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Old Oct 05, 2006, 08:58 AM // 08:58   #1
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Join Date: Aug 2006
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Default Healing Signet Bug?

Pardon me if this has been discussed before. When running the W/Ra build to farm totem axes (ref. Guild Wiki), there is a point where my energy gets down to 0 (due to Debilitating Shot from the Redwood Sheperds). When I try to use Healing Signet, it tells me that I do not have enough energy. My energy has to build back up to around 10 before I can use HS, even though the cost for its use is listed as 0.

Is this a bug or something intentional for the skill to be used?
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Old Oct 05, 2006, 09:03 AM // 09:03   #2
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the sheperds use the ritual primal echoes, forcign your heal sig to cost 10 energy need to get out of range to use your sig
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Old Oct 05, 2006, 09:06 AM // 09:06   #3
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Thanks. Makes sense. Too busy running through to notice the little things.
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Old Oct 06, 2006, 12:07 AM // 00:07   #4
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You aren't the first one to post this, don't feel bad >_<

When that Totem Axe update rolled out there were TONS AND TONS of Threads going "ZOMG, Spiders are HaxorZ'in My Heal Sigz !@@@!!12@!!"
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