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Old Nov 01, 2006, 10:54 AM // 10:54   #21
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I am liking heroes, alot better then hench, more skills, you can control and equip them. Another good thing is you can have 2 monk and 1 hench monk and 95% of missions are suddenly easy as long as you give them a good skill bar, and no more spamming LF MONK in THK for an hour. You can farm with them, run with them and even pvp with them. Really good idea imo, a lot better then hench and hell of a lot better than pugs.
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Old Nov 01, 2006, 10:57 AM // 10:57   #22
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With Hero's Anet have got rid of the need for people to play together.

On one hand it help's that on some mission's of previous campaigns where there is no one there, you can do the mission.

On the other hand in the latest chapters people won't group up as they have Heros and henchman who are capable of doing the mission.

Can't you take hero's into PvP.....if so, how will this affect PvP, if all you need are your heros and and a couple of henchman???

Last edited by darrylhaines; Nov 01, 2006 at 11:28 AM // 11:28..
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Old Nov 01, 2006, 11:10 AM // 11:10   #23
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The worst thing I hate about Heroes is that so far atleast one Hero has been required to start a mission.
I can no longer have a full human party in missions anymore? This is what I miss the most. I love PuG's, I love a challenge.
I understand why they require the Hero but perhaps something to think about for next Campaign.
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Old Nov 01, 2006, 11:21 AM // 11:21   #24
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In terms of effectiveness, once you've set up suitable builds for them they are immensely effective in PvE. Perhaps too effective. So far I've explored over half the entire map and they have SLAUGHTERED everything. I didn't even equip them with runes, insignias or much better equipment than their starter weapons (didn't realise they still had starter gear until quite late) - they still butcher everything. Most of the time all I did was "C" "Space" they even took out multiple mobs at once.

In terms of teamplay and promoting co-op? No, it's been a disaster. Nobody is teaming up for anything and almost everyone is in a party of 4 with 3 heroes almost permanently. It's turning out just like I feared, at this rate co-op/teamplay in PvE will become largely extinct. It was a nice multiplayer game once, ah well :/

I want to add I think people saying "PUGs suck" are missing the point entirely. This has damaged the co-op mentality even more so, people seem to be teaming up less and less, where do you think that will lead ultimately? It's just one big single player game where people use some channels as a chat room or in towns to trade/whatever. That "single player" mentality will not encourage them to get involved in PvP either so new blood for that side of things will also be damaged a bit. Ultimately "AI Wars" gets boring for the remainder of the people who do like to try to team up with real humans, because there aren't too many left, and they'll end up leaving too - you are left with a large single player minded playerbase, which I don't think is a good direction to go in personally.

Last edited by Xenrath; Nov 01, 2006 at 12:18 PM // 12:18..
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Old Nov 01, 2006, 11:24 AM // 11:24   #25
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Quote:
Originally Posted by Xenrath
In terms of teamplay and promoting co-op? No, it's been a disaster. Nobody is teaming up for anything and almost everyone is in a party of 4 with 3 heroes almost permanently. It's turning out just like I feared, at this rate co-op/teamplay in PvE will become largely extinct. It was a nice multiplayer game once, ah well :/
I've had quite the opposite experience. Many people asking for groups, and in certain places asking myself. Most of the missions/quests I did later in the game were done with either all real people, or a combination of mostly real people and a couple of heros simply due to the lack of people that far in the game.

Heros are all well and good, but there are some times that I would prefer real people and I know that a lot of people feel the same way.
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Old Nov 01, 2006, 11:28 AM // 11:28   #26
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Heroes will be the salvation of Tyria and all the older chapters as the game moves on. And as with henchman.. you still have a choice to either go with real people or just duke it out yourself. And what is a game without choice eh?
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Old Nov 01, 2006, 11:29 AM // 11:29   #27
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Guess what guys
I m seen heroes going humanway the last days.

So my complain is why t f they use human.Anet must allow complete heros teams in all pvp arenas and aditionaly heroes must have the option to give orders in pvp like split,fall back or even rage quit.
Then they must make a human's pvp arena if heros want to play with hpc (human player character) and of course Its a MUST to allow heros to make guilds.

You ll never fight alone is the advertise trick of anet and yes man now i have the heros with me.They are my budies.We tell jokes, we argue for the tactics and the most important thing is that they dont get an err7.

Thx anet for this great concept in your MMO game.


ps:Heroes may turn against human protect our race.
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Old Nov 01, 2006, 11:39 AM // 11:39   #28
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Why should it bother you? If you like playing with people, then do it. Im sure there are lots of people that would prefer playing with real people instead of using heroes.

Its just a matter of choice. I prefer doing missions with real people.. but quests and the like i'll use heroes, its less of a hassle getting a team together. I seriously cant understand why everyone is getting all "NOO, heroes is dooom!" .
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Old Nov 01, 2006, 11:49 AM // 11:49   #29
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In actuality, Anet intended the use of heroes to lower the need for human parties. If you watch the "Making of Nightfall" DvD that came with the CE, they even say so. I personally love the Hero system. it eliminates the mindless spamming of LFG. it means that i dont have to spend 2 hours to find a party just to die in the first 5 minutes. GG anet...GG
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Old Nov 01, 2006, 11:50 AM // 11:50   #30
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Quote:
Originally Posted by psychofski
Guess what guys
I m seen heroes going humanway the last days.

