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Old Dec 15, 2005, 04:14 AM // 04:14   #1
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Exclamation Chris_nin00's Choking Gas Shutdown Build

Hello Ranger Goers!
Without further ado, I present The Choking Gas Shutdown Build

Profession: Ranger/Anything

Name: Chris_nin00's Choking Gas Shutdown Build

Type: General PvP

Category: Shutdown/Interrupt

Attributes:
Beast Mastery: 8 + 1
Expertise: 10 + 3 + 1
Wilderness Survival: 10 + 3
Marksmanship: 8 + 1

Skills Set:
Called Shot
Tiger's Fury
Choking Gas
Practiced Stance {Elite}
Nature's Renewal/Enchantment Removal Skill
Favorable Winds
Troll Unguent
Ressurection Signet

Summary: Choking Gas, chokes people. Darth Vader chokes people. You can be Darth Vader instantly with this build . No, no, no, you've got it all wrong! Choking Gas is a preperation that interrupts spells the foe and adjacent foes are still casting on each hit with your arrows. It's basicly interuption without interrupting skills/shots i.e distracting shot, savage shot. Choking gas when combined with some sort of attack increase will theoretically, shut down the opponent from spells. Splendid, yes, but as good as it sounds, it has a catch. Yes you saw it coming. The recharge time is 24 seconds and choking gas only lasts 11 seconds on this build. "Boo! This build stinks!" Fret not, my fellow ranger goers, for I have a solution to this problem. Practiced stance. It's a stance that lets preperations last longer and the recharge times are reduced. And with that we have another stance to attack faster; Tiger's Fury. I know what you are saying again. "Hey bub! That's two stances! What are you smoking?" Hold your horses Johnny. Let me do a thorough step by step guide on how to run this build first before I explain.
Battle preperations: In team arena, make sure that nature's renewal doesn't hurt any hex or enchantment users in your group. In Competition just let it rip.
In the Arena: Once in the Arena, pick a spot that you will be most likely at during that battle. I suggest high grounds. Then plop down your spirits, Favorable Winds, and Nature's Renewal if you have it. Here comes the micromanagement part. When the enemy comes near, use choking gas and practiced stance at the same time, click both choking gas and practiced stance. Choose a target, any spellcaster will do. When attack is called use tigers fury and watch the arrows fly. Use called shot when the opponent is using a block. Rends opponents using stances useless to your interruption. Read carefully; after the tigers fury, choking gas and practiced stance are all recharged repeat from the start. Don't relax with this build. Constant Diligence! Remember to heal when needed. Troll Unguent is king. Res when someone is dead.

Notes & Concerns: This is one of the most complicated and intricate build I have ever known. This is where you should use the gaming reflexes you were born with. Getting a steady stream of interruption requires constant diligence.
Pros
- Constant Stream of interruption. As in, 'it never stops'.
- Spreads to adjacent foes. Different from Incendiary arrows.
Cons
- Careful timing is required.
- Not a damage dealer, refer to my other builds for that.
Remember this build is a basis! Use the build and build upon it. Fix it to apply your playstyle. Do what suits you best. Good luck This build requires it.

Credit:
Guild Wars Guru Ranger Goers! Re-PrE-SeNt!
Guild Wars and A-net
People who read and comment on my builds
People who have been screwed up in the testing of this build
Monks for test subjects
ME!
Chris_nin00



EDITS
December 15, 2005 - Edited mistakes. Added pros.
December 16, 2005 - Edited to make it more easier to understand. Added cons.
December 18, 2005 - Added Seal of Quality.

Last edited by chris_nin00; Dec 19, 2005 at 02:42 AM // 02:42..
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Old Dec 15, 2005, 05:12 AM // 05:12   #2
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i dont know if i read it wrong, but doesnt tigers fury remove all preps?

its just that whole last few sentences that confused me, but it seems like you worked hard and im sure all the rangers appreciate it. I do.
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Old Dec 15, 2005, 05:17 AM // 05:17   #3
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Mmm, looks good.

So with Practiced Stance, I should be able to keep Choking Gas up indefinately?
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Old Dec 15, 2005, 06:40 AM // 06:40   #4
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pretty much yea... practice stance is only usefull when used with choking gas... and it helps a lot if you got high enough exp and wilderness which i see is going on... i saw someone in gvg today using a choking gas and practice stance.. fuked up our monks but we still won.. after taking them rangers out...
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Old Dec 15, 2005, 06:47 AM // 06:47   #5
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Looks good to me. S*cks though that both practiced and incandairy are elite skills, cause together.. ( I think you get the idea).
Good build though. I like my Melandru's arrows build, but when I'm going interrupt, I can always use this one.

P.S. Tiger's fury doesn't remove all preps, Holy Arch.
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Old Dec 15, 2005, 03:46 PM // 15:46   #6
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I have an alternative you may want to consider to practiced stance. Try it you may like it, may not, it's what I've been screwing around with in PvE.

Serpents Quickness
Oath Shot {Elite}
Lightning Reflexes
Choking Gas

The general idea is to Serpent's Quickness right before you Oath shot for a ~13-14 second recharge on it. Then you throw on Choking Gas and Lighting Reflexes. When they run out, you throw on Serpent's again and Oath Shot a second time, then do it all over again.

Then you can do a lot of interesting things with the your other skills due to the fact that you have an Oath Shot flying every 13-14 seconds. Personally, in PvE, I bring traps so I can freely switch between Trapper or Interupter depending on what I feel the team needs for a particular battle.

In PvP, He'd be a great place to stick spirits. You'd have Oath Shot, a 75% block stance, and very high Expertise.

