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Old Jul 26, 2006, 01:12 AM // 01:12   #121
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exile, its TO bro, not 2, it makes your posts unreadable
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Old Jul 27, 2006, 05:21 AM // 05:21   #122
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Unfortunately I have to agree with Tela. This guide is full of great information, but it is virtually unreadable. It's really a shame, since typing words like "to," "you," and "your" is really not that difficult.

We don't need to slavishly edit our posts for grammar and spelling - a few typos are going to happen. At least trying to get it correct, though, goes a long way if you want people to appreciate your post.

Lady Maestro
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Old Jul 27, 2006, 10:31 PM // 22:31   #123
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http://guildwarsguru.com/forum/showthread.php?t=3018598
http://www.guildwarsguru.com/forum/s....php?t=3030412

I also want to thank my brother for this becuz he was the one to find out those to Threads above which i used for our build

So, to start you need to monks

and one of them need to have Factions to get this skill:

Spirit Bond
For 8 secs, if you lose more then 60 hp from one attack you are healed for 44-80 hp.

this one is really necessary for the build without it you CANNOT do it.

-----Build for Dual SB'er-----

Elemental Resistance
SB(Spirit Bond)
Prot Spirit
Blessed Signet
SB(Spell Breaker)
Blessed Aura
Essence Bond
Balthazar's Spirit

-----u need to know!-----

55 hp basics, to know in UW where im talkin about, otherwise read a 55 guide.

Keep up all enchants.
Spirit bond, must be active when tanking.
Same for Prot Spirit.
Spell Breaker is for Nightmares!, just as a 55

-----Attribute-----

The attributess for the Dual SB monk need to be all in Prot = max without a sup or major rune, because you lose hp which you need to get above 770, and DF for the rest.

-----Equipment-----

I have Piken Square armor for the Dual SB becuz you can agro the Squidies to and get 60dmg from each attack from them also.
Weapon + 30 hp mod
Soulstone, is handy, which i use, i know use a Ssun's staff wich gives +30 hp, 20% longer enchants. wich gorrels staff+60 does not have.

----Mind this!----

Please think of rez because its not a 55 hp build, keep that in mind
The centre of the build is that u need more then 770 hp( to do that much of dmg)
because you have over 610 hp and prot spirit up you lose 61 hp from each attack and get healed over 61 hp so you wont take dmg.
Spell Breaker is for the Nightmares, still you need to think of them because of your loads of enchants.

Many have asked me about the Squidies, wich they think are hard to handle, well after lots of funruns, as i call them. i personally think it is better to use Elemental Resistance: which really works. and so you will get healed.
******Advice: Recast Prot Spirit and Spirit Bond ASAP when you got the energy and its recharged, it will heal you from Divine Favor.*****

------Build for Holy Smiter------

Holy Wrath
Retribution
Life Attunement
Vital Blessing
Shield of Judgement
Sprint(normaly open slot, my brother always likes to take this one:P)
Blessed Signet
Rez(rebirth)

----- Atts----

The Holy smiter has to be 8 on Healing Prayers so the Dual SB get 3 regen against the bleeding from the aaxtes, which you can reach by switching to a sup healing
for the rest of the atts will be 4-5 DF, 15 Smite, and the rest in Prot Prayers so the Dual SB get +200 hp from Vital Blessing
Remember, Higher HP does more dmg

---- You need to know!----

The smiter will be constant on 0 energy because he loses 10 energy for each attack from Holy Wrath. so Shield of Judgement need to be cast just before the Dual SB monk aggros. Sig of Devotion is just to heal without energy and Blessed sig to get back you're energy quickly after each aggro.


----This is how it works........for the Dual SBer----

55 hp monk basics.

Guide:

You enter UW. make sure not to take quest yet. Put on all You're enchants, on the dual SB monk.
then both reload energy and if you know a bit of 55 you know that you have to bring Spellbreaker up for Nightmares, that will use Rend Enchantments..... Duh:P,
(Im the Dual SBer.)
Now you can aggro in, as many as you like, but be sure that u have Spellbreaker on you as you aggro.
When i run in, i like to do this: Spellbreaker, ->Blessed sig,->Prot Spirit, -Spirit bond. then i go in, takes a while but you're sure you can make it, and if your'e Experianced enough you can let the Smiter monk go to the Lost soul to take his quest. and add the squidies to the aaxtes when you aggro in, then you can go where ever you want, make sure to be carefull of popups.
(My brother The smiter,Ietwat)
Make sure to keep up all enchants and scout if possible, Sprint is yo'ure biggest friend: so you can cast a Blessed sig, and run away if the Dual SBer dies, just like a ss sv'er but then make sure to stay in map range so you can keep up with the enchantments!

