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Old Oct 15, 2006, 07:47 PM // 19:47   #1
Academy Page
 
Join Date: Jul 2006
Location: Windsor/Ontario
Guild: The Intervention Of Fire
Profession: W/Mo
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Default Droks run.

Ok i used to run droks non stop 3-4 times a day and got real good at it could almost call me a pro .. But all that has change i stop running after i got my 15k glad set and sum cool shield/axes. But now that i am in need of money again i cant do it and having troubles... My friends told me to drop mending so i did and pickedup smite hex but i am wonder what would be the better healing skill for me healing breeze at 8 healing or heal sig...

my attribute are
13str
12 tact
8healing(will drop and put in sumthing else is i dont use healing breeze)
plz help thanks

oh and my other skills are
charge
sprint
balanced stance
endure
purge conditions
holy veil
smite hex
heal sig or healing breeze..
and if any other skill neeced to be change plz tell
thanks again
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Old Oct 15, 2006, 11:32 PM // 23:32   #2
Krytan Explorer
 
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Join Date: Jul 2006
Profession: W/
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This is a build i bretty shore works and its faster then w/mo

profession-warrior
second proffesion-ranger(can be other way around)

skills:
storm chaser
chare{E}
Balanced stance
serpants quickness
troll unguent
dodge
healing springs
healing signet

attributes:
tatics 12
wilderness survival 10
expertise:rest of wats left(if ranger as first pro)

i think thats it. ive seen it been done quicker serpants quickness is a good combo with charge but watch out for ice imps!!!
works better as r/w but i have a w/r and it works okish normally i do it in pairs but have a go i its easyier have fun
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Old Oct 15, 2006, 11:39 PM // 23:39   #3
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Join Date: May 2006
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13 strength
13 tactics

sprint
charge
balance stance
endure pain
purge conditions
healing sig
holy veil
smite hex

That is the drok run build. You don't need healing breeze because if u stop to heal, you would be dead already. Use healing sig to heal up when you are out of aggro. Avoid Golem and imps at all cost. remember to pull the trolls out first before running in cave. Also if there are more than 1 golem spawn with troll, rezone at footprint and try again.
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Old Oct 16, 2006, 02:14 AM // 02:14   #4
Ascalonian Squire
 
Join Date: Apr 2006
Guild: TUFF
Profession: W/
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I use Bathazard's build with my R/W except swap out Healing Spring for Shield's up! Haven't tried it as W/R but should work just as good if not better.
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Old Oct 16, 2006, 11:20 PM // 23:20   #5
Age
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Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I have seen a pic or a vid. on someone useing cop and holy viel.i would just use what you fell more comfortable with.
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Old Oct 17, 2006, 02:43 AM // 02:43   #6
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Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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CoP is kinda stupid because you don't need to get rid of 2 hexes at once in most cases, you're just driving your energy lower than if you'd removed it with a mouse click. This is what I use, and it works.

12 tactics
12 str
8 healing

Mending
Holy Veil
Purge Conditions [in case you hit a trap]
Healing Signet
Sprint
Charge! {E}
Balanced Stance
Endure Pain


I think this is pretty much the more common build.. I used to run without mending, but there have been so many times it's saved my life I can't count them anymore.
Sure you may have to run slower and be more careful with energy, (focus swapping), but I'd rather be able to get there more dependably than a w/r. Isn't that the point?
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Old Oct 17, 2006, 03:53 AM // 03:53   #7
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Quote:
Originally Posted by jesh
CoP is kinda stupid because you don't need to get rid of 2 hexes at once in most cases, you're just driving your energy lower than if you'd removed it with a mouse click. This is what I use, and it works.

12 tactics
12 str
8 healing

Mending
Holy Veil
Purge Conditions [in case you hit a trap]
Healing Signet
Sprint
Charge! {E}
Balanced Stance
Endure Pain


I think this is pretty much the more common build.. I used to run without mending, but there have been so many times it's saved my life I can't count them anymore.
Sure you may have to run slower and be more careful with energy, (focus swapping), but I'd rather be able to get there more dependably than a w/r. Isn't that the point?
Hmmmm maybe mending could be good after the first part of the run,but maybe even when you ar going through the worm cave since it can get pretty rough in there and you might nead some extra health regeneration.
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Old Oct 18, 2006, 01:08 AM // 01:08   #8
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Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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It helps for pretty much the whole run except the last 1/3 of snake dance and the last 2/3 of talu's chute.. which are so easy Mending doesn't need to be on. =P
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