Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Oct 26, 2006, 11:46 PM // 23:46   #1
Ascalonian Squire
 
Join Date: Jan 2006
Location: Dunedin, New Zealand
Guild: HARD
Profession: E/Mo
Advertisement

Disable Ads
Default 55'ing Hydra's mach 2

Ok, so with the recent update, Zealots Fire took a hit, meaning that the energy management of 55ers was in trouble due to the quick loss of energy, but i give you, the mach 2! Works fine on Hydra's anyway.

Professions: Mo/Me 55 (5 superior monk runes)

Inspiration: 5
Healing: 13 (10 + 3)
Smiting: 15 (12 + 3)
Protection: 10 (7 + 3)
Divine Favor: 7 (4 + 3)

[card]Mantra of Concentration[/card][card]Protective Spirit[/card][card]Healing Breeze[/card][card]Shield of Judgment[/card][card]Channeling[/card][card]Zealot's Fire[/card][card]Balthazar's Spirit[/card][card]Mending[/card]

Ah. Although the skill card does not show it, Zealot's Fire has been updated and now says that whenever an enemy is hit by damage caused by this spell you lose 1 energy. So surrounded by 4 hydras, with zealot's on, if you cast a spell you lose 4 energy. With this build, you're cancelling out the energy loss of Zealot's Fire by using channeling, which when surrounded by 4 hydras gives you the energy back that you lose from Zealots.

anyway, its just a thought, and a way to keep going and to get around the ZF nerf.

feedback would be appreciated please

Last edited by Xandreus; Oct 26, 2006 at 11:52 PM // 23:52..
Xandreus is offline   Reply With Quote
Old Oct 27, 2006, 12:16 AM // 00:16   #2
Frost Gate Guardian
 
Join Date: Aug 2005
Default

wont work
I'm pretty sure the hydras will run away at low health from SOJ
Its not so much the ZF nerf as the AOE scatter nerf

Of course I could be wrong, and hydras could be exempt since they SEEM to be elementalists. Have you tried it out?
ak347 is offline   Reply With Quote
Old Oct 27, 2006, 12:26 AM // 00:26   #3
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

I've been running;

IW, Conjure Nightmare, Mantra of Flame, Essbond, Baltha spirit, mending, healing breeze, prot spirit.

Conjure nightmare gets spread around, and you can hunt a single target down with IW if need be. It's true if you aggro many and damage one, it will retreat. However, just plug CN on him and switch targets to another. It takes very little time to kill a single Hydra.

Slower than SoJ, but still fully functionable and can take large aggroes.
Avarre is offline   Reply With Quote
Old Oct 27, 2006, 12:33 AM // 00:33   #4
Ascalonian Squire
 
Join Date: Jan 2006
Location: Dunedin, New Zealand
Guild: HARD
Profession: E/Mo
Default

Quote:
Originally Posted by ak347
wont work
I'm pretty sure the hydras will run away at low health from SOJ
Its not so much the ZF nerf as the AOE scatter nerf

Of course I could be wrong, and hydras could be exempt since they SEEM to be elementalists. Have you tried it out?
yea iv tried it out, of course, before posting, and it seemed to work pretty well, sometimes need a second SoJ to kill them but the damage from ZF normally finishes em off, or they're on really low health and can be wanded/axed


and Avarre, CN costing 25 energy, when u get down to a couple of hydras, how do u manage the energy?
Xandreus is offline   Reply With Quote
Old Oct 27, 2006, 12:37 AM // 00:37   #5
Frost Gate Guardian
 
Join Date: Aug 2005
Default

mantra of flame + eb + bs = 3e for every spell they cast on you. 2e for normal attacks. Its a good energy-engine
ak347 is offline   Reply With Quote
Old Oct 27, 2006, 12:38 AM // 00:38   #6
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Actually with the mantra buff, its 2 energy for mantra, so 4 when hit by a spell

When I get down to one I can just finish it off with IW, if there are troubles with energy.
Avarre is offline   Reply With Quote
Old Oct 27, 2006, 05:17 AM // 05:17   #7
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Drocks Arena Dogs [DAD]
Profession: W/Mo
Default

I have been running A standard 55 build after the update and I can tank about 6 or 7 while finishing them off with the second soj. ANY MORE AGGRO AND THEY RUN!!! PERIOD, Its kind of strange.

Just my 2 cents and what I observed.
Cyprus Of Nod is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:27 AM // 01:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("