Sep 22, 2006, 08:44 AM // 08:44
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#1
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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New Ranger Skills!!
Key
a - Adrenaline
e - Energy
c - Cast time
r - Recharge
The stats that can increase with higher ranks in that particular attribute will be denoted with "..." That means that the particular mentioned number can be increased with more ranks in that particular attribute.* Otherwise, the number is set in stone.
*At the time I gathered this information, I didn't want to risk the possibilities of losing what I had seen by logging out, or mapping to another area. So my Rt/Me took the values... all values given are at rank 0.
--Beast Mastery--
Cheetah Grace - 5e 20r
Stance. For 5 seconds, you attack 33% faster. This Stance ends if you use an attack Skill.
Corrupted - 10e 5c 60r
Nature Ritual. Create a level 2... Spirit. Poisoned or Diseased creatures within its range suffer -2... Health degeneration. This Spirit dies after 30... seconds.
Rage as One - 25e 20r
Elite Skill. For 5... seconds, both you and your animal companion attack 33% faster and run 25% faster.
Strike as One - 5e 10r
Elite Shout. For 30 seconds, you and your pet's next 5 attacks deals 4... additional damage
--Expertise--
Rage - 15e 5c 30r
Elite Nature Ritual. Create a level 1... Spirit. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 30... seconds.
Serpent's Focus (sorry, forgot the costs)
Elite Preparation. For 12 seconds, all your attack Skills cost 75% more Energy and recharge 10...% faster.
Trapper Speed - 5e 20r
Stance. For 5... seconds, your Traps recharge 50% faster and activate 25% faster. This Trap ends if you hit with an attack.
--Marksmanship--
Arcing Shot - 10e 6r
Bow Attack. If this arrow hits, it strikes for +10... damage. This arrow cannot be "blocked," but it moves 150% slower.
Crossfire - 10e 6r
Bow Attack. If this attack hits target foe, it deals +5... damage. If thia foe is near any of your allies, this attack cannot be "blocked" or "evaded."
Disrupting Accuracy - 5e 2c 12r
Preparation. For 24 seconds, whenever your arrows critical [sic], they also interrupt your target.
Fire Arrow - 10e 8r
Elite Bow Attack. If this attack hits, you strike for +10... damage and cause Burning for 1... second.
Keen Arrow - 5e 6r
Bow Attack. If this attack hits, you strike for +5... damage. If you land a critical hit, you deal an additional +5... damage.
Marksman's Shot - 5e 6r
Elite Bow Attack. If this attack hits, you strike for +10... damage. If you are under the effects of a Preparation,you gain 1... Energy.
Screaming Shot
Bow Attack. If this attack hits, you deal +10... damage. If your target is within earshot, that foe begins Bleeding for 10... seconds.
Splitting Arrow
Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow.
(NB: This, along with smite, are the two current skills labelled as "Attack")
--Wilderness Survival--
Barbed Arrows - 15e 2c 12r
Preparation. For 18 seconds, your arrows cause Bleeding for 3... seconds. This skill is easily interrupted.
Natrual Stride - 5e 10r
Stance. For 1... seconds, you run 33% fastion and have a 50% chance to block [sic] attacks. Natrual Stride ends if you become Hexed or Enchanted.
Pestilence - 5e 5c 60r
Nature Ritual. It was: Create a level 1... spirit. For any creature that dies within its range, all Conditions on that creature are spread to all nearby creatures. This spirit dies after 30... seconds.
(NB: I dont know the purpose of "It was:" but I left it in anyway)
Quicksand - 10e 5c 30r
Elite Nature Ritual. Create a level 1... Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30... seconds.
Roaring Winds - 10e 5c 60r
Nature Ritual. Create a level 1... Spirit. Chants and Shouts cost 1... more Energy.
(NB: it's duration has not been set)
Scavenger's Focus - 10e 2c 12r
Elite Preparation. For 24 seconds, your attacks deal +5... damage against foes suffering from a Condition.
Smoke Trap - 10e 2c 20r
Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5... seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
Tripwire - 10e 2c 30r
Trap. When Tripwire is triggered, all nearby foes are struck for 5... piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted.
