts 5
critical strikes 13
with that build i was able to get the health on the test targets down to about half health on my own. so the area damage is pretty good . and the area is the area of the test area at great temple of balthezar, so its pretty big.
the weakness of the builds is poor damage to a single target, and escape and defensive skills. and theres no cover hex..
a ele/necro would make a nice addition to this build, set the guy alight, and disese him (which will spread about whatever happens)
ele/necro skills enfeeble (curses)
enervating charge (air)
virulence (e) (death)
rotting flesh (death)
mark of rodgort (fire) < maybe most important one...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:02 AM // 03:02.
|