Oct 31, 2006, 01:36 AM // 01:36
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#21
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Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
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I love being able to work with Heroes, it gives me options. I love taking them with me, but I don't have to. There's options.
Me, most of my GW time is in spurts between various things going on, so sometimes I don't want to commit to finishing a whole mission with other players, just in case I have to run off and stop playing. Heroes give me a better way to do that, so I don't end up screwing up a group because I leave. They also don't yell or freak out or complain, and they never insist on skipping cutscenes.
I don't mind PUGs one bit, as I've had decent luck with PUGs, but I think Heroes are a great option.
My one worry is the same one that many probably have - that there won't be enough people to form human teams. Alternately, though, now when there's those situations, two people could team up with 3 heroes each for a mission, and thus not have to sit around spamming "LFG" for an hour.
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Oct 31, 2006, 01:57 AM // 01:57
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#22
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Desert Nomad
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I just wish i could bind their skills slots to alt, ctrl, and shift combinations. Other than that, i find the hero behavior and skill usage selection far superior than the old style henchmen. My only complaint would be how sparingly Koss decides to use energy based attacks like triple chop if other energy based skills are on his bar.
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Oct 31, 2006, 03:26 AM // 03:26
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#23
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Ascalonian Squire
Join Date: Jan 2006
Profession: W/N
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technically i think heroes are only good for those time when ur like "GLF one monk" and there are no monks there. Then A hero would be useful, because someone may already have a skill set for an at least decent healer.
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Oct 31, 2006, 03:30 AM // 03:30
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#24
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Canada
Guild: Guards Of The Citadel [GotC]
Profession: E/Rt
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I like the fact that you can level them up and change around their skills. I now have the ability to bring an MM instead of some blood/cultist henchy.
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Oct 31, 2006, 03:44 AM // 03:44
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#25
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by Riceboi
Also another thing I don't like is that players that have a high level hero (or have all the heros) have an advantage over a player that doesn't want or care to use heros. By advantage I mean having an easier time through the game or perhaps better farming opportunities.
I'm not sure how many of you played or play Warcraft 3 (awesome game) but I didn't like the hero part. How you had to level your hero or else you are at a pretty big disadvantage against your enemy. Warcraft 3 players know what I mean, it kind of feels like the part of Warcraft 3 I didn't like.
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I do not understand how you can say that is such a big advantage for a player with high level heros. Any player can have high level heros, they just need to spend some time on them. My heros are all level 20 because i grinded out their levels. It really wasn't difficult, I was killing all creatures level 20 and above when Koss was level 2. He leveled extremely quickly, it is not a difficult task, so really I see no reason why every player can't have high level heros.
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Oct 31, 2006, 04:08 AM // 04:08
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#26
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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I am absolutely amazed by the quality of the AI on the Heros. People say they are just skill pack horses. But that's nonsense. If you take the time to plan the build, the Heros execute it quite effectively. I get the feeling the programs took some PvP data and built in some real people smarts into the behavioral algorithms.
The regular henchmen aren't to shabby either...most have decent build set ups and seem a bit easier to disengage from combat.
This system is great because truthfully you're probably gonna have 1-3 friends, now you can team with them and still have full groups.
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Oct 31, 2006, 04:41 AM // 04:41
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#27
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Engineered Plague [TEP]
Profession: N/R
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Human parties get you killed.
You can guarantee that someone is gonna lure all those monsters over there that you DONT want luring.
Or fail to bring a res, or maybe they are eating tea whilst you do the mission for them.
They hardly ever listen, and are too unpredictable (running off to uncover the maps or open chests)
They talk too much, or maybe just lose interest and leave (GRRR) or get the dreaded 007 (NOOO).
HEROES FTW I SAY
The only problem is that you can only take 3 of em, i SOOO WISH we could take 8 so i would'nt have to use those dumb henchies.
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Oct 31, 2006, 05:27 PM // 17:27
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#29
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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I am having trouble setting up their skill bars. Since I have never played a monk I have no clue as to what a "good" healing skill bar consists of. Ditto for having a Protection monk. Any threads about what are good set-ups for each Hero's skills?
Also, Do you all leave your Hero as one Primary profession or are you giving them secodaries as well?
Its just me and my liking games to be simple, but I can see myself getting mired down in all the choices I need to make in my Hero's skills, armor, order, and so on.
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Oct 31, 2006, 06:08 PM // 18:08
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#30
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The Greatest
Join Date: Feb 2006
Profession: W/
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OoP Hero+2 Barrage/Interupt Heroes=gg pve.
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