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Old Apr 21, 2006, 06:52 PM // 18:52   #21
Wilds Pathfinder
 
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heist23:

Cover enchants do exist, and the skill works decently enough for me (and a few others) here to like it. Perfect? No, but it's still rather nice considering the Ele's overall shortcomings.

[Edit: Removed reference to deleted post
-Mercury Angel]

Last edited by Mercury Angel; Apr 21, 2006 at 07:04 PM // 19:04..
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Old Apr 21, 2006, 08:07 PM // 20:07   #22
Ascalonian Squire
 
Join Date: Mar 2006
Location: Ohio
Guild: I Pwned the Koreans [IPtK]
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At 16 Earth Magic, this skill more than makes up for the long cast time and 15 energy needed to cast it. At 16 Earth Magic, it boosts your armour up by 84 points. When I use this to Hydra farm, their fireballs and meteors do around 29 damage to me, other than the usual 130 or so. It's quite useful if you know how to work the spell.

Personally, I put on:
1. Kinetic Armour
2. Earth Attunement
3. Aura of Restoration
4. Ether Renewal
5. Spam Stone Daggers

I can usually get off about 4-5 Stone Daggers in the time slot before Ether Renewal goes away, but I gain 80 health and 4 energy (2 energy * 4 enchantments = 8 energy + 30% of spell cost from Earth Attunement = 9 energy - 5 energy cost for Stone Daggers = 4 energy gain) from each set of Stone Daggers. This combination works really well against melee creatures.

~Graeme

Last edited by Graeme_W; Apr 21, 2006 at 08:09 PM // 20:09..
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Old Oct 15, 2006, 03:00 PM // 15:00   #23
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Join Date: Aug 2006
Guild: Krimson Knights
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i really like this skill b/c of the high armor and having aura of restoration as an added bonus of coverup and healing the damage that they put on you (which isnt very much)
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Old Oct 21, 2006, 07:55 PM // 19:55   #24
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Love this skill. When I discoverd it my sum of money quickly raised.
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