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Old Jun 18, 2006, 03:34 AM // 03:34   #41
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Quote:
Originally Posted by ubermancer
There NO reason to push your health over past ~750, which is where Holy Wrath (w/ Protective Spirit) maxes out, unless you want to switch to high AL armor, and simply tank the squids out while a backline kills em (which is an idea, even if Im not immediatly convinced of its feasibility).

Intentionally pushing it over past what spirit bond can heal is ludicrious. Your supposed to take to damage per hit (~15dps/mob) and outheal that with DIVINE FAVOR alone? The 40 or so points youll get from DF max will NOT sufficient to heal you with more then a few mobs on you... and even then, it mandates spamming - which is a bad thing.

EDIT: Pretty sure you mean Endure Pain, not Defy Pain.
Actualy with 16 into smite holy wrath will deal 53 max damage back to the enemies. The returning damage is from 66% of the damage delt to you.

So the figures realy work like this (If 16 in protect on spirit bonder and 16 in smite on smiter):

804 health x .10 (protective spirit) x .66 (holy wrath) = 53

And to figure in a 20% decrease in health from a deep wound and still output the same damage all the time you will need:

804 x .20 = 160.8 + 804 = 964

At 964 health you recieve a max damage of 96 while spirit bond heals you for 104 without life atunement and 158 with life atunement. And since spirit bond is triggered before protective spirit, you are healed for 158 no matter how hard your hit plus the bonus heal you get from devine favor.

So by this you can deduct that 1000hp is the sweetspot.

Last edited by silent333x2; Jun 18, 2006 at 03:54 AM // 03:54..
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Old Jun 18, 2006, 04:08 AM // 04:08   #42
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Usefull gear:

Full tatoos from LA

Defenders Scalp for +1 into protection

Sup Protection

Sup Devine

Totem Axe (drops form root behimoths in the falls)
Sundering 20/20
20% enchantments
+5 energy

Protective Icon (Collectors)
Energy +12
Halves casting time of protection skills 20% chance
Halves skill recharge of protection skills 20% chance

You should have about 330 health and 54 energy

After vital blessing you will have 541 health with 16 protect

With symbiosis you will have 7 sustained enchantments giving 109 health each enchantment with 10 in beast mastery. You will have 1304 health.

With the temporary enchantments like protective spirit and spirit bond you will have 1522 health.

So it is easily possible to have enough health, you can even get rid of vital blessing and bring a resurect instead and have 1202 health with 6 sustained and 2 temporary enchantments.
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Old Jun 18, 2006, 04:39 PM // 16:39   #43
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question: do smites do more than 60 damage on LA tattoo's? (so spirit bond will trigger)
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Old Jun 18, 2006, 04:59 PM // 16:59   #44
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Quote:
So by this you can deduct that 1000hp is the sweetspot.
Tried it...doesn't work....you allow the aataxe to hit for 100dmg, and you will only heal for 88...

K, i've tried out the build, and it worked, but I still have a lot of questions about it !

so the aataxe went great, they we're as easy as banana....but then the octopussy-thingys...they went terrible >< and I couldn't figure out what I did wrong:
so we started the quest, I used sb en prot spirit, and ran in, from the moment i got there, I used frenzy... they were hitting me for 72 dmg every time, so i should of been healed , right? cause I didn't saw +88 +88 +88 >< and so I died...
I did al sorts of combos after that....without 2 pieces of armor, without frenzy, with....and so on
but Never did i get hp !

and one time, one aataxe attacked the smiter, so he died, and I got down to 450 hp ( with deep wound ) ...and I saw -45 -45 -45 -45....so not enough for sb , right ? But I was healed by sb !

wtf ? help meeee !
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Old Jun 18, 2006, 05:14 PM // 17:14   #45
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i think it heals once you have sustained 60 damage?

Can i please see a video, i wanna try it out with my friend, but im more of a visual learner
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Old Jun 18, 2006, 06:09 PM // 18:09   #46
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Quote:
Originally Posted by oHcHeese
Tried it...doesn't work....you allow the aataxe to hit for 100dmg, and you will only heal for 88...

K, i've tried out the build, and it worked, but I still have a lot of questions about it !

so the aataxe went great, they we're as easy as banana....but then the octopussy-thingys...they went terrible >< and I couldn't figure out what I did wrong:
so we started the quest, I used sb en prot spirit, and ran in, from the moment i got there, I used frenzy... they were hitting me for 72 dmg every time, so i should of been healed , right? cause I didn't saw +88 +88 +88 >< and so I died...
I did al sorts of combos after that....without 2 pieces of armor, without frenzy, with....and so on
but Never did i get hp !

and one time, one aataxe attacked the smiter, so he died, and I got down to 450 hp ( with deep wound ) ...and I saw -45 -45 -45 -45....so not enough for sb , right ? But I was healed by sb !

