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Old Oct 09, 2006, 09:24 PM // 21:24   #1
Ascalonian Squire
 
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Guild: Heroes of Thermopylae
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Default Ranger/X Solo Troll Farming

Yes it is possible and you dont have to be in the middle of the action.

Atributes:
What ever you can muster with most points in Expertise and WS

Equipment:
Full Druids and an +15 energy Staff (koles torment is nice)

Skills:
1.Spike Trap [E] (pretty much an optional slot trappers focus is nice too)
2.Flame Trap
3.Dust Trap
4.Barbed Trap
5.Dodge
6.Throw Dirt
7.Whirling Defense
8.Serpents Quickness

Procedure:
1.Get to the troll cave by anymeans necessary (thats what dodge is for)
2.Find a safe place to trap away
3.Cast Serpents Quickness and commence to trapping
4.Trap till Serpents Quickness ends and recharges again
5.Lay one more set of traps after you cast SQ a second time
6.Lure the tolls onto the traps, use Whirling so they dont kill you while your luring, and watch them go boom
7.Use Throw dirt and Whirling Defense as necessary if any problem arises (i.e. if any are left, if you can break agro on the ones outside, or any other miscillaneous problems)

You will kill everyone occasionally, but you will always kill atleast one or two
Rinse, repeat and thats that

Comments, Questions?

Please no flaming, I will listen to suggestions, but not if you flame.

Also please tell me if this has already been said I didn't find it when i looked, but I might have missed it somewhere.


THIS IS THE ORIGINAL apparently

Last edited by Black Ops Ranger; Oct 28, 2006 at 01:20 AM // 01:20..
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Old Oct 09, 2006, 09:40 PM // 21:40   #2
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Trapping without Edge of Extinction? huh?
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Old Oct 09, 2006, 10:22 PM // 22:22   #3
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Quote:
Originally Posted by Nathan the Skank
Trapping without Edge of Extinction? huh?
Everything except the nonelite traps and SQ is optional.

Take Throw Dirt or something out. Spike Trap can even go, you aint gotta go with an elite.
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Old Oct 10, 2006, 01:40 AM // 01:40   #4
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Quote:
Originally Posted by Nathan the Skank
Trapping without Edge of Extinction? huh?
Well thats a good idea but i wanted to foucs solely on WS and Expertise skils so i wouldn't have to split my points much

Quote:
Originally Posted by Former Ruling
Everything except the nonelite traps and SQ is optional.

Take Throw Dirt or something out. Spike Trap can even go, you aint gotta go with an elite.
But then what would i have in those places

I like throw dirt btw since dust trap only blinds for a little bit
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Old Oct 13, 2006, 03:06 AM // 03:06   #5
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Just found out Taking EoE doesn't work very well since either they all die at once or your screwed anyways

Usually...
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Old Oct 13, 2006, 03:42 PM // 15:42   #6
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Winnowing works great as well..
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Old Oct 13, 2006, 07:40 PM // 19:40   #7
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eoe only does so much, i take along either ew for qz, as they allow more traps to be set, and gets more damage in than eoe does. with that said, good simple build. "just in case' i bring troll for if I get stuck or dodge is still recharging
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Old Oct 28, 2006, 01:14 AM // 01:14   #8
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Since the new Nightfall updates screwed up Warrior Troll farming

You might wanna check this out...hint...hint

If you are lucky enough to get Smoke Trap from Nigthfall that might be nice too
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Old Oct 28, 2006, 01:22 AM // 01:22   #9
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I've been using a similar build to this for the past several months(round about Feb/March), always thought trapping was more fun than 55ing or warrior soloing.

Solo UW trapping is abit more fun and challenging though... That said i'm not sure if solo UW is still doable after tht AI update...


my troll build was

Spike trap
Dust Trap
Flame Trap
Barbedtrap
QZ (47 seconds)
EW (46 seconds)
Whirling Defense
Troll Unguent(or dodge if i was feeling lazy just to make the run to the cave quicker)

WS: 12 + 1 + 3
EXPT: 12 +3
BM: 2

Basically lay a marker on the ground(any item will do), cast QZ then EW... Lay traps until spirits die then lure trolls onto traps casting WD in the process. If you get a good lure you can blow a silly amout of trolls up this way...

Last edited by Nestaron; Oct 28, 2006 at 01:31 AM // 01:31..
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Old Oct 28, 2006, 02:58 AM // 02:58   #10
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Quote:
Originally Posted by Anarion Silverhand
Winnowing works great as well..
The only thing I would have considered it for would be DoT, since you don't get much benefit from single-pulse dmg with it. It doesn't affect Dust Trap (earth dmg) or Flame Trap (fire dmg).

I wish they had another DoT trap in nightfall...

edit: and an above poster made a good point. EoE really doesn't help much anymore (no dmg unless 90% hp or below) and that makes it so that the only time you need EoE dmg would be when you were really close to taking out the mob...and you wouldn't get any dmg without any traps left, unfortunately.