----Guide for the Holy Smiter----

in fact, he is the lazy one:P, enter UW with Dual SBer, put the enchants on him, and then make sure to stay back. let now the Dual SBer
do his work.... tank!.
just as an ss sv with a 55 monk, stay and scout, read a ss sv guide for more info.


Again the tip. For those who have problems with it. ask me ingame, or read the guide!
My brother is so good to make a better guide for this thread. so its comming soon.

On the other side, ive got some problems with the video the capture is done, but at uploading at filefront gives every time errors, and google video has the extension different so the quality goes down to lowest wich the frame rate isnt good for








*************

Fixed, Please Remember there are People on the boards who dont have english as a first language


Still, i like the build

Last edited by Tainek; Jul 27, 2006 at 11:56 PM // 23:56..
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Old Jul 28, 2006, 03:44 AM // 03:44   #124
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Quote:
Originally Posted by the tim
with an exp or semi compitent dual sber u can aggro the entire first chamber with the squids and live and get all the smites with two aggros. (u need two to avoid coldfire aggro)
I'm curious as to what route you use to aggro all the smites in two aggros. I've been trying to figure out an efficient route, but the smites (like most other mobs) lose aggro if I run too far from their initial place.
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Old Jul 31, 2006, 08:59 AM // 08:59   #125
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bah, i was using Dual SB build ( i cant call it Dual SB though, i run OB flesh ) Since i am an ele/mo 55.
been runnin since a few weeks now gotta agree with u
its much better build when compared with breeze. though i do with my Gf who runs her SS. depending on drop rate, we switch chars, i run her ele 55 and she runs my necro, hence drops are quite ok ( Considering the fact that they do drop rarely if u farm alot ). Had tp creatte 55 necro and a monk for this reason too.
Doesnt matter when its triggeed, Spirit bond still heals u, be that casted after Prot Spirit, or Before.

Excellent work with duo smite build though, i just play cautious, else would have tried it


and gratz for being creative with the duo smite build guys

PS: i use stone daggers mostly to deal with nigtmares. thinking to try mirror of ice {E}. chatges fast too.

Regardz
An Elementalist.
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Old Aug 01, 2006, 12:32 AM // 00:32   #126
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Build worked wonderfully.

Because of the low casting time for PS and SB, we managed to kill a few of the Nightfires as well.

Thanks a lot for bringing this to my attention.
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Old Aug 01, 2006, 08:45 AM // 08:45   #127
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I understand the build (i used it to solo the UW) but could you post a video?
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder...

I also have a question, When i solo-ed in UW, i aggrod the graspings (1 group at a time) and i managed to kill em... i didn't use frenzy but EW.
So my question is, when you aggro the half of the chamer... aren't you getting interrupted and how do you kill al the nightmares?
you will need to watch very carefull because you already have 10-20 monsters on you.

ik kan je nog wel wa vrage stellen ma das voor later, nu is et vakantie dus je hebt wel wa tijd om de video te posten e

IGN Hardcore Vipes

Last edited by Black Destroyer; Aug 01, 2006 at 08:49 AM // 08:49..
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Old Aug 01, 2006, 09:08 AM // 09:08   #128
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[QUOTE=Exile Of Heaven]
Sprint(normaly open slot, my brother always likes 2 take this one:P

[QUOTE]
can you tell why he uses sprint?
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Old Aug 01, 2006, 10:24 AM // 10:24   #129
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Let's see. If a nightmare pops up and he isn't able to kill it fast enough, it's nice to be able to break aggro fast. Like using sprint.
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Old Aug 01, 2006, 12:34 PM // 12:34   #130
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Quote:
Originally Posted by Black Destroyer
I understand the build (i used it to solo the UW) but could you post a video?
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder...
Goto Piken Square, spend um, 500gold to buy ur new armour. The runes are the only thing that will cost here. Unless you will use another profession like i do and secondary monk.
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Old Aug 01, 2006, 04:02 PM // 16:02   #131
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Frenzy + Spirit Bond + Protective Spirit, in that order, triggers SB off of base 40 armor ignoring damage.

You can tank the squids using Frenzy, you just have to cast in the right order.