wtf ? help meeee !
Spirit Bond by itself should be healing you for 104 health each hit if you have 16 in protect which you need to have with my high hp build. You also need life attunement so you can be healed for 158 each time.
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Old Jun 19, 2006, 10:05 AM // 10:05   #47
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I want the videoooooo, cause those graspings still give me a headache...
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Old Jun 19, 2006, 11:12 AM // 11:12   #48
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Default srry , takes a while:(

as i said, busy with school, just the last weeks for me, have 2 make everything, sign things, and such stuff

Got problems with Gamecam atm, will make video this weekend
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Old Jun 19, 2006, 11:16 AM // 11:16   #49
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yay

it always sucks, school at the end of the year....
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Old Jun 19, 2006, 11:49 AM // 11:49   #50
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Default Ele Resistance

Me and my brother found out that, Elemental Resitance, the skill from a mesmer that gives -armor vs. phisical workst the best against the squids.
Frenzy takes way to much energy and cuz ure drained and such ure not able to hold it up all time, Ele Resistance last for 30 sec, wich is more then enough

1 Complain about the Ele resistance: u wont be able to tank the coldfires and kill them, with frenzy u can, if u just do a smite run u should take Ele resistance and avoid the coldfires and dryder's. If u do a spider run, wich we are able to with a nuker, cuz IW doesnt seem to do double damage if u got Frenzy on u , u can better take frenzy to kill the dryder's.

1000 hp is ideal for the damage with Holy Wrath and Retribution, but it isnt good against the squids.
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Old Jun 19, 2006, 12:28 PM // 12:28   #51
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ok, i'm gonna try ele resistance and hope it will work

btw, think i need to drop inspiration for that to gain max. benefit from the - armor so mantra of resolve (which i use) will be pretty much useless because of the high energy cost if u are interrupted.
And gonna use a FFS which has -10 while attacking, might be helpfull.
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Old Jun 20, 2006, 01:25 AM // 01:25   #52
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My brother is going to test the build for me till I get factions and test it for myself. Instead of using la tats or any other armor, he instead is going to use the lowest armor level of them all; the presear armor. Maybe after that you won't even need frenzy and you can switch to mesmer and use mantre of resolve like some of you seem to be doing.
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Old Jun 20, 2006, 01:28 AM // 01:28   #53
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Nice build!! hehe
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Old Jun 20, 2006, 04:27 AM // 04:27   #54
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Heres another idea:

Only wear the 15 armor sandles and pants from ascalon for the +2 energy regen and la protect scalp. You most likely wont need the extra energy from the other armors. Since you get hit in your chest most of the time this should increase the damage even more and possibly remove the need for frenzy and or elemental resistance.
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Old Jun 20, 2006, 11:15 AM // 11:15   #55
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I wasn't wearing any chest armor but those graspings hit too low.

only combination i can think = ele resistance (+ maybe sv to prevent flurry)
= Frenzy (+ maybe sv to prevent flurry)
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Old Jun 20, 2006, 01:00 PM // 13:00   #56
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frenzy or ele resist w/ no chest or arm armor and nec w/ sv+ av = gg done it at least 8 times clearing.
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Old Jun 20, 2006, 01:37 PM // 13:37   #57
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this has no chance of making the run faster, the speed depends on ur ss...
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Old Jun 20, 2006, 01:52 PM // 13:52   #58
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too many errors in this writeup to leave it up. I can't seem to remember the build I used to do this, hopefully I will remember and share it unless somebody beats me to it.

Last edited by Zfactor; Jun 20, 2006 at 11:50 PM // 23:50..
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Old Jun 20, 2006, 05:52 PM // 17:52   #59
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Quote:
Originally Posted by Zfactor

Note:
I don’t know why but I feel like I am missing something. I am typing this out from memory as I don’t really prefer the dual monk and even though I did full smite runs with it I went back to 55 and SS/SV
Maybe because ss becomes pointless with dual monk build since you cant use it when your holy wrath is making you loose 10 energy every time your spirit bonder is getting hit?
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Old Jun 20, 2006, 06:59 PM // 18:59   #60
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Quote:
Originally Posted by silent333x2
Maybe because ss becomes pointless with dual monk build since you cant use it when your holy wrath is making you loose 10 energy every time your spirit bonder is getting hit?
True, but SS was not there for use against ataxes and smites. What I forgot to mention (and I changed it, thanks for pointing it out) is that SS is to be used for coldfires because holy wrath and retribution do not do the job with this build (Somebody claimed that frenzy works, but I never personally tested that). I also never bothered to fight coldfires so I can not speculate as to how long the killing takes.

Either way that is not what was making me think I forgot something. Still good eye on that one I forgot I even put it on the list lol. Though you did spark my train of thought again (I got interrupted when writing that up and forgot where I was going with the second monk's alternate skills)

Last edited by Zfactor; Jun 20, 2006 at 07:06 PM // 19:06..
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