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Old Apr 09, 2006, 01:06 PM // 13:06   #41
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Quote:
Originally Posted by El_Inferno
aftershock= area effect = enemies run away
whirlwind = area effect = enemies run away

not very good idea :P
Stacked AOEs of different damage types trigger fleeing?
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Old Apr 09, 2006, 01:08 PM // 13:08   #42
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Quote:
Originally Posted by Avarre
You need 2 AoE attacks in the spance of 3 seconds to trigger fleeing, so used sparingly those an work fine
Actually, the point of Whirlwind-Aftershock is to deliver them bang-bang, to exploit the knockdown.
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Old Apr 09, 2006, 01:16 PM // 13:16   #43
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What does it matter if they run off anyway, whirlwind/aftershock wont have recharged before they come running back so you've lost nothing. All the damage comes and goes before they flee, unlike Balth Aura etc.
you need to be attacked to gain energy + if they always run off they firtsly gain health and you dont get enough energy so bad idea to work with skills which make them run away
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Old Apr 09, 2006, 08:37 PM // 20:37   #44
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So you rather use Obsidian Flame that only targets ONE person at time? Plus it gimps your energy.
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Old Apr 09, 2006, 09:50 PM // 21:50   #45
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no not obsidian flame .. i dunno what to use yet

nothing realy good found
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Old Apr 15, 2006, 12:57 AM // 00:57   #46
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Quote:
Originally Posted by Megla Zero
Armor = Crap
Health = Crap

2 Wand Shots from my max dmg customized wand on my necro kills each of them, so I would imagine that Stone Daggers should be able to nail at least one of them... but if you get 2-3 of them at once, you're screwed ^^
Daggers has no recharge time so if your fast enough it might still work.
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Old Apr 15, 2006, 06:29 AM // 06:29   #47
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havent tried any of these builds out yet but what if u tried Maelstrom to prevent disruption then another skill like flame burst to deal AoE dmg without scatter?

Also (if you dont get interrupted) a good combo is incendiary bond+phoenix. incendiary does cause scatter but both spells hit at the same time as bonds takes 3 sec till it delivers it's payload and phoenix takes 3 sec to cast but casues serious dmg.
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Old Apr 15, 2006, 07:56 AM // 07:56   #48
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Quote:
Originally Posted by Francis Crawford
Stacked AOEs of different damage types trigger fleeing?
if AoE damage is triggered every second, like balth aura or symbol of wrath, they will run away.

and no mosters wont run away from aftershock, or whirlwind, you cant spam those every second.
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Old Apr 15, 2006, 09:26 AM // 09:26   #49
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Well, if you chain Aftershock up with Crystal Wave, they will run because of same damage type.

Last edited by LightningHell; Apr 15, 2006 at 09:47 AM // 09:47..
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Old Jun 16, 2006, 06:19 AM // 06:19   #50
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WW+AS I can't kill them. They regen the dmg while either skills recharge or I am waiting for energy regen (I lost too much energy from WW+AS wtf?) I resorted to Crystal wave and Stone Daggers (to keep them from regening the 106 dmg while crystal recharges) Ridiculously long to kill Aataxes. Maybe I shouldn't always be doing the combo, only for when i want a breather......Plus savage seemed to get me, too many times did they disrupt HB. Even if HB is interrupted once, I can survive but sometimes I get interrupted multiple. I heard to watch their attack patterns to work out a specific pattern of recasting enchants, maybe i need to watch more closely =/ Well switching over to R/W solo trapping UW, until I have tons to spare on runs (call me a nub i wasted 10k practicing with 55 ele LOL)
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Old Jun 25, 2006, 01:34 PM // 13:34   #51
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Regarding all the posts worried about the aatxe's/graspings interrupts, there is a much simpler way to avoid interrupt than casting another skill.
Glyph of Concentration-For 15 seconds, your next skill ignores the effects of being dazed and cannot be interrupted.
Energy:5
Recharge:2
Casting:1

Its perfect for this. Not much energy, spammable, and the grasping can even daze you, and you'll be fine. If they interrupt the glyph, no problem, they just wasted their interrupt, wait 2 seconds, try again. Also, technically, glyphs aren't spells and are uneffected by daze anyway.
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Old Oct 09, 2006, 12:44 AM // 00:44   #52
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Where did this thread go? I enjoyed readingthis, I would really like asolo build for UW. So far what im reading, no one can 55 uw with e/mo with proph skills, So what about Factions? TC + CW? Same Skill, Not a large recharge..
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Old Oct 09, 2006, 09:00 AM // 09:00   #53
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I use this build to UW farm. http://gw.gamewikis.org/wiki/E/Mo_420_Ele

You can do this 1 of 4 ways. Just get aatxtes, just get smites, or get both with a SS partner or solo it all. Personally i do both with a partner, its most efficient, of course soloing is cooler.

The main example on the page is the build to tank both. You can wear 60 Al for aatxesas they will bust through it with easy and still trigger Spirit Bond. The best part about being an ele spirit bonder is th huge energy pool and extra atts you cant have when 55ing. this build is also almost imposible to interupt as everything is 3/4 cast or lower. When you get to the grasping put on Obi and kenetic, their attacks will do minor damage which you can heal off with Aura of res. At the smites, you cast burning speed as often as it runs out so that they will be in fire the whole time and ocupied using mend condition and not reversal to counteract SS.

going just aatxes or just smites is faster than both solo, but less profitable too.

To just get aatxes, leave out kenetic and aura and fill it with the crystal attacks, added with burning speed you kill them pretty fast.

To just smite farm, you do as the rit does and run past the aatxes after completing cear the chamber via windborn or stormchaser or spint etc. You may leave out the protection skills for defenceive armor and other attck skills.

To solo them all you will need Nightfall. you wont even need to be monk. You can be a mesmer for energy and reducing damage. How this one will work is you will need geomancer (most prefered) armor with stone striker to turn all attacks to earth which then triggers mantra of earth giving energy and reducing the damage by 42%, using kenetic and stoneflesh aura at 15 earth makes a 300 damage attack (via aatxe) do 0 damage, easily countered by aura of res. With Obi on you will have even less to worry about. Your offenceive skills will be the crystal attack. AS is 200 damage (including whirlewind) every 10 sec, at twice the cost a crystal spike is at roughly the same damage because 200 will turn to around 100ish after armor. so it either 100 x 1 x 2, or 100 x 2 x 1, the first number being the damage, second being the number of skills doing the damage, and the third being the number of times it is aplied in a 20 sec period. The damage evens out but a crystal spike is half 3/4 the energy. I guess it doesnt matter if you use a lot of energy because mantra of earth keeps it up so well. WW/AS will be better against smites as they will heal a small portion from whirlwind via reversal of fortune before AS hits them hard.

Last edited by Hyprodimus Prime; Oct 09, 2006 at 09:15 AM // 09:15..
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