I can see some nightfall/factions spirits working well with this though (Toxicity and Lacerate are 2 I can think of off the bat, Brambles being another if you were to set a line of spike traps for some random reason).

Last edited by Bloodied Blade; Oct 28, 2006 at 03:00 AM // 03:00..
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Old Oct 28, 2006, 04:10 PM // 16:10   #11
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Personally, i'd be taking Vipers Nest for extra degen instead of spike, even with BM2 it'll poison enough to kill any stragglers
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Old Oct 28, 2006, 06:05 PM // 18:05   #12
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Quote:
Originally Posted by Camel Sausage
Personally, i'd be taking Vipers Nest for extra degen instead of spike, even with BM2 it'll poison enough to kill any stragglers
To be honest i forgot Vipers Nest even existed... I'm definately seeing your point. With an Elite slot being freed, i think i may have to draft in Escape in place of Whirling Defense... It give's the speed boost of Dodge to get to the cave, and gives you the protection of Whirling Defense...
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Old Oct 28, 2006, 07:35 PM // 19:35   #13
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I'm not a ranger (yet), but it seems to me that setting one barbed trap in front of the others would be a good idea. Assuming the trolls come running at you in a line, this would slow down the first half of them, and hopefully the whole group would hit the big pile of traps together. This might give you a better chance at the "everything dies at once" case.
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Old Oct 28, 2006, 09:27 PM // 21:27   #14
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3 man UW trapping works great at very least, done a couple of guild runs.

I was running
Vipers, Dust, Flame, Barbed, EW, Whirl, Serps, Rebirth
7BM (6+1, 11 Exp (10+1), WS16 (12+1+3)
2 other guildies on
Spike, Dust, Flame, Barbed, QZ, Serps, Throw Dirt, Rebirth
13 Exp (12+1), WS16 (12+1+3)
Again, with vipers nest the aataxes die much "cleaner", we only had one that was wandering around blind and poisoned for a few seconds.

Vipers is less effective against grasps and smites, but 32dmg is still nice for each trap.
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Old Oct 28, 2006, 09:29 PM // 21:29   #15
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In response to Progor:

Thats the primary reason whirling is in the build, so you can run a couple of rings around the trolls while they bunch up ready for a one trap trigger

I've yet to try it, but it should be nice to see trolls go up in fire, dust and poison
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Old Oct 28, 2006, 11:58 PM // 23:58   #16
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Quote:
Originally Posted by Nestaron
Solo UW trapping is abit more fun and challenging though... That said i'm not sure if solo UW is still doable after tht AI update...
One problem with UW anything-ing is you have to have favor


Ive tried adding Viper's Nest b4, but replacing spike is a bad idea if you ask me

The spike trap is useful for a little delay time if you are combat trapping if everything goes down the drain

Thow Dirt is also needed in case you dont kill them all at first

Another reason not to use Vipers Nest is because then you would need to put some points in BM
While my build focuses on Expertise and WS only thus maxing damage and energy management

Last edited by Black Ops Ranger; Oct 29, 2006 at 12:05 AM // 00:05..
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Old Oct 29, 2006, 12:25 AM // 00:25   #17
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Quote:
Originally Posted by Black Ops Ranger
One problem with UW anything-ing is you have to have favor


Ive tried adding Viper's Nest b4, but replacing spike is a bad idea if you ask me

The spike trap is useful for a little delay time if you are combat trapping if everything goes down the drain

Thow Dirt is also needed in case you dont kill them all at first

Another reason not to use Vipers Nest is because then you would need to put some points in BM
While my build focuses on Expertise and WS only thus maxing damage and energy management
Throw Dirt isn't needed... You may find it helps YOU but it's not needed as i've never struggled without it. At the most i sometimes have is 1 or 2 stragglers but basic kiting or losing aggro briefly takes care of them. My Build is 16 WS and 15 ExpT yet i still have points let over to increase BM by afew ranks... But i never take it above 2 because of EW.

The piercing damage may not be great on Vipers, but the poison degen mixed with bleeding is highly effective. I just tested it not so long ago and i actually found it smoother than when i used Spike Trap.

http://youtube.com/watch?v=iLql33Di-0U

Last edited by Nestaron; Oct 29, 2006 at 01:57 AM // 01:57..
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Old Oct 29, 2006, 04:28 AM // 04:28   #18
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Still surprised that people aren't using Trapper's Speed from Nightfall. It owns Serpent's Quickness in usefullness of trapping. Viper's Nest is also highly redundant in all trapping builds because degen should never be your source of damage when trapping. If you're relying on an extra 4 degen to save you, you need to re-evaluate your skill at trapping.
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Old Oct 29, 2006, 06:11 PM // 18:11   #19
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I thought about trying trappers speed i just haven't yet
I made this build a month before the Nightfall release date was even officially announced

But ya ill have to try that
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Old Oct 29, 2006, 06:24 PM // 18:24   #20
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You'll love the skill. It makes traps into ez-mode. ...and fast-trap is fun.
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