Oct 06, 2006, 11:01 PM // 23:01
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#21
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Wilds Pathfinder
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Vocal Minority and Well of Silence are what will keep the skill from being overused. It's no longer rock paper scissors when people are bringing it just to counter eyeway.
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Oct 06, 2006, 11:47 PM // 23:47
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#22
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Sorry I just don't believe that this skill is THAT overpowered. I can think of a dozen other skills when spammed together would have a better Group Spike result.
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Oct 07, 2006, 12:05 AM // 00:05
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#23
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Desert Nomad
Join Date: May 2005
Location: Belgium
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i dunno bout you but i might try this on my ranger when going out b/p'ing combined with some other fancy stuff this might help us wreak more havoc :P
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Oct 07, 2006, 12:34 AM // 00:34
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#24
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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At 12 spec, "Go for the Eyes!" is worth (on average) 14 damage on a sword, 19 damage on a bow or spear, 24 damage on an axe or hammer, and 36 damage on a scythe.
If you have four physicals on your team with random weapons, the skill is worth around 80 damage as a minimum, and it could be worth over 100 per use with Scythers. That damage gets compressed into a spike as well. The skill is really good, no question - who doesn't want to spend 4 adrenaline for 90 damage a shot?
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 07, 2006, 01:35 AM // 01:35
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#25
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Yeah, we know. Don't let 'em die.
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Oct 07, 2006, 02:20 AM // 02:20
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#26
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Yes, this is going to be the backbone of any good shout-based paragon build. The energy gain is amazing, and then it turns Finale of Restoration into a powerhouse for healing, and Energizing Finale into the ultimate single-target battery. (And that's not even mentioning the DPS increase)
Vocal Minority is going to be largely worthless, I think. I see heavy Paragon teams running Monk or Mesmer secondary with a single spell, like Holy Veil/Smite Hex to use with things like Hexbreaker Aria, and powering out highly efficient removal (particularly with Song of Purification in there as well).
We'll see though.
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Oct 07, 2006, 07:02 AM // 07:02
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#27
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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go for the eyes +cleave=dead o.o good skill
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Oct 07, 2006, 07:59 AM // 07:59
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#28
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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If it becomes too much powerfull they will do what they are best in - nerf it (hopefully not into oblivion).
In combination with the elite shout that deals Deep wound the next critical hit for several seconds this becomes quite a deadly skill.
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Oct 07, 2006, 08:24 AM // 08:24
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#29
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Jungle Guide
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
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Um...just wanna give a little confirmation for those who are doubting the imbalance of "Go for the eyes!"
I ran with a group that used "GftE" for a spike and I'll admit it was quite a bit imbalanced.
The way you guys are talking about it being in a mass melee pressure group it's a tricky thing to keep trying to chain it, but GftE is extremely powerful in a spike type build.
Basically the spike was just a warrior, a paragon, and a ranger. The paragon throws up GftE and they spike. The spike almost always killed on the first attack (the attack buffed by GftE) without the warrior having to "unload" the rest of his adrenaline, and many times just the warrior and paragon spiked down a target while the ranger was interupting something, or sometimes it was just the paragon and the ranger spiking. It doesn't seem like just a critical hit would make too much of a difference, but there was no question as we watched their health bars go down extremely fast that it did.
I'm not gonna give the further details on the build because for one it's not my build to give away, and two I don't remember it all, but there wasn't any other gimmick out of the ordinary adding dmg or effectiveness. It was just a simple 2-3 char spike with GftE.
My post may seem a bit unreliable since I'm not fully explaining their build but that's just because they had a lot of other skills they used tactically for things other than doing damage and there's no reason to share those tactics with you guys. For the damage though it was nothing special except GftE and some common spike skills.
So basically, ya Zinger was right about GftE being an extremely powerful skill. I dunno how well it'll work for the kinds of mass melee iwayish builds you're thinking of but for a physical dmg spike such as a ranger spike or a mixed spike like what the team i was with was running, it's ridiculously effective.
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Oct 07, 2006, 08:27 AM // 08:27
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#30
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Forge Runner
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^^^ Didn't mention where it was used.
If anything of GftE get change, I am betting on andrenline cost, or elite status. Having both cruel spear and GftE is pretty devestating, although they would probably just run vicious attack instead. Paragon even have 1/2 cast time throw that can go along with the spike after vicious attack.
Last edited by Vermilion Okeanos; Oct 07, 2006 at 08:35 AM // 08:35..
