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Old Jun 12, 2005, 07:16 PM // 19:16   #1
Wilds Pathfinder
 
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Default Skills - Mark Of Rodgort

You can view this database entry at: http://www.guildwarsguru.com/skill/21-mark-of-rodgort/.
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Old Jun 12, 2005, 07:16 PM // 19:16   #2
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Where is this Trainer? I do not see Cpperhammer Mines on the Interactive Map.
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Old Jun 19, 2005, 10:52 AM // 10:52   #3
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yep i dont see it too..where is it??
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Old Jun 25, 2005, 10:10 PM // 22:10   #4
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Copperhammer mines is north of Droknar's Forge
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Old Jun 27, 2005, 04:20 PM // 16:20   #5
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Ohh I like the looks of this skill!
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Old Jul 22, 2005, 06:00 PM // 18:00   #6
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http://guildwars.gameamp.com/game_map/game_map/125.php - map that includes all locations and stuff ... <-- key for most your questions
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Old Jul 22, 2005, 06:15 PM // 18:15   #7
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It's a pretty nice skill... but there's that 25 energy cost... kinda prohibitive for an Elementalist secondary to use with frequency...
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Old Jul 24, 2005, 11:55 PM // 23:55   #8
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Wow, using this in combination with firestorm and frajility could possibly be one of the most lethal skill combos in the game.
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Old Jul 25, 2005, 06:21 AM // 06:21   #9
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Firestorm would trigger it too often for the On FIre to ever wear off, I think, and would be easy to move out of the effect of.

Typically, Rodgort and Fragility use just a fire-weapon. Though Incendiary Arrows and Fragility have an interrupting side effect that works even if a hex gets removed.

But yes, On Fire and Fragility is very powerful, when there's no hex removal around.
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Old Sep 06, 2005, 04:00 AM // 04:00   #10
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The casting time has been lowered to 1 second.
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Old Sep 07, 2005, 04:10 AM // 04:10   #11
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does anyone use this with just a constant flare? keep them on fire plus the small amount of damage from flare? deos that work well for PvE?
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Old Sep 20, 2005, 01:06 AM // 01:06   #12
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In my opinion, one of the absolute most destructive spells in the game. I use it on 3/4 of my characters. I love it. The engergy is a little high, but with some work, you can get around it.
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Old Mar 10, 2006, 11:51 AM // 11:51   #13
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Since im a ele/necro i use this then i use flare then virulence(E) cuz virulence makes them diseased poisoned and suffer weakness if they r suffering a condition
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Old Mar 10, 2006, 12:31 PM // 12:31   #14
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Trogdorrrrr, gg burninating.
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Old Mar 11, 2006, 05:18 PM // 17:18   #15
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hey i think this skill lasts longer than the description says it does.

I tested it on a fragility build, putting fire magic at 2 for a maximum of 1 secs the target is set on fire. but when i tested it on the dummies i found that fragility wouldnt trigger showing it ends between wand attacks. Since wands have s 1.75 sec cast time and a 1 sec flight time (from missle weapon properties guide) theoratically i should easily be able to activate fragility twice between attacks. Since this doesnt happen I'm asking whether this skill is bugged or what i'm doing wrong with fragility.
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Old Mar 11, 2006, 07:16 PM // 19:16   #16
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Yes, Mark of Rodgort's burning time is definitely lasting longer than listed.
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Old Mar 11, 2006, 10:39 PM // 22:39   #17
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Quote:
Originally Posted by username
does anyone use this with just a constant flare? keep them on fire plus the small amount of damage from flare? deos that work well for PvE?
I was having fun with that until I got bored with scarab queen hunting.

I used a double attunement build, so it had a net energy cost of only 6, while Flare and Fireball had net energy costs of 2 each. Pretty lethal, although it's hard to be perfectly organized about Marking multiple adjacent monsters and then Fireballing the whole group.

(Note: If you're trying to go enchantment-heavy in that area of the desert, run don't walk away from any dead enemies or you'll wind up unhappily inside a Well of the Profane. But I digress ...)
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Old Mar 12, 2006, 07:55 PM // 19:55   #18
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Flare + Mark of Rodgort + Fevered Dreams = AAAA EVERYONE IS ON FIRE!!!
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Old Mar 12, 2006, 08:39 PM // 20:39   #19
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Quote:
Originally Posted by Guardian of the Light
Flare + Mark of Rodgort + Fevered Dreams = AAAA EVERYONE IS ON FIRE!!!
Fevered Dreams is a bit slow and clunky. Each application of a condition has to be fresh, rather than a renewal, for it to spread, so you have to time your condition causing so that it's always there after the last one ended.
With Mark of Rodgort, this is particularly annoying.
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Old Mar 12, 2006, 09:02 PM // 21:02   #20
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alright cool, thanks for answering my question

Now a request to anet: Please change the skill to as listed i need it for a build.
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