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Old Oct 16, 2006, 08:33 PM // 20:33   #21
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Quote:
Originally Posted by Zinger314
Uh...4 Degen is nothing.

A good Illusion Mesmer can do atleast -8 Degen on anyone with Crippling Anguish + Conjure Phanatism. Plus a potent snare.
Uh...respammable 4 degen (actually 8 dps) on eight people, decent pressure added on top of other offensive players.

Yes, and crippling has a high recharge, and conjure phantasm is a one target cast that costs twice as much and only adds +2 degen, sorry but the havoc Disease can cause to an enemies team is better than one snare and a couple of illusion spams that get stripped for energy.

Last edited by Lord Oranos; Oct 16, 2006 at 08:36 PM // 20:36..
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Old Oct 17, 2006, 02:05 AM // 02:05   #22
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Glasswalker and Aki, i appreciate the thought u put into ur posts. i never expected any type of depth to the responses i would get.

aki, u are right in pointing out that this is a gamble build, and yeah the damage is very weaksauce and even awkward. u also said that minion masters could supposedly switch over to other forms of dmg, but wat type? i think if they were to switch to any other damage, it would be at about the same strength of mine, which is a virtual nullification.

all things aside, i pretty much created this build to annoy MM's since they annoyed me. i think their powers in fort are way imba, so i wanted to frustrate them equally. i think if i were to create the most efficient anti-mm build, this would not be it. to everyone: i don't suggest this as the best anti-mm build (probably interrupt ranger or other), but a different way to approaching MM counter.

glasswalker, it's cool that you made a variation of the bane MM build, but lol. i dont know what some of those skills are. plus, necros don't really need much energy management with 11 soul reaping, thats a whopping amount. i usually use this equipment (i never run out of energy): wand with +5 hp>50, focus +12e +15e -1e regen +30 hp.

thanks for the crits. peace
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Old Oct 17, 2006, 05:30 PM // 17:30   #23
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Cool. The build wouldn't be quite as effective if you only have say Prophecies? Wait, you must have Factions for the Fort battle...

Swap Feast for the Dead with Blood of the Master. BotM will cost you a sacrifice of at least 7% though.
Swap Signet of Lost Souls with Consume Corpse. Consume Corpse does rely on having a corpse available, and teleports you to its location, so be careful with this one.

The equipment looks good, and a high Soul Reaping with tend to balance out the -energy regen, but you get nothing when nothing dies. I like to have an alternative when the enemy has a good monk (hey, it happens).

As I said, not nearly as effective this way. If you can afford it, Nightfall and the Signet of Lost Souls will really help you maintain energy between deaths.

As for variations on the bane MM, I actually have been running a Rit/Necro that carries 5 in DM just for Verata's Aura in Alliance Battles. I don't care how long they live, I just love beating a MM over the head with his own minions. If I can hit a Touch Ranger or two afterward, so much the better.
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Old Oct 18, 2006, 02:04 AM // 02:04   #24
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Tbh I see mms as weak, in some cases they depend on the minions, in other cases they cant survive much focus fire, and when Im on my ranger I make it a personal crusade to interrupt every animate spell, that usually pisses them off.
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Old Oct 24, 2006, 03:33 AM // 03:33   #25
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well,he did say how specific what this build is for.i think some minion or corpse denial skills hould be removed though. eg if you keep denying them corpses, wont they have no minions ---> rendering u useless? how bout hmm adding some skills that use corpses to your benefit maybe wells, since you have no method of direct damage.

i agree mms are weak though , so much more to pve
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