Jun 18, 2006, 03:34 AM // 03:34
|
#41
|
Academy Page
Join Date: Jun 2005
Guild: Eternal Sorrow
Profession: W/
|
Quote:
Originally Posted by ubermancer
There NO reason to push your health over past ~750, which is where Holy Wrath (w/ Protective Spirit) maxes out, unless you want to switch to high AL armor, and simply tank the squids out while a backline kills em (which is an idea, even if Im not immediatly convinced of its feasibility).
Intentionally pushing it over past what spirit bond can heal is ludicrious. Your supposed to take to damage per hit (~15dps/mob) and outheal that with DIVINE FAVOR alone? The 40 or so points youll get from DF max will NOT sufficient to heal you with more then a few mobs on you... and even then, it mandates spamming - which is a bad thing.
EDIT: Pretty sure you mean Endure Pain, not Defy Pain.
|
Actualy with 16 into smite holy wrath will deal 53 max damage back to the enemies. The returning damage is from 66% of the damage delt to you.
So the figures realy work like this (If 16 in protect on spirit bonder and 16 in smite on smiter):
804 health x .10 (protective spirit) x .66 (holy wrath) = 53
And to figure in a 20% decrease in health from a deep wound and still output the same damage all the time you will need:
804 x .20 = 160.8 + 804 = 964
At 964 health you recieve a max damage of 96 while spirit bond heals you for 104 without life atunement and 158 with life atunement. And since spirit bond is triggered before protective spirit, you are healed for 158 no matter how hard your hit plus the bonus heal you get from devine favor.
So by this you can deduct that 1000hp is the sweetspot.
Last edited by silent333x2; Jun 18, 2006 at 03:54 AM // 03:54..
|
|
|
Jun 18, 2006, 04:08 AM // 04:08
|
#42
|
Academy Page
Join Date: Jun 2005
Guild: Eternal Sorrow
Profession: W/
|
Usefull gear:
Full tatoos from LA
Defenders Scalp for +1 into protection
Sup Protection
Sup Devine
Totem Axe (drops form root behimoths in the falls)
Sundering 20/20
20% enchantments
+5 energy
Protective Icon (Collectors)
Energy +12
Halves casting time of protection skills 20% chance
Halves skill recharge of protection skills 20% chance
You should have about 330 health and 54 energy
After vital blessing you will have 541 health with 16 protect
With symbiosis you will have 7 sustained enchantments giving 109 health each enchantment with 10 in beast mastery. You will have 1304 health.
With the temporary enchantments like protective spirit and spirit bond you will have 1522 health.
So it is easily possible to have enough health, you can even get rid of vital blessing and bring a resurect instead and have 1202 health with 6 sustained and 2 temporary enchantments.
|
|
|
Jun 18, 2006, 04:39 PM // 16:39
|
#43
|
Wilds Pathfinder
|
question: do smites do more than 60 damage on LA tattoo's? (so spirit bond will trigger)
|
|
|
Jun 18, 2006, 04:59 PM // 16:59
|
#44
|
Wilds Pathfinder
Join Date: Dec 2005
Location: Hells Percipice ID 1
Guild: The Brotherhood Of Sleep [zZz]
|
Quote:
So by this you can deduct that 1000hp is the sweetspot.
|
Tried it...doesn't work....you allow the aataxe to hit for 100dmg, and you will only heal for 88...
K, i've tried out the build, and it worked, but I still have a lot of questions about it !
so the aataxe went great, they we're as easy as banana....but then the octopussy-thingys...they went terrible >< and I couldn't figure out what I did wrong:
so we started the quest, I used sb en prot spirit, and ran in, from the moment i got there, I used frenzy... they were hitting me for 72 dmg every time, so i should of been healed , right? cause I didn't saw +88 +88 +88 >< and so I died...
I did al sorts of combos after that....without 2 pieces of armor, without frenzy, with....and so on
but Never did i get hp !
and one time, one aataxe attacked the smiter, so he died, and I got down to 450 hp ( with deep wound ) ...and I saw -45 -45 -45 -45....so not enough for sb , right ? But I was healed by sb !
wtf ? help meeee !
|
|
|
Jun 18, 2006, 05:14 PM // 17:14
|
#45
|
Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
|
i think it heals once you have sustained 60 damage?
Can i please see a video, i wanna try it out with my friend, but im more of a visual learner
|
|
|
Jun 18, 2006, 06:09 PM // 18:09
|
#46
|
Academy Page
Join Date: Jun 2005
Guild: Eternal Sorrow
Profession: W/
|
Quote:
Originally Posted by oHcHeese
Tried it...doesn't work....you allow the aataxe to hit for 100dmg, and you will only heal for 88...
K, i've tried out the build, and it worked, but I still have a lot of questions about it !
so the aataxe went great, they we're as easy as banana....but then the octopussy-thingys...they went terrible >< and I couldn't figure out what I did wrong:
so we started the quest, I used sb en prot spirit, and ran in, from the moment i got there, I used frenzy... they were hitting me for 72 dmg every time, so i should of been healed , right? cause I didn't saw +88 +88 +88 >< and so I died...