EDIT: SOJ is a bad elite for a HW+Retribution tank. 53dmg HW + 21dmg Retribution = 74dmg / 1.33 seconds which means every third of a second you deal ~18 damage. Adding SOJ into there adds 53 damage per hit but makes each hit take 2 seconds longer. So thats 127dmg / 3.33 seconds which is 12.7 damage per third of a second. In addition to that, bringing SOJ drops how much energy you get between uses of Savage Slash which can hurt someone using Mantra of Resolve. So, dont bring SOJ, come up with another damager (like Ray of Judgement, though itd be interesting seeing how you worked that in with Holy Wrath... maybe even Smite Hex for the Coldfyres)

EDIT2: Why do you even need Life Attunement? Your HP shouldnt be over 800 and if SB is healing for 80... What if you had the tank go Mo/Me and the backline character go Mo/N. You could then have the tank use Ancestoral Visage, Mantra of Resolve, and Power Return (in place of Spell Breaker) and the Mo/N could fire off a well timed Spiteful Spirit after aggro is firm, before putting Holy Wrath on the tank. To reapply Spiteful the Mo/N could use Blessed Signet, then just before it finishes casting cancel Holy Wrath, cast Spiteful. To put Holy Wrath back on, just weapon switch. Bam, best of both worlds, and around 100 damage per swing.

Oh, and your probably wondering how the tank stays alive vs Grasping. I havent tested this yet, but what about a -10 armor weapon? Would that reduction be sufficient if the Monk was completely naked? Are there any negative armor offhands? Ill go check wiki... closest I found was this http://gw.gamewikis.org/wiki/Hammer_and_Anvil too bad its not really practical.

Last edited by ubermancer; Aug 01, 2006 at 04:59 PM // 16:59..
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Old Aug 01, 2006, 04:15 PM // 16:15   #132
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is their somekind of skill that makes the aatxa do more dmg?
because now, it's painfully slow :s
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Old Aug 01, 2006, 05:05 PM // 17:05   #133
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Quote:
Originally Posted by Black Destroyer
is their somekind of skill that makes the aatxa do more dmg?
because now, it's painfully slow :s
Then youre doing something very wrong.
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Old Aug 01, 2006, 06:50 PM // 18:50   #134
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Quote:
Originally Posted by ubermancer
Then youre doing something very wrong.
srry i mean the coldfires...

BTW no -10 armor weapon won't help, i already tested it... you won't succeed
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Old Aug 02, 2006, 12:03 PM // 12:03   #135
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I tested ray of judgement for the coldfires and iteven goes slower then SoJ
So now i'm gonna try it with SS... I'll post the build we used and the progress
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Old Aug 02, 2006, 12:49 PM // 12:49   #136
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SS works wonders when you use it correct on the coldfires. ;/ all you need is the tanker knowing how to pull so they bunch up and whee..they fall fast.
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Old Aug 03, 2006, 04:02 AM // 04:02   #137
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Wait..so if you can aggro everything in the first chamber, wouldn't there be around 3-4 nightmare spawns?

I know we should have spellbreaker up, but wouldn't three spawns take a bit of time to find on your screen, target, and wand to death?

Or do they actually get killed in the process regardless of whether you wand them or not?

God, I'm over my head -_-
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Old Aug 04, 2006, 03:43 PM // 15:43   #138
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I use this build always now as it is by far and away the best I've tried. The tank can use the usual necro is there's no one around to take the role of the smiter. After trying backifre et al for the coldfires we finally used necro for the smiter secondary with awaken the blood and Spiteful Spirit. This has proven to be the quickest way to deal with the coldfire should you accidently aggro them but there is no need to aggor them at all. Also used it to clear the cold plains too as they all drop like flies with it.

For the starting room simply run to the second set of steps and aggro the aataxe then get you partner to start the quest. This way you can aggro three aataxe and two graspings groups in one. As soon as they are dead gor for the last group and then the smites are ready to be grouped and destroyed. All in all it take 15-18 mins to complete a run.

We also use it elsewhere like farming ghial just dropping the necro skills for aura of faith and signet of devotion for when hits are sometimes too low. But still full credit to the OP for this as it's brought my monk back to life and 2 million xp in 4 weeks. The solo version is cool to just not for UW.
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Old Aug 04, 2006, 03:47 PM // 15:47   #139
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Sorry double post
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Old Aug 05, 2006, 01:19 PM // 13:19   #140
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is it me or does the smiter always get the best stuff?
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