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Old Oct 28, 2006, 12:34 AM // 00:34   #1
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Default Potential UW Duo (AFTER update)

Update:
"Monsters no longer run from AoE damage when they are very healthy, or when they think they’re very close to killing their opponent."

Stoneflesh Aura: "For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks."

Ok, here's how this works. Due to the new elmentalist "god mode" builds, I have designed a potential UW duo build that should be able to tank as many enemies as a spirit bonder, and drop them in about the same time. I don't have nightfall, yet, so I can't test it, but the way the update is worded, there appears to be a loophole. If you can get a geo-tank down to 25% health under secure conditions, then cast stoneflesh, all damage taking will stop, leaving you at under 25% health and hopefully anchoring the enemy to you.

GeoTank:
E/Me: 12+3+1 Earth, 10+3 Fire, 8 Illusion
Kinetic Armor
Armor of Earth
Stoneflesh Aura
Ancestor's Visage
Sympathetic Visage
Searing Flames{E}
power return (nightmares)
Burning Speed (for cancelling the inherent regen you get from not taking damage for 5 seconds, and getting you down to manageable health in the first place)

Of course you could use Obsidian Flesh, but searing flames deals huge damage.
[Edit]-To clear up some energy concerns for this guy, he will have balts spirit on him from the nuker.

Nuker:
E/Mo: 12+3+1 Fire, 10 Prot, 8+1 Energy
Searing Flames {E}
Mark of Rodgort (for applying AoE burning so Searing flames doesn't lose its damage for burning
Life Bond
Balthazzar's Spirit
Essense Bond
Rebirth
Glyph of elemental power
Liquid Flame


The nuker starts off by casting Essense bond, life bond, and balts spirit on the tank. Then, he casts balts spirit on himself. This will reduce the damage on the tank by 50%, give the tank 1 energy every time he gets hit, and give the nuker 2 energy every time the tank gets hit. Before combet, the tank fires up his geo enchants, uses one visage (alternate between them during battle), runs in, power returns any nightmares that either he can wand down or the nuker can liquid flame down. The tank should be taking 0 damage from all sources. Now he spams burning speed to get him down to low health, still taking 0 damage, while he and the nuker spam searing flames. Your dps is 119 every 3 seconds from 2 sources, so roughly 80 dps, and then 14 from burning, in total 94 dps, not bad, at all.

Last edited by Why_Me; Oct 28, 2006 at 05:44 PM // 17:44..
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Old Oct 28, 2006, 01:52 AM // 01:52   #2
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This could work very well. But wouldn't 3 meteor shower be better because if they want to run, they can't.
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Old Oct 28, 2006, 02:24 AM // 02:24   #3
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Your Geotank would run out of energy extremely fast
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Old Oct 28, 2006, 02:56 AM // 02:56   #4
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Channeling may help a lot with e management. Oh, cerb, have you decided to come back after the "nerf" (It actually took me a while to figure out that no matter what it had to happen) or are you staying away?
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Old Oct 28, 2006, 03:07 AM // 03:07   #5
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Using Mist Form with Arcane Echo for the tank would be better for energy managment but you would have to kill the monsters quite quickly. But then you can't tank the casters. So maybe then the other nuker could bring Obsidian Flesh and you use arcane mimicry or he tanks the casters, im not sure ill have to think about it.
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Old Oct 28, 2006, 05:54 AM // 05:54   #6
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Elementalist power! I hope this works, unfortunately, I won't get Nightfall until Nov. 2. *grumble* Amazon.com *grumble*
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Old Oct 28, 2006, 02:38 PM // 14:38   #7
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Quote:
Originally Posted by Bloodied Blade
Channeling may help a lot with e management. Oh, cerb, have you decided to come back after the "nerf" (It actually took me a while to figure out that no matter what it had to happen) or are you staying away?
I did not come back. I figure I'd spend my free time doing something constructive, I want to start training either karate or tai' chi chuan (no kung fu classes here ;P)

Anyways, back on topic, I think the actual problem is not how to kill stuff without SS, but more how to handle the new AI. Melee mobs seem to run away when aggroed in large groups (AFAIK, two mobs and more) no matter the way you use to kill them. In other words, it's all about killing them without having them run away.
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Old Oct 28, 2006, 05:43 PM // 17:43   #8
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Quote:
Originally Posted by cerb
Your Geotank would run out of energy extremely fast
Please read the desciption of how to use the build before you post.
Quote:
Originally Posted by Why_Me
The nuker starts off by casting Essense bond, life bond, and balts spirit on the tank.
That answer you?

Quote:
Originally Posted by Bloodied_Blade
Channeling may help a lot with e management.
Agreed, though if you can aggro a large enough group you shouldn't need it, in fact, if you aggroed a small group you shouldn't need it.

Quote:
Originally Posted by cerb
Anyways, back on topic, I think the actual problem is not how to kill stuff without SS, but more how to handle the new AI. Melee mobs seem to run away when aggroed in large groups (AFAIK, two mobs and more) no matter the way you use to kill them. In other words, it's all about killing them without having them run away.
Exactly, this build keeps your ele at low level, yet controllable health, so the monsters AI should force them to want to kill him, anyone know if this works?
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Old Oct 29, 2006, 03:42 AM // 03:42   #9
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Does mark of rodgort make the enemies scatter due to aoe? i heard it in another post, havent checkd it out myself.
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Old Oct 29, 2006, 04:13 AM // 04:13   #10
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Ok, just to clear up some stuff- Mobs >3 (as in 4+) will run from you for extended periods of time (the excess runs). Mobs <=3 will only run for short periods of time.

p.s. take karate. Sparring is awesome.
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Old Oct 29, 2006, 05:02 PM // 17:02   #11
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The idea of this build is to get your health to low level so they don't flee, one effect of the update, however in another thread, it was pointed out to apparently not work, using these skills at least.
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