Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Nov 13, 2006, 03:46 PM // 15:46   #1
Grotto Attendant
 
milias's Avatar
 
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
Advertisement

Disable Ads
Default Which armor is better? Extra armor or energy?

Hi, I've recently started a Dervish, and I was wondering which set of armor is more useful, the one that gives +10 AL while enchanted (or some other variant) or the one that gives you +7 energy?

Personally, I find both of them very useful, since Dervishes do close combat, but don't have a lot of energy, despite the +4 energy regen.

Any ideas?
milias is offline   Reply With Quote
Old Nov 13, 2006, 06:49 PM // 18:49   #2
Ascalonian Squire
-->
 
Join Date: May 2006
Guild: TB
Profession: N/
Default

IMHO, the best pieces are the +energy ones.. more energy never hurts
BUT since the prices of Radiant insignias are ridiculously high, i have bough a +10 armor WHILE ATTACKING, and i´m quite happy with it, since most of the time i´m enchanted, i´m atacking! =p

Last edited by Sado The One; Nov 13, 2006 at 07:02 PM // 19:02..
Sado The0   Reply With Quote
Old Nov 13, 2006, 10:28 PM // 22:28   #3
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
Default

atm, i have a windwalkers insignia on my head feet and hands, making ~40% of the damage i take be against 85 armor (90 with my scythe mod ) and then the +5 energy from radiant on my chest and legs giving me +5 energy
Trylo is offline   Reply With Quote
Old Nov 13, 2006, 11:32 PM // 23:32   #4
Forge Runner
 
Guardian of the Light's Avatar
 
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
Default

I'd say Extra Armor in PvE.

I hae sentry's armor for the +10 while in stance since I use conviction.

So when I use conviction I have 104 armor .
Guardian of the Light is offline   Reply With Quote
Old Nov 14, 2006, 01:36 AM // 01:36   #5
Desert Nomad
 
Batou of Nine's Avatar
 
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
Default

i have all energy.
I spam energy attks and enchants.
However, once if i ever get a Zealous scythe mod, i will go armor when i do.

cheers!
Batou of Nine is offline   Reply With Quote
Old Nov 14, 2006, 02:29 AM // 02:29   #6
Frost Gate Guardian
 
WhiteZombie's Avatar
 
Join Date: Feb 2006
Default

i use windwalkers on chest and pants, and radiant on all other pieces (and an attunement rune for a max of 30 energy). hp isnt a problem because dervish armor comes with +hp, and around 500hp is fine for pve.

Last edited by WhiteZombie; Nov 14, 2006 at 02:32 AM // 02:32..
WhiteZombie is offline   Reply With Quote
Old Nov 14, 2006, 04:15 AM // 04:15   #7
Ascalonian Squire
 
Meatloaf_man's Avatar
 
Join Date: Oct 2006
Guild: petawawa armed forces
Profession: W/
Default

i got the +10 while enchanted one. because a dervish without enchantments is.... >.> not a dervish... and i almost always have faithful intervention in whatever build i run in the first place, so.. this is a very good insignia for me. and also the fact that i was NOT willing to pay ~6k per piece for radiant insignia.
Meatloaf_man is offline   Reply With Quote
Old Nov 14, 2006, 05:17 AM // 05:17   #8
Jungle Guide
 
Lurid's Avatar
 
Join Date: Mar 2006
Profession: Mo/
Default

I also went with +10 AL While Enchanted. However, I may switch to +Energy or (more likely) +HP. Depending on whether or not I have issues with degeneration damage, and the like. I wont know for sure though, for quite some time... Testing will have to wait until I get the 7.5k promotion I need, lol.
Lurid is offline   Reply With Quote
Old Nov 14, 2006, 05:25 AM // 05:25   #9
Academy Page
 
Join Date: May 2005
Default

For PvE I think you should go armor on the chest piece and energy everywhere else, whereas in PvP you should use the radiant insignia everywhere since Dervishes aren't typically the tanks.
cboy168 is offline   Reply With Quote
Old Nov 14, 2006, 03:27 PM // 15:27   #10
Grotto Attendant
 
milias's Avatar
 
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
Default

Thanks for the advice so far guys! I'm mainly looking for PvE armor.
milias is offline   Reply With Quote
Old Nov 14, 2006, 09:33 PM // 21:33   #11
Krytan Explorer
 
Lord Oranos's Avatar
 
Join Date: Aug 2005
Location: Fort Aspenwood
Default

To me, if you cant manage the energy in the first place, +7 energy only slightly prolongs the inevitable.

