Energizing motivation build
basically this keeps the whole team healthy keeping conditions off of them, also provides the monk or monks with plenty of energy to keep going strong.
works best if you are the only paragon, at least the only one using these skills.
16 motivation
12 leadership
Song of Purification
Elite Chant. For 20 seconds, the next 3 skills used by each ally within earshot remove 1 Condition from that ally.
5 Adrenaline 2 Activation
Energizing Finale
Skill. For 10...30 seconds, whenever a Shout or Chant ends on a target ally, that ally gains 1...3 Energy.
5 Energy 1 Activation 5 Recharge
Aria of Zeal
Chant. For 10 seconds, the next time each ally within earshot uses a Spell, that ally gains 10 Energy.
10 Energy 1 Activation 20 Recharge
Aggressive Refrain
Echo. For 20 seconds, you attack 25% faster. This Echo is reapplied every time a Chant or Shout ends on you.
25 Energy 2 Activation 20 Recharge
"Go for the Eyes!"
Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...78% chance to be a critical hit.
4 Adrenaline
"Watch Yourself!"
Shout. Party members within earshot gain +20 armor for 5...10 seconds.
4 Adrenaline
Leader's Comfort
Skill. You gain 66 Health. For each nearby ally, you also gain 18 Health (maximum 140 Health).
5 Energy 2 Activation 8 Recharge
Signet of Return
Signet. Resurrect target party member with 13% Health and 3% Energy for each party member within earshot.
6 Activation 15 Recharge
-use energizing finale on those of whom need energy most such as monks
-use the following to manage your own energy : "Watch Yourself" "GO for The eyes!"
-those also reapply agressive refrain, not to mention trigger energizing finale, make sure watch yourself ends, if your monk is a hench/hero go for the eys ends almost always, you should make sure the monk wands at least like once to trigger the free energy
-you can easily apply energizing finale to many casters, with the 5 second recharge and ~30 second duration
-song of purification helps your energy, helps those under the effects of energizing finale and helps the entire team.
-aria of zeal is just extra energy for spell casters
-use signet of return as soon as an ally does *if you can safely bring them back* that they have the more power when they come back.
Last edited by unholy guardian; Nov 01, 2006 at 10:29 PM // 22:29..
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