Oct 10, 2006, 01:53 AM // 01:53
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#1
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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Dragon Slash PvE Warrior
This is what I'm running in factions at the moment. I will change it when NF comes out.
Sword (16)
Tactics (10-12)
Strength (7-10)
Flurry
Standing Slash
Silverwing Slash
Sun and Moon Slash (?)
Dragon Slash (e)
Watch Yourself!
Healing Signet
Resurrection Signet
I would drop tactics to 10 and up strength to 10 once NF comes, replace Flurry with Flail and Healing Signet with Lion's Might.
Oh, and I'm not going to replace anything with sever/gash, I find that combo too cumbersome and skill bar hogging to be of any use to me in this build. I DO want to find a replacement for Sun and Moon, if it's not the best skill (or any of the others?). Galrath Slash sounds pretty good, though adrenaline gain is a bit slower, or maybe For Great Justice?
Comments and criticisms please, thanks in advance.
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Oct 10, 2006, 02:22 AM // 02:22
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#2
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The Greatest
Join Date: Feb 2006
Profession: W/
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No for great justice? You're missing the most important skill.
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Oct 10, 2006, 02:32 AM // 02:32
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#3
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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yep FGJ is important to get that 10 adrine up
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Oct 10, 2006, 03:11 AM // 03:11
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#4
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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For great justice is even better once you get 10 adren up. Its the whole reason you got sword chains.
Charge up dragon slash with flurry, tigers fury etc. Then you go into your sword chain. For example, charge dragonslash, activate FGJ, then go:
Dragon slash -> Sun and Moon -> Dragon slash. Repeat till you enemies are dead or FGJ runs out. You have to wait for each hit to register so you get the adren, otherwise you just spam both attacks one after the other. This is good against squishies. For hard targets you'd be better off with dragon slash, standing slash and galrath, though it takes up an extra skill slot.
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Oct 10, 2006, 03:21 PM // 15:21
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#5
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Lion's Arch Merchant
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I would replace Flurry and Standing Slash with FGJ and "To The Limit!".
I only use Standing Slash while in a stance, and I wouldn't want to be using attacks while in Flurry. I haven't used Flail, so Standing may see some use after NF comes out.
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Oct 10, 2006, 03:43 PM // 15:43
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#6
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Galrath Slash is fine, but you already have enough attacks, and you can use them more effectively with "For Great Justice!". Distracting Blow is also something worth to consider.
Quote:
Originally Posted by Hollerith
I would replace Flurry and Standing Slash with FGJ and "To The Limit!".
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No IAS ftl.
Quote:
I only use Standing Slash while in a stance, and I wouldn't want to be using attacks while in Flurry.
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Flurry only reduces base attack damage.
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Oct 10, 2006, 03:49 PM // 15:49
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#7
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Hollerith
I only use Standing Slash while in a stance, and I wouldn't want to be using attacks while in Flurry.
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The purpose of Flurry is to build adrenaline faster to use the attack skills, the +damage is not affected by the 25% reduction from Flurry.
Personally I use FGJ -> Dragon Slash -> Standing Slash -> Galrath Slash, which then refills the Dragon Slash for constant +42s and +43s over 20 seconds. Other than that... I'll probably be making the same changes in NF, using Flail and Lion's Might (although I've heard Lion's Might isn't as good as it sounds.
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Oct 10, 2006, 03:53 PM // 15:53
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#8
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Tiger Stance - Standing Slash, Galrath, Silverwing, Sun and Moon, Dragon. Repeat ad infinium.
Tiger Stance last 10s, more than enough to get your adren to 10, then when it recharges...look tf out.
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Oct 10, 2006, 04:07 PM // 16:07
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#9
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Lion's Arch Merchant
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Quote:
Originally Posted by RoadKill97
No IAS ftl.
Flurry only reduces base attack damage.
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IAS is overrated in PvE. I'd rather start out a fight with 7 adrenaline already built up then plinking them with weak sword attacks for 5 seconds.
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Oct 10, 2006, 04:10 PM // 16:10
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#10
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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I'll definately try Enraging Charge --> Flail then keep using Flail and attack skills.
Quote:
Originally Posted by Hollerith
IAS is overrated in PvE. I'd rather start out a fight with 7 adrenaline already built up then plinking them with weak sword attacks for 5 seconds.
