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Old Jul 02, 2005, 01:40 PM // 13:40   #1
Wilds Pathfinder
 
Join Date: May 2005
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Default Skills - Kinetic Armor

You can view this database entry at: http://www.guildwarsguru.com/skill/70-kinetic-armor/.
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Old Jul 02, 2005, 01:40 PM // 13:40   #2
Ascalonian Squire
 
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Join Date: Jun 2005
Location: Poland > Sopot
Guild: BoS
Profession: N/Mo
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This skill can be captured VERY early from Elementialist boss Ulrik The Undefeated appearing in mesmer quest "Stone Summit Champion" taken from Sebedoh the Mesmer in Yak's Bend.

Boss is located right outside Yak's Bend exit, in Traveler's Vale.

Take 2 caps with you as he has stone daggers as well. If you don't feel like going to Captn Greywind in Ascalon Settlement for Ward Against Melee, take 3rd cap with you
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Old Jul 31, 2005, 09:29 AM // 09:29   #3
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Nice i know that now i can capture it ^^ thanks m8
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Old Aug 05, 2005, 04:24 AM // 04:24   #4
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Only works against physical damage. which is terrible in PvP tournaments
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Old Aug 05, 2005, 05:20 AM // 05:20   #5
Wilds Pathfinder
 
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Big problem is the forcing you to finish casting something every 8 seconds for it to stay up. Sounds good on paper, but that proves to become a major mana drain if you intend to have any real use in battle.
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Old Aug 06, 2005, 05:18 AM // 05:18   #6
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Just put on ether renewal and use stone dagger. For 5 mana, you have 75% melee evasion and you gain hp/mana. Now thats a bargain!
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Old Aug 09, 2005, 11:21 AM // 11:21   #7
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where can i get this skill if i have already done the quest?
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Old Aug 09, 2005, 01:19 PM // 13:19   #8
Krytan Explorer
 
 
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There is no quest. It's avalible to buy from the vendor in Fishermans Havan. It adds armour and doesn't evade. You guys are thinking of Magenetic Aura.

Just a quick clarificaltion. Armour DOES effect spells. Unless the spell has 100% armour penatration (like Obsidian Flame, Balthazars Aura or Illusionary Weponry) any armour adding skill Like Defensive Stance or Armour of Mist will reduce the damage from elemental attacks.
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Old Aug 09, 2005, 01:32 PM // 13:32   #9
Ascalonian Squire
 
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"For 8 seconds, you gain +10-34 armor against physical damage."

Doesn't help with spells, because almost all of them deal elemental damage.
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Old Aug 10, 2005, 01:02 AM // 01:02   #10
Lion's Arch Merchant
 
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The skill description is outdated.
Currently it is "For 8 seconds, you gain +10-34 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.".
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Old Aug 10, 2005, 01:26 AM // 01:26   #11
Forge Runner
 
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As an E/Mo, I'm always casting so 8 seconds should not be a problem. You can also buy this skill in Fisherman's Haven... cause I bought mine there...
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Old Jan 08, 2006, 02:34 AM // 02:34   #12
Ascalonian Squire
 
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I use this on my PvP and it works great, extra armor thats pretty much going to always be there, just cant over work yourself and flush all your energy away.
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Old Jan 08, 2006, 04:10 AM // 04:10   #13
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Stone Daggers. 5 energy, no recharge. Perfect for keeping this up.
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Old Apr 19, 2006, 07:05 PM // 19:05   #14
Ascalonian Squire
 
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well wouldnt using a skill trigger the renewal because a spell is classified as a skill?
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Old Apr 19, 2006, 07:14 PM // 19:14   #15
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Quote:
Originally Posted by killa kron
well wouldnt using a skill trigger the renewal because a spell is classified as a skill?
no because a spell is a skill but a skill isn't always a spell.

Does that make sense?
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Old Apr 19, 2006, 07:17 PM // 19:17   #16
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To make a totally pointless analogy;

All apples are fruits, but not all fruits are apples.
Skills are the broad category, like 'fruits', while spells are merely a subsection, like 'apples'.

So if a skill asks for a spell to be cast, then anything other than a skill with 'spell' in its type won't trigger it. (Spell, Enchantment Spell, Hex Spell, Weapon Spell),
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Old Apr 19, 2006, 08:58 PM // 20:58   #17
rii
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So you want to spam a sub par damage skill to maintain a pretty weak enchantment which, not only takes quite a lot of energy to maintain, leaves you standing naked if it gets stripped (with two skill slots wasted) by any team with brains. Waste of space outside of pve, although last i heard is every mob has enchantment stripping since you all farmed them to hell with this stuff.
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Old Apr 20, 2006, 01:46 AM // 01:46   #18
Wilds Pathfinder
 
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This is a very nice skill actually. One of my new favorite defensive spells.
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Old Apr 20, 2006, 02:39 AM // 02:39   #19
Journeyman
 
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enchantments are enchantments, however. once an enemy notices either that A) he's not dealing as much damage as he should be or B) you casted this spell, chances are it's coming down.

also, a 3 second cast and 15 energy is a major hindrance.
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Old Apr 20, 2006, 07:06 AM // 07:06   #20
Ascalonian Squire
 
Join Date: Mar 2006
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Guild: I Pwned the Koreans [IPtK]
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Yeah, this skill, when joined by Stone Daggers and Ether Renewal can be quite formidable. It's easily employed by me to farm hydras. Very useful skill.

~Graeme
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