Aug 09, 2006, 12:05 PM // 12:05
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#41
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Academy Page
Join Date: Oct 2005
Guild: [SMS]
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W/Mo is easily the most often encountered class in the game, as I think has been established already in this thread as well as quite a few others. People seem to think that just because you're a warrior who can heal himself, you're invincible.
My main character's a warrior and it's usually W/E or W/N, though I do switch to W/Mo sometimes for running purposes. The invincibility thing about wammos is a hoax, in case you didn't know
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Aug 09, 2006, 12:11 PM // 12:11
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#42
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/
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Warrior, cos everyone wants to be the hero wh ocan take dmg and deals dmg
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Aug 09, 2006, 12:26 PM // 12:26
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#43
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Draxx
And by Easiest to Play... you mean
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...that W/Mo's (and Mo/W's) have the best tankability in the game, can self heal efficiently (and heal teammates a little), have the games best AoE damage AND the games best spike damage, have interrupts, increased attack speed buff, increased running speed buff, and hard rez.
Being a W/Mo means that you have access to an extremely well-rounded set of skills. The monk and warrior skills complement beautifully. Get a zealous weapon and you've got good energy management too.
The weakness of W/Mos is that there are only 8 slots in a skillbar, and so they can't do all of this at the same time. You can't both be an uber damage-dealer AND a supertanker with three stances and dolyak signet. You can be a decent damage dealer and a decent tank at the same time, but 'decent' doesn't really cut it in PvP - and that's part of the reason why W/Mo's have a bad rep.
The other part of the reason is that this well-roundedness and self-reliance fosters a belief that W/Mo's can deal with ANYTHING - which they can't. So they have a tendency to rush mobs ahead of their teams and get killed.
Quote:
Because to be an efficient Warrior/Tank... and be good at it... is not really that easy.
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Depends, really. Standing still & cycling three stances and dolyak with a bunch of mobs beating on you while a monk is having you life-bonded and pumping heals, and a mesmer is taking off any hexes, doesn't really require all that much skill. Especially not before the gear-exploit was fixed.
However, if you're to take advantage of the fact that warriors do most damage of any profession in the game, meaning you move around and select targets, then it takes skill.
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I mean its not as complex as alot of other classes and im not saying it is
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I wouldn't say the other professions are noticeably more complex to play (unless your warrior is a stationary mob-target). Mesmer requires good reflexes, ranger requires positioning, and monk requires decisions on where to dump heals, but all classes boil down to cycling skills in a fairly set order. They're different, but not really more complex or demanding to play.
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Aug 10, 2006, 04:29 AM // 04:29
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#44
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Frost Gate Guardian
Join Date: Jul 2006
Guild: AMO
Profession: A/
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Warrior is common and so is monk but i see so many Necros now thats its sickening. Every single one of them is running the MM builds, W/Mo may have the most atm but soon N/ will be most common. Ele is also a frequent choice too.
1. W/MO
2.Necro
3. Ele
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Aug 15, 2006, 12:17 AM // 00:17
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#45
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Ascalonian Squire
Join Date: Jan 2006
Guild: Riddle Of Kings
Profession: Mo/
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I was beginning to think nobody was going to mention the recent influx of necros. Oddly enough, so many people feel that minions and SS are important enough to have that their doesn't seem to be a large gap between how many are out there and how many are wanted.
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Aug 28, 2006, 03:16 AM // 03:16
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#46
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Jungle Guide
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Quote:
Originally Posted by Emu
I was beginning to think nobody was going to mention the recent influx of necros. Oddly enough, so many people feel that minions and SS are important enough to have that their doesn't seem to be a large gap between how many are out there and how many are wanted.
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Recently I saw shouts in Shing Jea Monastery, asking: "MM needed for quests". Just so you know, those quests didn't even include the tough ones like Last Stand and Captured Son.
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Sep 06, 2006, 02:09 PM // 14:09
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#47
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Academy Page
Join Date: Sep 2006
Location: UK
Guild: Sol Blades [Sol]
Profession: E/Me
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Yeah, I've got a Necro, which I love playing, but I don't appreciate the pigeon-holing. Admittedly, MM is very easy to play, just like W/Mo. Degen is the best Necro tool, but I haven't found the perfect build.
Warrior is most common, as it is easiest to pick up (yes, hard to do properly, but so are all of them)
Ele should be the most common, and it's still kinda my fav, as who doesn't like being able to nuke the testicles off everyone?
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Sep 06, 2006, 02:17 PM // 14:17
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#48
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Most common profession: Warriors.
Rarest profession: Good Warriors.