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Dealing 1.5 times more damage is never overrated.
Last edited by RoadKill97; Oct 10, 2006 at 04:13 PM // 16:13..
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Oct 10, 2006, 05:23 PM // 17:23
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#11
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Lion's Arch Merchant
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I'd rather frontload my damage than wait 5 seconds before I get any attacks off. That's just me though.
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Oct 10, 2006, 05:31 PM // 17:31
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#12
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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The problem with IAS for warriors is that they are not very effective IMO. Frenzy gives you double dmg, flurry needs to be recast often and has a slight decrease in damage per hit. And others also have downsides like not being able to use attack skills during the IAS.
You allready got some nice high-dmg skills in your arsenal, but Dragon Slash becomes really effective in combination with FGJ, which gives it 8 adrenaline upon hit instead of 5. I suggest you try to replace flurry by FGJ and Standing Slash by Galrath. This will give you more dmg output
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Oct 10, 2006, 05:31 PM // 17:31
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#13
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I always take Sever Artery/Gash, don't see the point in the sword if your not applying a deep wound too. Then i just cycle Gash, Galrath Slash and Dragon Slash... rinse and repeat till FGJ wears off. Its not quite the same in terms of +xx damage, but the fact they're bleeding with 20% less health makes up for that... most things are dead quickly anyway.
Plus i stick with Strength and Swordsmanship. Dragon Slash is best used for pure sword attacks... not occasionally screwing a chain up by using Watch Yourself. If you have stance armour or Sentinels you can cover for your own loss of tactics easily...
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Oct 10, 2006, 06:01 PM // 18:01
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#14
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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In a henchie group I don't bring heal or rez sig. I have distracting blow.
In a PuG I bring plague touch.
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Oct 10, 2006, 06:12 PM // 18:12
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#15
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Quote:
Originally Posted by Reinfire
The problem with IAS for warriors is that they are not very effective IMO. Frenzy gives you double dmg, flurry needs to be recast often and has a slight decrease in damage per hit. And others also have downsides like not being able to use attack skills during the IAS.
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But not Tiger Stance. The only downside is the recast time (10s on, 10s off), but once you get that inital 10A, it really just increases the amount of damage you can do in that 10s period. And only 'Wild Blow' will end it prematurely...and as far as I know, only Jade Armor's carry that in PvE.
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Oct 10, 2006, 06:57 PM // 18:57
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#16
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Hells Last Survivor
And only 'Wild Blow' will end it prematurely...and as far as I know, only Jade Armor's carry that in PvE.
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Watch out for Afflicted Assassins...
Wild Strike
Also, Skeletal Beserkers and various types of Charr have Wild Blow as well.
Last edited by Faer; Oct 10, 2006 at 07:03 PM // 19:03..
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Oct 10, 2006, 07:22 PM // 19:22
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#17
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Quote:
Originally Posted by Faer
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Yeah, right after I posted that I realized the Afflicted and Outcast Assassins carry that...but still...out of all the melee enemies in the game, those few post no problem. Charr are laughable...they are so low level it's hard to even build up 10A before one of them is dead.
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Oct 10, 2006, 07:31 PM // 19:31
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#18
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Quote:
Originally Posted by Hollerith
I'd rather frontload my damage than wait 5 seconds before I get any attacks off. That's just me though.
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How having Tiger Stance, Flurry, Flail or some other IAS skill prevents you from using your adrenaline shouts?
The point of having IAS is not simply attacking faster, you can also use your attack skills more often! Feel free to do some testing at Isle of the Nameless with and without an IAS to see the difference. The attack chain Racthoh posted works nicely for an example.
Last edited by RoadKill97; Oct 11, 2006 at 06:46 AM // 06:46..
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Oct 10, 2006, 07:43 PM // 19:43
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#19
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Perfectly Elocuted
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Quote:
Originally Posted by Racthoh
(although I've heard Lion's Might isn't as good as it sounds.
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I heard that too, and I can't see whats wrong with it.
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Oct 10, 2006, 09:53 PM // 21:53
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#20
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Quote:
Originally Posted by Reinfire
flurry needs to be recast often and has a slight decrease in damage per hit.
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And what if there is a slight decrease? And what's wrong with "recasting" Flurry? Energy shouldn't be a problem.
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