--No Attribute--
Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
Nature's Grace - 5e 30r
Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
(because I can't properly correct the information, any obvious spelling mistakes that may be there will not be corrected)
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Sep 22, 2006, 08:55 AM // 08:55
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#2
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Frost Gate Guardian
Join Date: Jan 2006
Profession: R/W
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Thanks very much for this, been hoping someone got a chance to screenshot them in that time
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Sep 22, 2006, 08:57 AM // 08:57
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#3
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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That wouldn't have been a bad idea actually:P. *sigh*
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Sep 22, 2006, 09:01 AM // 09:01
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#4
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Thanks Terra
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Sep 22, 2006, 09:16 AM // 09:16
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#5
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Frost Gate Guardian
Join Date: Jan 2006
Profession: R/W
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Opps that was not actually what i mean't >.>
Thanks for getting them copied down for us is what i should of written
Edit> And err one question if i may, is this all the beast mastery skills?
I suspect it is, its just alittle disapointing to see no new non-elite pet attacks. Was hoping to get one with deep wound
Last edited by chichory; Sep 22, 2006 at 09:29 AM // 09:29..
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Sep 22, 2006, 09:41 AM // 09:41
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#6
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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what was actually surprising was that there were no pet attack skills, maybe nightfall is planning something for the rangers.
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Sep 22, 2006, 10:51 AM // 10:51
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#7
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Academy Page
Join Date: Mar 2006
Guild: We Step on Puppies [PuP]
Profession: R/
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Nice, thanks a billion for sharing. Rage skill explains why they had to cap adrenaline gain yesterday. I gotta say, I'm pleased with the majority of this. I can't wait to get home when the update is actually finished
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Sep 22, 2006, 11:22 AM // 11:22
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#8
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Rage as One - 25e 20r
Elite Skill. For 5... seconds, both you and your animal companion attack 33% faster and run 25% faster.
HMmm wtf? 25 energy? are you serious??
Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
OMG O_o Am i reading this right?
Forget all the other 7 skills, this is all i need to spam interupts on a monk.
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Sep 22, 2006, 11:43 AM // 11:43
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#9
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Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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Quote:
Originally Posted by Xenex Xclame
Rage as One - 25e 20r
Elite Skill. For 5... seconds, both you and your animal companion attack 33% faster and run 25% faster.
HMmm wtf? 25 energy? are you serious??
Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
OMG O_o Am i reading this right?
Forget all the other 7 skills, this is all i need to spam interupts on a monk.
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disrupting shot = screw choaking gas .... i found my new best friend
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Sep 22, 2006, 12:36 PM // 12:36
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#10
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Yep, I recall seeing the Rage as One skill costing 25 energy. It wont be too much of a problem for Rangers and their expertise... maybe it has a long duration or something.
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Sep 22, 2006, 12:36 PM // 12:36
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#11
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Disrupting show is gonna rape mages hands down.
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Sep 22, 2006, 02:12 PM // 14:12
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#12
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Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
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i'm going to have fun with nature's grace with my chest running. and disrupting shot will be fun for pvp =] i sense a nerf to it already =D
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Sep 22, 2006, 02:17 PM // 14:17
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#13
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Thanks very much for the Info.
I can see many many good things from this.
Barber Arrows + Poison Shot = All day Degen
A new daul shot is nice, though its semi-conditional
A new INT is ALWAYS nice, though I will have to drop punishing Shot for it.
And A/R can Max out Critical Strikes and Marksmanship, then its
Disrupting Accuracy + Keen Arrow + Marksmans Shot = FTW
Yes yes, I'm looking foward to this
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Sep 22, 2006, 02:22 PM // 14:22
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#14
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Perfectly Elocuted
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Thanks Terra.
Quote:
Corrupted - 10e 5c 60r
Nature Ritual. Create a level 2... Spirit. Poisoned or Diseased creatures within its range suffer -2... Health degeneration. This Spirit dies after 30... seconds.
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This would be intresting in a pressure build... hmm...
Quote:
Trapper Speed - 5e 20r
Stance. For 5... seconds, your Traps recharge 50% faster and activate 25% faster. This Trap ends if you hit with an attack.
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This one is definately intresting... but it doesn't allow for a stance (ie distortion) so I don't know how easy it will be to put it to use.
Quote:
Arcing Shot - 10e 6r
Bow Attack. If this arrow hits, it strikes for +10... damage. This arrow cannot be "blocked," but it moves 150% slower.