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Sep 12, 2006, 08:35 AM // 08:35
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#49
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Lion's Arch Merchant
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Warriors are indeed the most common PvE profession due to what some would call ease of use. The attraction to these characters are that they are melee,meaning that the user gets right in the front of battle clicking attack skills praying they will be healed. People tend to incorrectly catalogue this as the easiest profession which obviously isn't true. It's one of the most important professions that is rarely played correctly which makes them the bane of the community.
1. Since the majority of new GW players pick warriors to start with that means they are commonly the most risky PUG member in a groups team.
2. Picking a profession that is so large in abundance means you can easily be replaced and that will make it more difficult to progress in later parts of the game. I don't recall ever saying "GLF Warrior" in Hell's Precipice.
3. Warriors are often looked upon as the group leaders when they tend to be the least experienced. For obvious reasons this is umm.....BAD. Generally it's the warriors job to call targets, aggro, call retreat and to give other various commands to your teammates. Since we established that most Warriors tend to be the most inexperienced bunch this obviously creates large problems for groups. I have a feeling the Pargaon is being introduced specifically because of problems such as this.
4. Warriors don't tend to experiment enough with different builds. They often make some form of WAMMO build and rarely change that style. Or in PVP they tend to flock to the IWAY or comperable build. This lack of learning on the users part in turn not only hurts them but the rest of the community as well.
In conclusion, DONT MAKE A WARRIOR! I wouldn't suggest making a Mesmer if your a first time player either. People tend to prejudise them due to their rarity in the game and belive that to be because they are weak and useless. That of course isn't true but nonetheless that's what people think.
If your just starting up I'd strongly suggest making a Monk. Most people will take a crappy monk over a good warrior anyday. As you progress later through the game you will notice they become rarer and rarer. Which makes it very easy to get a party invite. And after you finish the game you can do some serious farming with them. So get really good at monking and make lots of money and once you think you've mastered the game go ahead and make another character.
Last edited by Tarus From Taros; Sep 12, 2006 at 08:39 AM // 08:39..
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Sep 12, 2006, 09:22 AM // 09:22
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#50
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Tarus From Taros
Warriors are indeed the most common PvE profession due to what some would call ease of use. The attraction to these characters are that they are melee,meaning that the user gets right in the front of battle clicking attack skills praying they will be healed. People tend to incorrectly catalogue this as the easiest profession which obviously isn't true. It's one of the most important professions that is rarely played correctly which makes them the bane of the community.
1. Since the majority of new GW players pick warriors to start with that means they are commonly the most risky PUG member in a groups team.
2. Picking a profession that is so large in abundance means you can easily be replaced and that will make it more difficult to progress in later parts of the game. I don't recall ever saying "GLF Warrior" in Hell's Precipice.
3. Warriors are often looked upon as the group leaders when they tend to be the least experienced. For obvious reasons this is umm.....BAD. Generally it's the warriors job to call targets, aggro, call retreat and to give other various commands to your teammates. Since we established that most Warriors tend to be the most inexperienced bunch this obviously creates large problems for groups. I have a feeling the Pargaon is being introduced specifically because of problems such as this.
4. Warriors don't tend to experiment enough with different builds. They often make some form of WAMMO build and rarely change that style. Or in PVP they tend to flock to the IWAY or comperable build. This lack of learning on the users part in turn not only hurts them but the rest of the community as well.
In conclusion, DONT MAKE A WARRIOR! I wouldn't suggest making a Mesmer if your a first time player either. People tend to prejudise them due to their rarity in the game and belive that to be because they are weak and useless. That of course isn't true but nonetheless that's what people think.
If your just starting up I'd strongly suggest making a Monk. Most people will take a crappy monk over a good warrior anyday. As you progress later through the game you will notice they become rarer and rarer. Which makes it very easy to get a party invite. And after you finish the game you can do some serious farming with them. So get really good at monking and make lots of money and once you think you've mastered the game go ahead and make another character.
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Speaking as an experianced monk, i'll take an unskilled monk over an unskilled warrior anyday, An Unskilled monk doesnt contribute much to the team (and i can make up what he/she is lacking) Where a warrior can (and often will ) aggro anything on the screen
Oh and im not referring to them rushing each group as soon as one battle ends, it is extreemly rare for me to hit < 40 energy at the end of a fight, e-management ftw
(and BIP is for spoiled Monks)
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Sep 13, 2006, 03:45 PM // 15:45
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#51
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Pre-Searing Cadet
Join Date: Sep 2006
Profession: A/R
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I have to agree that W or more specifically W/Mo is the most prominent profession in the game. Now, I have a W/Mo and I don't appreciate all the slamming I get in game. Yeah, so I'm a W/Mo, it does not mean I sit around with mending and healing breeze. I deal a lot of damage, keep my health and energry up, call shots and tank very well. This used to be a very desirable build back in beta and early launch days. I took about a year off GW and when I came back I was supprised how difficult it was to join a group, thats the influx I guess.