Pros compared to Practiced Stance -

- Don't have to spec into Beastmastery
- A near constant 75% evade stance (which may be a good idea running dual superiors) and a longer 33% attack speed stance.
- Oath Shotting the rest of your skills

Drawbacks -

- Due to the need to reprep you get about 3 seconds of downtime for every 14 . 2 seconds to Reprep, 1 second due to the duration. (Unless you figure out a way to pump WS high enough to get a 12 second duration, I can't get it above 14 and be happy with the rest of my stats).
- More energy intensive.
- Oath Shot can miss and end up disabling you.

Last edited by QuixotesGhost; Dec 15, 2005 at 03:48 PM // 15:48..
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Old Dec 15, 2005, 04:13 PM // 16:13   #7
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Just a note: If your target happens to be using a block/evade stance, Choking Gas will still interrupt him. Choking Gas triggers on contact, it doesn't necessarily have to penetrate the defenses. I am fairly sure that this is the case, however someone please correct me if I'm wrong.
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Old Dec 15, 2005, 04:38 PM // 16:38   #8
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I vastly prefer using Quickshot in a Choking Gas setup - the more constant interruption is a better deterrent, and is much more useful when timing it to spiking. I can see how oathshot/lightning reflexes would be handy too, but against those quick monk spells you want the arrows hitting as frequently as possible - I hate watching spells sneak between the hits. Quickshot/speed boost tends to prevent too many from getting through, with an average of a hit per second.
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Old Dec 15, 2005, 10:43 PM // 22:43   #9
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Edited Pros and Warnings, there are no cons Just joking.
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Old Dec 16, 2005, 05:24 AM // 05:24   #10
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Huh. Interesting work, and the only viable use of Practiced Stance I've ever seen. So, just to clarify: Practiced Stance can basically be flickered? If you activate withe skill inside the time in which Practiced Stance is active, you get the full benefit of the Practiced Stance, and can then switch to a different stance without losing the recharge/duration benefits?

If so, then my...mask...off to you, good sir. Not every day someone takes two worthless skills and turns them into a nasty, original build :-P
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Old Dec 16, 2005, 08:04 PM // 20:04   #11
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Quote:
Originally Posted by LaserLight
Huh. Interesting work, and the only viable use of Practiced Stance I've ever seen. So, just to clarify: Practiced Stance can basically be flickered? If you activate withe skill inside the time in which Practiced Stance is active, you get the full benefit of the Practiced Stance, and can then switch to a different stance without losing the recharge/duration benefits?
-Yes, it can be 'flickered' to lessen the recharge time and increase the duration of the preperation.
-Yes, I was just fooling around one day and experimented. You do get the full benefit.


Quote:
Originally Posted by LaserLight
If so, then my...mask...off to you, good sir. Not every day someone takes two worthless skills and turns them into a nasty, original build :-P
Why thank you .
I got this idea when I was doing the Sanctum Cay mission. I was playing an elementalist when I came upon this bone dragon that used choking gas. It was lethal to me and to my henchies that stayed next to me.

Enjoy the build and good luck
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Old Dec 16, 2005, 10:09 PM // 22:09   #12
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I had that same idea a while back (Choking Gas + Practiced Stance) but I couldn't get it to work for me. But, I don't think I was doing it right anyway. When it does work, it's a beaute.
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Old Dec 16, 2005, 10:53 PM // 22:53   #13
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Another nice Ranger Build By Chris_nin00!!


WooT Woot!!! Thanks from a Ranger!!
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Old Dec 17, 2005, 06:02 AM // 06:02   #14
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Ok, can you explain the flicker a little more for the dense, like me? lol
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Old Dec 17, 2005, 06:10 AM // 06:10   #15
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wait, im a little confused on when you use choking gas, preparation stance, and tigers fury. do you use, practiced stance + choking gas, then either A) after u hit them with a choking gas arrow switch to tigers fury, or B) after choking gas is done switch to tigers? sry, but it just didnt make a whole lot of sence to me when i read it. other than that very nice build!

[EDIT] ok sry, nm i was mixed up, i get it ty

Last edited by Mercenary662; Dec 17, 2005 at 03:37 PM // 15:37..
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Old Dec 17, 2005, 06:23 AM // 06:23   #16
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Quote:
Originally Posted by Sereng Amaranth
Ok, can you explain the flicker a little more for the dense, like me? lol
You only need to have practiced stance on when you activate the preperation (when the skill finishes technically) You can switch out to Tiger's as soon as it's up and running.

I do the same thing in my version with Sperpent's Quickness and Oath Shot, btw. I "Flicker" Serpents to reduce Oath's recharge by 33% then swap out to Lightning Reflexes.
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Old Dec 18, 2005, 01:33 AM // 01:33   #17
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would conc shot be much better? one good shot and not only will their spells be interrupted but take longer to cast? choking gas would have the same weakness as conc shot - fast casting spells, like mesmers and prot monks.
and your entire build wouldnt have to focus around a single skill
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Old Dec 18, 2005, 01:37 AM // 01:37   #18
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the only problem that ive seen with this build is that it only inturrupts skills, which is obvious but when theres no spell casters around this build is pretty usless, but fun nonetheless
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Old Dec 18, 2005, 07:48 AM // 07:48   #19
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When are there no spellcasters around?
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Old Dec 18, 2005, 01:17 PM // 13:17   #20
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Only spells are interrupted by cg arent they?

By skills, they mean anything in the game. A skill is a subset, for example endure pain. Its a messy form of distinction but its what youve got. Choking Gas interrupts spells, but as laserlight said that isnt much of a problem since they are always around :/

Also, choking gas should be hittting through dodges, at least it did for me... about 6 months ago.. might have changed. Thats the main reason to use cg over manual interrupts. Unencumbered by dodge etc and aoe.

The main time id want to use cg over manual is when im on the dais. The adjacent becomes a bit more prominent then.
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