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Old Sep 29, 2006, 06:39 PM // 18:39   #1
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Default Revitalize - New Monk For Everything

Will revitalize rise up in pvp. All u really need is some nrg management and condition removal.

Revitalize - While you maintain this Enchantment, your next 10...26 Healing Prayers spells cast 50% faster and heal for 50% more Health.

To me if u didnt notice its 1/4 with 10 recharge. Makes u cast faster. And heal a whole lot. If im not mistaken that sounds like a boon prot.
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Old Sep 29, 2006, 06:46 PM // 18:46   #2
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Yes, it does and it will
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Old Sep 29, 2006, 08:53 PM // 20:53   #3
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People will certainly try it. And if it will make it way to pvp - time will tell...
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Old Sep 29, 2006, 09:40 PM // 21:40   #4
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Revitalize is kind of an elite Divine Boon. The only difference being that it's only good for so long and it only applies to HP spells. This way or the other it speeds up HP spells (which tend to be relatively slow) and makes them heal a lot more. Imagine Infuse Health with this... It is demanding nrgwise tho but because of the healing boost, you can heal less often. Unlike Boon which is a keep up with damage as it comes thing, this will be more like wait for some damage to happen and then heal thing. It's an interesting skill, altho it does encourage you to allow your allies to be at lower health, so that you can max out the skill.
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Old Sep 30, 2006, 06:09 AM // 06:09   #5
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revitalise + heal party

seems like an interesting combo - faster cast, heal more on each member...
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Old Sep 30, 2006, 06:20 AM // 06:20   #6
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bring it on BLOODSPIKE
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Old Sep 30, 2006, 05:41 PM // 17:41   #7
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I don't think it'll catch on in High Level pvp. The reason boon prots are so successful is that you can afford to have a maintained enchantment if you have elite energy management, and since it works on all monk skills, you can pack a lot of utility into each heal. Healing spells are enough healing as it is, and any more would require you to let people nearly die before you heal them. It does look promising for heal party, and I'd be interested in seeing how it works with healing seed, but other than that it doesn't look too useful.

This won't work for the same reason that boon healers don't work, only boon prots. Plus the fact that it's faster cast doesn't make up for the fact that it's elite. Perhaps if they lowered the number of spells it effected, and gave it a timer instead of maintained, it would be useful.
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Old Sep 30, 2006, 07:00 PM // 19:00   #8
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hate to burst ur bubble with hp but it only triggers on urself for heal boost but still casts faster.

Edit - it doesnt matter u dont have to let them die before healing its like healing overkill and im sure drain enchant and inspired can counter some nrg problems. and this doesnt have the -2 nrg so its more easily maintained because u dont own ur nrg when u cast. This is basicly more of an ha thing i dunno about gvg but still it looks promising.

Last edited by I Brother Bloood I; Sep 30, 2006 at 07:03 PM // 19:03..
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Old Oct 01, 2006, 05:37 AM // 05:37   #9
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Faster casting means more energy lost per second, and with the lack of an elite energy management skill, this might put some people off.

I can see something like having Monk1 use Peace and Harmony on Monk2 and do some of the lighter healing while Monk2 takes the bulk of the healing onto himself, however.
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Old Oct 01, 2006, 07:41 AM // 07:41   #10
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Quote:
Originally Posted by Kosiboi
Faster casting means more energy lost per second, and with the lack of an elite energy management skill, this might put some people off.

I can see something like having Monk1 use Peace and Harmony on Monk2 and do some of the lighter healing while Monk2 takes the bulk of the healing onto himself, however.
If you see peace and harmony ever being used in any way, shape or form in high level pvp in its current form then you don't know what your talking about.
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Old Oct 01, 2006, 08:45 AM // 08:45   #11
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Revitalize + Holy Haste = 50 + 50 = 100%... well actually no I'm sure they are weighted so its 50% + .5(50) = 75%. Thats still insane, all your 1 second heal spells just became the wonderful 1/4 second cast RoF. Unfortunately I'm still leaning toward healing covenant + holy haste. Imagine if it was 100% so insta cast with no recast... now that would be fun.

Healing prayers needs some more 5 energy heals... I mean you got:
Orison: yay we need another one like this
Kiss: its heal other and conditional to be any good
Comforting: its conditional again
Ethereal Light: very very unreliable
Healing Whisper: 1/2 spell range is crap

Just give us another orison and I'll be so happy.
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Old Oct 01, 2006, 05:03 PM // 17:03   #12
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When you start stacking fastcast that much, Etheral Light is hardly unreliable.
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Old Oct 01, 2006, 07:46 PM // 19:46   #13
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Words of comfort = new orison, only better.

Kiss = awesome.
Ethereal = awesome if you add fast cast.
Whisper = awesome if you know how to position yourself.
Orison = not awesome. Used only because theres nothing better (until words of comfort.)
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Old Oct 01, 2006, 08:04 PM // 20:04   #14
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The thing that will kill Revitalize is that it only works on Healing Prayers. If you want flexibility you need to be going into other lines, and since those don't get any benefits from Revitalize while you still lose the pip, you end up not getting nearly the milage out of your elite that you should be.

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Old Oct 01, 2006, 08:06 PM // 20:06   #15
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Isnt word of comfort a elite?
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Old Oct 02, 2006, 04:08 AM // 04:08   #16
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Quote:
Originally Posted by Mared Text
If you see peace and harmony ever being used in any way, shape or form in high level pvp in its current form then you don't know what your talking about.
I wasn't talking about PvP, though I realize the OP was. I was referring to PvE.

EDIT:

Quote:
Originally Posted by Celab
Isnt word of comfort a elite?
http://gw.gamewikis.org/wiki/Words_of_Comfort

Last edited by Kosiboi; Oct 02, 2006 at 04:10 AM // 04:10..
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Old Oct 02, 2006, 06:38 PM // 18:38   #17
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I can just see right now a way to cover all healing might be 1 revitalize monk + 1 rc monk + mesmer w/ expel hexes = gg!(basicly covers all healing ull need even hexes and conditions)
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Old Oct 02, 2006, 07:43 PM // 19:43   #18
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Quote:
Originally Posted by I Brother Bloood I
I can just see right now a way to cover all healing might be 1 revitalize monk + 1 rc monk + mesmer w/ expel hexes = gg!(basicly covers all healing ull need even hexes and conditions)
What if any of the three are shut down, kiting, or otherwise made miserable? Personally I'd rather have two monks that can handle healing, hex and condition removal, and damage mitigation alone, rather than try and synergize three characters to accomplish the same thing. Having an off monk hex/condition removal is great, but it's not the greatest idea to depend on that character for all you for hex removal.
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Old Oct 02, 2006, 09:55 PM // 21:55   #19
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What is so great about Word of Comfort of Orisons they both seem the same.It is says in link that Woc heals for 54 and Orisons is 60 depending on your attribute level.I see it removes conditions as well so you don't need a conditions remover like mend conditions or ailment and it is not an elite.

Last edited by Age; Oct 02, 2006 at 10:02 PM // 22:02..
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Old Oct 02, 2006, 11:16 PM // 23:16   #20
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U could probably give the rc monk revealed and inspired hex... i guess. And then u can inspire some uber skills like lightning surge and be like "BAM lightning surge thats how i role!" Anyway its really just the amazing use of only needing the revitalize monk for main healing and using the rc monk for the condition and hex removal.

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