Anyway, my point is, don't be a hater to all W/Mo's. While they probably don't sit in front of their computers for 12 hours a day, and may enjoy doing things like having a life, or going on dates with girls, they are not all bad people. The community has turned a cold shoulder on the W/Mo and they dont deserve it. They just like playing the occasional video game. After all, it's all just a video game, so lighten up.
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Sep 19, 2006, 11:37 AM // 11:37
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#52
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Frost Gate Guardian
Join Date: Jul 2006
Location: Australia
Guild: The Confidential Men [Cmen]
Profession: W/
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Yes, warriors are probably the most common class in most cases, but all this stuff about all warriors being noobs is just annoying, through the whole game people never want a W/mo in their party because they expect the sound of mending as soon as they join the server.....
Yes my character is a W/Mo..... But does that mean I think frenzy makes me run faster? no. My build is perfectly normal, I just have a hard res, because otherwise people go off at me because 'u already used ure sig u noob'.
besides warriors arent easy to use, I GvG regularly and I normally play either shock axe or bulls charge sword in usion with another guild player playing KD warrior. Our job isnt as easy as the 'softies' make it out to be, all they see us do is run around hitting things with heavy sharp things......
But yeah, I suppose we are the most common class, but I have seen groups of 8 doing missions without warriors get the daylights blown out of them by melee combat npc's. We are a nessacery part of GW, just like monks, exept that theres alot of us.......
stand in the doorway of droks and look at the 20 odd people standing there, what class are there? Mo/W.....
I dont know where this is going so I will just stop.....
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Sep 19, 2006, 01:37 PM // 13:37
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#53
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I know Warriors are not easy to use, but they're the hardest to screw up in PvE.
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Sep 19, 2006, 08:21 PM // 20:21
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#54
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by kang
besides warriors arent easy to use, I GvG regularly and I normally play either shock axe or bulls charge sword in usion with another guild player playing KD warrior. Our job isnt as easy as the 'softies' make it out to be, all they see us do is run around hitting things with heavy sharp things......
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I think, though, that a lot of people watching GvGs on observer mode don't realise that the reason you can run around and chop people into little bits is because of the huge support network from the rest of your team, keeping you clean of hexes and conditions, and healed.
I know when I'm on observer mode playing a warrior (it never happens when playing my mesmer), I'll get random tells from people asking to join my guild (even if I'm just guesting for another guild).
I have to say, though, that playing a warrior in GvG is very satisfying:
"You built?"
"Yeah"
"Spike on #4 in 3-2-1..."
Shock/Eviscerate/Executioners, Sever/Gash/Final
<Sound of female monk dying> (monks are all female you know)
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Sep 20, 2006, 08:50 AM // 08:50
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#55
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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Quote:
Originally Posted by gabehm
What is the most common profession? which do people play the most and why?
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profession lol
more like classes..
A real MMORPG differs between the two.
A Mage, Rogue, Warrior.. etc is a class
An Enchanter, Leatherworker, Blacksmith....etc is a profession
The fact that GWs refers to the different class choices as "professions" shows that even the creators are complete and utter morons.
Professions relate to your "job" persay and how you make your money. Oh yea I forgot GWs doesn't offer REAL professions just allows you to take a secondary class.
rant over
Last edited by Undead Preacher; Sep 20, 2006 at 08:54 AM // 08:54..
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Sep 24, 2006, 01:37 AM // 01:37
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#56
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Ascalonian Squire
Join Date: Sep 2006
Location: Wouldn't you like to know ;D
Guild: Reign of Xen[XoO]
Profession: W/N
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W/N and Proud of it!!!
Makes me glad I'm a W/N and not a W/Mo, cuase that's all i see around in outposts. Seriously, I've only seen under 50 W/N in my year of GW.(And some were repeats) I have to agree-W/Mos and Mo/Ws are most common.
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Oct 09, 2006, 02:18 AM // 02:18
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#57
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Ascalonian Squire
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Quote:
Originally Posted by Tarus From Taros
Warriors are indeed the most common PvE profession due to what some would call ease of use. The attraction to these characters are that they are melee,meaning that the user gets right in the front of battle clicking attack skills praying they will be healed. People tend to incorrectly catalogue this as the easiest profession which obviously isn't true. It's one of the most important professions that is rarely played correctly which makes them the bane of the community.
1. Since the majority of new GW players pick warriors to start with that means they are commonly the most risky PUG member in a groups team.
2. Picking a profession that is so large in abundance means you can easily be replaced and that will make it more difficult to progress in later parts of the game. I don't recall ever saying "GLF Warrior" in Hell's Precipice.