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Wow, and it costs 10 energy, too. Lets take the worst thing about Broad Head and make another skill with it. It should say cannot be blocked or evaded.
Quote:
Crossfire - 10e 6r
Bow Attack. If this attack hits target foe, it deals +5... damage. If thia foe is near any of your allies, this attack cannot be "blocked" or "evaded."
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This one is cute, as you're targets are almost always by another ally.
Quote:
Disrupting Accuracy - 5e 2c 12r
Preparation. For 24 seconds, whenever your arrows critical [sic], they also interrupt your target.
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Hmmm... to bad alot of the crit boosting skills are Assassin primary, but this skill still looks very intresting. Maybe they'll have a mod that increases critical attack rate.
Quote:
Fire Arrow - 10e 8r
Elite Bow Attack. If this attack hits, you strike for +10... damage and cause Burning for 1... second.
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It's like Poison Arrow... except there's not a good prep that causes burning. Very intresting.
Quote:
Keen Arrow - 5e 6r
Bow Attack. If this attack hits, you strike for +5... damage. If you land a critical hit, you deal an additional +5... damage.
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Again, I wonder if there's going to be skills/mods/something to boost critical attack rates. Maybe a paragon skill?
Quote:
Screaming Shot
Bow Attack. If this attack hits, you deal +10... damage. If your target is within earshot, that foe begins Bleeding for 10... seconds.
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Great Idea! More reliable than hunters shot.
Quote:
Barbed Arrows - 15e 2c 12r
Preparation. For 18 seconds, your arrows cause Bleeding for 3... seconds. This skill is easily interrupted.
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Personally, I think apply is better than this one... why the easy interrupt?
Quote:
Natrual Stride - 5e 10r
Stance. For 1... seconds, you run 33% fastion and have a 50% chance to block [sic] attacks. Natrual Stride ends if you become Hexed or Enchanted.
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10 recharge to boot. It's also not a primary, which makes it viable for other classes.... unless the progression is really shallow.
Quote:
Quicksand - 10e 5c 30r
Elite Nature Ritual. Create a level 1... Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30... seconds.
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Too bad it's an elite, it'd make for some intresting uses of Famine....
Quote:
Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
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Enjoy it while it lasts... cause it won't. This is wicked.
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Sep 22, 2006, 05:54 PM // 17:54
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#15
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Academy Page
Join Date: Apr 2006
Location: Phila, PA
Guild: KAOS
Profession: N/Me
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Can't wait to try barbed arrow prep with poisen arrow. Ah the degen will be beautiful!!!
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Sep 22, 2006, 06:03 PM // 18:03
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#16
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Ascalonian Squire
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Smoke trap strengthens vim and iway...gg..
Disrupting shot..major shutdown.
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Sep 22, 2006, 06:15 PM // 18:15
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#17
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Krytan Explorer
Join Date: Apr 2005
Profession: R/
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Quote:
Originally Posted by Insert Cool Name Here
Can't wait to try barbed arrow prep with poisen arrow. Ah the degen will be beautiful!!!
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Similarly, apply poison with fire arrow could be good as well. It depends on the spread for the duration of the burning, though.
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Sep 22, 2006, 06:21 PM // 18:21
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#18
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Perfectly Elocuted
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Quote:
Originally Posted by ZennZero
Similarly, apply poison with fire arrow could be good as well. It depends on the spread for the duration of the burning, though.
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Or apply and screaming shot. Save's an elite that way.
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Sep 22, 2006, 06:29 PM // 18:29
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#19
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Academy Page
Join Date: Apr 2006
Location: Phila, PA
Guild: KAOS
Profession: N/Me
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Quote:
Originally Posted by ZennZero
Similarly, apply poison with fire arrow could be good as well. It depends on the spread for the duration of the burning, though.
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Hey but fire arrow is 10e, poisen is only 5. Less spammable. With Poison arrow you can keep expertise at 9.
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Sep 22, 2006, 06:31 PM // 18:31
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#20
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Krytan Explorer
Join Date: Apr 2006
Guild: Melted Chocolate Bunnies [EaT]
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Quote:
Originally Posted by Terra Xin
Disrupting Shot - 5e 1/2c 10r
Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, this attack instantly recharges.
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nerfed straight away
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