Hero Protection Build-Possible?
So, I finally leveled the two hero monks to 20. Why not run one as a healer and the other as protection? Ran into a rather large glitch. If I take just the monk and my character out, with just a few enchantments like life bond, bal's spirit, divine boon and blessed signet, something curious happens. The monk will get divine boon up and running right away. but he/she will not cast any of the other enchantments until I engage an enemy. Then the monk cancels all enchantments as soon as the battle is over. During the process he faithfully cycles the signet. If I manually force the cast of life bond while standing around, he cancels it so fast it is just a flicker on my conditions screen. Does anyone know if it's possible to force the maintenance of enchantments?
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