3. Warriors are often looked upon as the group leaders when they tend to be the least experienced. For obvious reasons this is umm.....BAD. Generally it's the warriors job to call targets, aggro, call retreat and to give other various commands to your teammates. Since we established that most Warriors tend to be the most inexperienced bunch this obviously creates large problems for groups. I have a feeling the Pargaon is being introduced specifically because of problems such as this.
4. Warriors don't tend to experiment enough with different builds. They often make some form of WAMMO build and rarely change that style. Or in PVP they tend to flock to the IWAY or comperable build. This lack of learning on the users part in turn not only hurts them but the rest of the community as well.
In conclusion, DONT MAKE A WARRIOR! I wouldn't suggest making a Mesmer if your a first time player either. People tend to prejudise them due to their rarity in the game and belive that to be because they are weak and useless. That of course isn't true but nonetheless that's what people think.
If your just starting up I'd strongly suggest making a Monk. Most people will take a crappy monk over a good warrior anyday. As you progress later through the game you will notice they become rarer and rarer. Which makes it very easy to get a party invite. And after you finish the game you can do some serious farming with them. So get really good at monking and make lots of money and once you think you've mastered the game go ahead and make another character.
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My first character was a warrior and I did choose it because I knew it would have a larger margin of error than other classes as such I thought it would be my best choice for first character.
Problem is because of the large margin of error in playing a warrior you are not forced to get better at playing it. Of all your points #4 I think is the most important. I played my warrior right through Tyria and beat the game prior to making other characters. I thought I was pretty good at playing a warrior (probably was better than most bad tanks but still was not good.
Once I played other classes as primaries (monk, ele, necro, mesmer, ranger) I was forced to experiment with different builds. Now that I know how important a good build is I am a very good warrior and I probably still play my warrior more than any other character. BTW, to all those reading, there is nothing wrong with mending in PVE. With exception to areas high in mesmer class monsters a healing hands build with mending does make you almost invinsible when played properly. In fact I'm currently re-mapping Tyria with my warrior for exploration title and have soloed (true solo, no hench) almost everything right up to the desert using that build.
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Oct 09, 2006, 02:50 AM // 02:50
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#58
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Krytan Explorer
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Quote:
Originally Posted by Elinold Fyonex
Makes me glad I'm a W/N and not a W/Mo, cuase that's all i see around in outposts. Seriously, I've only seen under 50 W/N in my year of GW.(And some were repeats) I have to agree-W/Mos and Mo/Ws are most common.
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True wammos are all over the place, but I have been seeing more and more W/N lately. I believe that most of these are running some type of Grenth's Balance build.
Quote:
Originally Posted by Undead Preacher
profession lol
more like classes..
A real MMORPG differs between the two.
A Mage, Rogue, Warrior.. etc is a class
An Enchanter, Leatherworker, Blacksmith....etc is a profession
The fact that GWs refers to the different class choices as "professions" shows that even the creators are complete and utter morons.
Professions relate to your "job" persay and how you make your money. Oh yea I forgot GWs doesn't offer REAL professions just allows you to take a secondary class.
rant over
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Spoken like a true DnD junkie. I couldn't agree with you more with respect to the difference between profession and class, but all things considered it's just a game and a very good one at that.
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Oct 09, 2006, 03:28 AM // 03:28
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#59
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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My first character was W/R. Dunno why I chose that particular mix, but I liked it and worked it through the game. When I started trying to farm with it, the results were less than desirable. I changed my 2nd to Mo. My farming improved, but I still wasn't satisfied. I changed back to the ranger 2nd. I have learned to pull as well as beat things to death.
My 2nd character was R/W. While in a group out questing, all of the party with the exception of a R/Mo was wiped. This R/Mo retreated and then slowly worked his way back to us. He got close enough to res the Mo. The 2 of them finished off the huge mob that was aggroed. I was so impressed with this display of skill, I deleted my R/W and made the R/Mo. I love this build.
My 3rd character is a Mo/Me. This one has taken a long time to get the right skills and the attributes right to be a good healer. I don't want to sound like I am bragging, but I am comfortable with being the only monk in missions that most people want 2 monks on. THK, M & B was a piece of cake.
By far my favorite character is my 4th one, the E/Me. My Echo Nuker can rain hell on a mob that the tanks bunch up. MS, FS, then MS again (echoed), will drop a mob but quick. While the mob is busy sitting down and standing up, the tanks tear them up. And I get no complaints about using Firestorm. The knock down from the meteor shower keeps them from running.
I am trying a Blood Necro build now. Too many MM's and SS's. Just building a support character for missions and quests.
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Oct 19, 2006, 01:16 AM // 01:16
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#60
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Mo/W is probably the most common build given all the 55 farmers...But yes, I love seeing noob wammos complain about monking when they run in thinking they can't die or something. Plus gotta love the FDS + Wooden Buckler + Mending only to have it shattered for 100 damage at their face.
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