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Oct 07, 2006, 09:17 AM // 09:17
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#31
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Wilds Pathfinder
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If they nerf it.... increase the adrenaline to like 6 max... or just reduce its + chance at crit... paragons really need more cool shouts like this. Its not so much what it does that is cool to me, but the fact that 1. its 4 adrenaline 2. its got a decent effect, 3. its a good energy management, 4. its a good shout to have with echos. 5. its instant cast.
Close this thread already don't make Anet jump the gun, give it a chance and see if it really does get overused.
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Oct 07, 2006, 10:26 AM // 10:26
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#32
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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N/P orders necro :P
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Oct 07, 2006, 05:50 PM // 17:50
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#33
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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There are only two ways that ArenaNet could nerf this build without completely destroying it. (And, as I've said, I still believe ArenaNet won't touch the skill. If they haven't nerfed the pressure IWAY generates, they won't nerf the pressure this build generates.)
-Cap Adrenal Gain at a maximum of 2 strikes per normal attack. (After Dark Fury/+Adrenal gains)
-Raise adrenal cost of "GftE" to 6a.
Capping the Adrenal gain would be worse than rasing the Adrenal cost. A 6a Adrenal cost for "GtfE" is manageable, especially under an IAS.
Last edited by Zinger314; Oct 07, 2006 at 05:55 PM // 17:55..
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Oct 07, 2006, 10:28 PM // 22:28
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#34
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Spura
Seriously, why did you have to put this thing in the open? This was almost exactly what I wanted to run and now it is getting nerfed.
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Oh no! No one else was going to use this till you put here...
With at least 1mil real players don't kid yourself...there are enough people who noticed this to make it quite obvious to everyone else in game. So worse case you lost maybe a few days of this in PvP.
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Oct 08, 2006, 02:32 AM // 02:32
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#35
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Ascalonian Squire
Join Date: Apr 2006
Location: arizona
Guild: Insert Witty Guild Name
Profession: A/Me
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You know...if we keep goin on about this the IWAYers are gonna find this and imcorparate it into their already condintion driven build,we will be overun by people screaming "Go For The Eyes!".Why go for the eyes? go for the legs! >_>,Non IWAY users beware for now there is...EYEWAY!
*doom music goes on and a lightblub explodes*its too late -_-
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Oct 08, 2006, 03:46 AM // 03:46
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#36
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Ascalonian Squire
Join Date: Oct 2006
Location: Detroit, MI, USA
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Quote:
Originally Posted by Zinger314
If they haven't nerfed the pressure IWAY generates, they won't nerf the pressure this build generates.
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Ummm, 1 thing....have you seen HA 6v6?
other than that, If they did nerf it it would either be on the release or after the first gvg/skill reset.
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Oct 08, 2006, 02:27 PM // 14:27
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#37
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Wilds Pathfinder
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Quote:
Originally Posted by TadaceAce
Vocal Minority and Well of Silence are what will keep the skill from being overused. It's no longer rock paper scissors when people are bringing it just to counter eyeway.
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Bleh Vocal Minority is such a stupid skill.
In unorganized PvP it disables pretty much whole paragon but spear mastery. So in modes like RA it will completely own. At the same time it won;t make a lick of difference in high level PvP, it will get removed. So now we have a skill that is utter shutdown of shouts and chants in some pvp modes and pretty ineffective in others. And in pve, its ward aoe will own paragon mobs. Seems like another one of those skills that is quite imbalanced, too strong and too weak at the same time, depends on what kind of support you can expect from your own team.
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Oct 08, 2006, 03:29 PM // 15:29
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#38
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Wilds Pathfinder
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if they want to use vocal minority, they will bring enough hexes to stack on it... Also this could lead to more heavy hex builds like people used to run way back in the day.
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Oct 08, 2006, 05:59 PM // 17:59
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#39
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Ulcerous Lungs (mmm tastey)
For 10...22 seconds, target foe and all nearby foes suffer from -2 Health degeneration and begin Bleeding for 3...13 seconds whenever they use a Shout or Chant.
Hex Spell.(curses) Sounds Fun. Since it is curses, the old Parasitic Bond cover will still be useful...
IWAY get your fame now, because your days are coming to an end.
or heck even drop your curses score down a bit to lower the duration, run a Me/N with Fragility and suddenly the paragon doesnt know what to say.
As far as the EYEway nerf- they just buffed it. It was weaker on June's PVP Preview Weekend
Last edited by Horseman Of War; Oct 08, 2006 at 06:08 PM // 18:08..
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Oct 09, 2006, 04:06 PM // 16:06
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#40
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Wilds Pathfinder
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For all I care, they can change it to 1% extra chance of critical. I'd use it because it is the only 4 adren shout in paragon profession. It is useful for triggering echoes and energy management.
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