So my complain is why t f they use human.Anet must allow complete heros teams in all pvp arenas and aditionaly heroes must have the option to give orders in pvp like split,fall back or even rage quit.
Then they must make a human's pvp arena if heros want to play with hpc (human player character) and of course Its a MUST to allow heros to make guilds.

You ll never fight alone is the advertise trick of anet and yes man now i have the heros with me.They are my budies.We tell jokes, we argue for the tactics and the most important thing is that they dont get an err7.

Thx anet for this great concept in your MMO game.


ps:Heroes may turn against human protect our race.


This makes absolutely no sense.
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Old Nov 01, 2006, 11:54 AM // 11:54   #31
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It's a double edged sword. One that currently backfires imho.
All you see is folks with a 4 above their head. No one speaks to each other anymore and the districts, even though they're filled with players are basically a ghost town.
This is a direct follow up of all the jerks in GuildWars who tried to make others gaming experiences hell. It's down to a point where people have absolutely no respect for or in each other and thus prefer the AI over the human player. The heroes just do that and they get as effective as you are. So if you're a good player your heroes will mow through mobs at a speed that is just ridiculous.
I'm speaking in terms of 30 Minutes for a total wipe of an area where you'd be hard pressed to find a group which is capable of that. It's sad though. GuildWars also introduced a few features that would have made partyforming a lot easier and faster. Like the ability to show your skillbar or the ability to save and load templates. They would all have made party forming easier and more comfortable.
Sadly the heroes totally took the reason to form partys out of the game. Yes, GuildWars PVE is now a Single Player Game.

Quote:
Most PvErs and especially PvPers who have to PUG suck, and suck very badly.
I had to add the part in bold to that statement to make it correct. I'm tired of PVPers blaming everything on the PVE Players. The worst gaming performances i've seen came from overconfident PVP Players. Both sides suck when it comes to PUGs, not just one.
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Old Nov 01, 2006, 12:14 PM // 12:14   #32
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MUAHAHAHAHHAHA, FREE STORAGE, YAY!!!!!!

Think about it, I have 10 pve chars, 2 pvp ones. 10 chars x 10 Koss x 10 that other warrior guy, = 20 warrior heroes, = 20 weapons + 20 shields/focii to be places ON JUST THE WARRIORS!, relieving my storage. SCREW THE SCUM THAT IS HUMANITY, MUAHAHAHAHAHHAA, HEROES FTW!
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Old Nov 01, 2006, 12:20 PM // 12:20   #33
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I'm on Euro servers and like Amity, all I see in all mission zones I've seen so far are people in parties of 4, I'm positive almost all of them have their 3 Heroes. Yes, also hardly anyone talks and "LFG" "LFP" has currently died a death. I'm hoping things will improve, it is new after all, just so far the signs are not that good for coop teamplay. It's become harder to find other humans to team up with now not easier.
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Old Nov 01, 2006, 12:24 PM // 12:24   #34
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Heroes won't make a difference to me regarding PUGs. I have already henched through Prophecies and Factions.
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Old Nov 01, 2006, 12:33 PM // 12:33   #35
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Heroes are great there like super henchies and there a great idea. Having some kinda problem who do u call; Heroes and/or henchies! Alot of the time things are extremely simple when uve got heroes and henchies by ur side. Dont get me wrong PUGs can be good fun (if u get one with Nice people in it) and they can be better than any AI team (if u happen to get an good team of players) but theyre just so unreliable, people leave for no good reason after hours of work, they often lack agro control, argue and have a general dislike of following plans. A lot of people will agree with me that Heroes are a great idea and there here to stay.
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Old Nov 01, 2006, 12:36 PM // 12:36   #36
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I like the choice you have to do the PVE part with heroes and/or human players, Right now I'm leveling a heal and a prot monk so I never have to wait for monks again when theyre not available. PVP however should be free of any heroes IMO. I always get sad when heroes appear in Alliance Battles, I like GW because of the unpredictable human behaviour. Every game i owned started to bore me after a few months because of lame AI doing the same things over again. GW doesnt bore me because every game is different. As for the quality of PUG's, its so easy to fin out the noobs. I get more good PUGs then bad ones most of the time just by paying a little attention. My guildies are a great support too, they are active and never too lazy to help eachother out. I think PVE will become human again as soon as every player leveled his/her hero to the max anyway.
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Old Nov 01, 2006, 12:46 PM // 12:46   #37
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I don't understand people talking about heroes like they finally don't have to rely on pugs. I have to wonder if they have ever actually used henchmen, because everything was, and still is, henchable. Heroes didn't change anything.
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Old Nov 01, 2006, 01:06 PM // 13:06   #38
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Perhaps they havnt made things more "henchable" but the fact they are customisable makes things alot easier u dont need to find other players so u can use eg. Winter on Hell's Precipise or Minion on Vizuah Square etc. u can just equip one of ur heros with the skills.
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Old Nov 01, 2006, 01:12 PM // 13:12   #39
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Quote:
Originally Posted by Monk of The Light
I'm glad that there are heroes, but it felt a bit odd when I first entered NF and there were no messages like "LF MONK" or such. Just felt strange...
In Nightfall, I saw a bunch of "Monk LFG" last night. It was so funny. Don't worry guys. You'll always be better than the heros.
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Old Nov 01, 2006, 01:56 PM // 13:56   #40
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So far I love the heroes. I can just do all the quests I want (which rock in nightfall) without taking bad henchies. However, I do all the missions with players, just because it's more enjoyable. Today I did Venta Cemetery with 3 others, and we all took 1 hero. And that is how it's supposed to be used. If you can't find enough party members, use heroes.
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