I did al sorts of combos after that....without 2 pieces of armor, without frenzy, with....and so on
but Never did i get hp !
and one time, one aataxe attacked the smiter, so he died, and I got down to 450 hp ( with deep wound ) ...and I saw -45 -45 -45 -45....so not enough for sb , right ? But I was healed by sb !
wtf ? help meeee !
|
Spirit Bond by itself should be healing you for 104 health each hit if you have 16 in protect which you need to have with my high hp build. You also need life attunement so you can be healed for 158 each time.
|
|
|
Jun 19, 2006, 10:05 AM // 10:05
|
#47
|
Wilds Pathfinder
|
I want the videoooooo, cause those graspings still give me a headache...
|
|
|
Jun 19, 2006, 11:12 AM // 11:12
|
#48
|
Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Farmers Union [CASH]
Profession: Mo/
|
srry , takes a while:(
as i said, busy with school, just the last weeks for me, have 2 make everything, sign things, and such stuff
Got problems with Gamecam atm, will make video this weekend
|
|
|
Jun 19, 2006, 11:49 AM // 11:49
|
#50
|
Academy Page
Join Date: Mar 2006
Location: Holland
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: Mo/
|
Ele Resistance
Me and my brother found out that, Elemental Resitance, the skill from a mesmer that gives -armor vs. phisical workst the best against the squids.
Frenzy takes way to much energy and cuz ure drained and such ure not able to hold it up all time, Ele Resistance last for 30 sec, wich is more then enough
1 Complain about the Ele resistance: u wont be able to tank the coldfires and kill them, with frenzy u can, if u just do a smite run u should take Ele resistance and avoid the coldfires and dryder's. If u do a spider run, wich we are able to with a nuker, cuz IW doesnt seem to do double damage if u got Frenzy on u , u can better take frenzy to kill the dryder's.
1000 hp is ideal for the damage with Holy Wrath and Retribution, but it isnt good against the squids.
|
|
|
Jun 19, 2006, 12:28 PM // 12:28
|
#51
|
Wilds Pathfinder
|
ok, i'm gonna try ele resistance and hope it will work
btw, think i need to drop inspiration for that to gain max. benefit from the - armor so mantra of resolve (which i use) will be pretty much useless because of the high energy cost if u are interrupted.
And gonna use a FFS which has -10 while attacking, might be helpfull.
|
|
|
Jun 20, 2006, 01:25 AM // 01:25
|
#52
|
Academy Page
Join Date: Jun 2005
Guild: Eternal Sorrow
Profession: W/
|
My brother is going to test the build for me till I get factions and test it for myself. Instead of using la tats or any other armor, he instead is going to use the lowest armor level of them all; the presear armor. Maybe after that you won't even need frenzy and you can switch to mesmer and use mantre of resolve like some of you seem to be doing.
|
|
|
Jun 20, 2006, 01:28 AM // 01:28
|
#53
|
Frost Gate Guardian
Join Date: Feb 2006
Location: Montreal
Guild: Mind H A C K [OMG]
Profession: W/
|
Nice build!! hehe
|
|
|
Jun 20, 2006, 04:27 AM // 04:27
|
#54
|
Academy Page
Join Date: Jun 2005
Guild: Eternal Sorrow
Profession: W/
|
Heres another idea:
Only wear the 15 armor sandles and pants from ascalon for the +2 energy regen and la protect scalp. You most likely wont need the extra energy from the other armors. Since you get hit in your chest most of the time this should increase the damage even more and possibly remove the need for frenzy and or elemental resistance.
|
|
|
Jun 20, 2006, 11:15 AM // 11:15
|
#55
|
Wilds Pathfinder
|
I wasn't wearing any chest armor but those graspings hit too low.
only combination i can think = ele resistance (+ maybe sv to prevent flurry)
= Frenzy (+ maybe sv to prevent flurry)
|
|
|
Jun 20, 2006, 01:00 PM // 13:00
|
#56
|
Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
|
frenzy or ele resist w/ no chest or arm armor and nec w/ sv+ av = gg done it at least 8 times clearing.
|
|
|
Jun 20, 2006, 01:37 PM // 13:37
|
#57
|
Ascalonian Squire
Join Date: Mar 2006
Guild: torrent of fire
Profession: Mo/
|
this has no chance of making the run faster, the speed depends on ur ss...
|
|
|
Jun 20, 2006, 01:52 PM // 13:52
|
#58
|
Frost Gate Guardian
Join Date: Apr 2005
Location: NYC
Guild: Freelance
Profession: Mo/E
|
too many errors in this writeup to leave it up. I can't seem to remember the build I used to do this, hopefully I will remember and share it unless somebody beats me to it.
Last edited by Zfactor; Jun 20, 2006 at 11:50 PM // 23:50..
|
|
|
Jun 20, 2006, 05:52 PM // 17:52
|
#59
|
Academy Page
Join Date: Jun 2005
Guild: Eternal Sorrow
Profession: W/
|
Quote:
Originally Posted by Zfactor
Note:
I don’t know why but I feel like I am missing something. I am typing this out from memory as I don’t really prefer the dual monk and even though I did full smite runs with it I went back to 55 and SS/SV
|
Maybe because ss becomes pointless with dual monk build since you cant use it when your holy wrath is making you loose 10 energy every time your spirit bonder is getting hit?
|
|
|
Jun 20, 2006, 06:59 PM // 18:59
|
#60
|
Frost Gate Guardian
Join Date: Apr 2005
Location: NYC
Guild: Freelance
Profession: Mo/E
|
Quote:
Originally Posted by silent333x2
Maybe because ss becomes pointless with dual monk build since you cant use it when your holy wrath is making you loose 10 energy every time your spirit bonder is getting hit?
|
True, but SS was not there for use against ataxes and smites. What I forgot to mention (and I changed it, thanks for pointing it out) is that SS is to be used for coldfires because holy wrath and retribution do not do the job with this build (Somebody claimed that frenzy works, but I never personally tested that). I also never bothered to fight coldfires so I can not speculate as to how long the killing takes.
Either way that is not what was making me think I forgot something. Still good eye on that one I forgot I even put it on the list lol. Though you did spark my train of thought again (I got interrupted when writing that up and forgot where I was going with the second monk's alternate skills)
Last edited by Zfactor; Jun 20, 2006 at 07:06 PM // 19:06..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:15 AM // 01:15.
|