Back to the point >.>, I don't have a problem with energy, +7 energy is pretty meager, and for a melee class that has only 70 Al Id rather have the Blessed Insignia's for my armor.

Last edited by Lord Oranos; Nov 14, 2006 at 09:35 PM // 21:35..
Lord Oranos is offline   Reply With Quote
Old Nov 14, 2006, 10:07 PM // 22:07   #12
Academy Page
 
Join Date: Jul 2006
Default

I use radiant insignias and a zealous scythe with a +5 energy inscription.
fatmouse is offline   Reply With Quote
Old Nov 14, 2006, 11:20 PM // 23:20   #13
Jungle Guide
 
Effigy's Avatar
 
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
Default

Mixing energy and defense armor is no longer worthwhile since the benefit of the mods scales with the chance to be hit in that area. You may get a larger energy boost from putting a radiant insignia on your chest, but that's also the most likely spot to be hit. Vice versa with hands/feet/head.

Radiant might be a decent option if you use a lot of defensive enchanments, as it would allow you to cast more of them right away. Otherwise, the bonus armor while enchanted insignia is probably going to be the most useful in PvE. In PvP, survivor insignia is a good choice.
Effigy is offline   Reply With Quote
Old Nov 15, 2006, 03:03 AM // 03:03   #14
Krytan Explorer
 
UndeadRoadkill's Avatar
 
Join Date: Feb 2006
Default

Which do you think will end up yielding the most benefit: the all-class +10 armor while enchanted insignia, or the dervish +5 armor per enchantment insignia?
UndeadRoadkill is offline   Reply With Quote
Old Nov 15, 2006, 04:36 AM // 04:36   #15
Pre-Searing Cadet
 
Join Date: Nov 2006
Default

Entirely dependent on your build, I'd think. If you're running something with heavy enchantment cycling (pious assault, etc), you're probably better off with the generic one. If you're running something where you throw on a bunch of enchants and go to town (thinking vow of strength and associated buffs here), chances are you'll do better with the Dervish-only one.
iurbina is offline   Reply With Quote
Old Nov 15, 2006, 08:58 PM // 20:58   #16
Krytan Explorer
 
Fluffyx's Avatar
 
Join Date: Jul 2005
Location: Courtney PantsuLand
Guild: Death By Teazu [TEA]
Profession: W/Mo
Default

In playing through the game with only 25 energy on a dervish I have found no problems. Even with my enchants adding up to 25 energy themselves I was able to keep them up for the entire battles with 9 mysticism. So when it came time to get my endgame armor I went with 5 windwalkers instead of radiants.
Fluffyx is offline   Reply With Quote
Old Nov 15, 2006, 11:22 PM // 23:22   #17
The Fallen One
 
Lord Sojar's Avatar
 
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
Default

High mysticism = no extra energy needed. I have the Blessed Insignias on my armor (+10 armor while enchanted). I am enchanted CONSTANTLY. Use Conviction and 1-4 enchants, and you have it made.
Lord Sojar is offline   Reply With Quote
Old Nov 16, 2006, 01:46 PM // 13:46   #18
Krytan Explorer
 
Join Date: May 2006
Guild: SAW
Profession: D/
Default

the +10AL while entanted is better than the +5+5+5 enchanted insig...

it only takes 1 enchant on the blessed to get the +10AL oull need 3 running to get +10 on the derv one and to get better ull have to run 5 constantly

they should have made it +5+5+5+5+5 for 1/2/3/4/5 enchants... nothing like haveing a stock insignia beat a specific profession insignia...

then there is the disapointment that the dervish only has 2 unique insignias (both crap) and the paragon only has 1 unique insignia... whats the deal with that...

other derv ones coulda been

+10-+15 while in form

paragon

+5+5+5 per shout/echo/...

or +10 motvation^9 +10 leadership^9

dunno the choices are disapointing
sinican is offline   Reply With Quote
Old Nov 16, 2006, 01:57 PM // 13:57   #19
Krytan Explorer
 
SparhawkJC's Avatar
 
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
Default

I use Blessed insignias myself. Never found energy a problem with Mysticism and 4 energy pips.
SparhawkJC is offline   Reply With Quote
Old Nov 16, 2006, 03:11 PM // 15:11   #20
Forge Runner
 
Longasc's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by sinican
dunno the choices are disapointing
Indeed. The joke is that the Blessed Insignia are usually better than the 3x +5 Class Insignia.
Longasc is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:57 AM // 00:57.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("