Nov 13, 2005, 07:05 PM // 19:05
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#21
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
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i like the build, sounds good to me, but 2 sup runes is too much hp down the drain
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Nov 13, 2005, 07:07 PM // 19:07
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#22
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Wilds Pathfinder
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Quote:
Originally Posted by Eldrig
the description says "shoots an arrow that moves twice as fast"
foolishly, i believed it.
so... is it the case that read the wind and favorable winds double attack rate?
(no wonder i suck at ranger, i apparently have no clue what my skills do)
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It does exactly what it says it does, increase the arrows movement speed. It *also* has a cast time, which allows it to be fired independently of your bows normal fire rate. That's why people are saying it doubles attack rate. Interrupts also have cast times, but they freeze you after you use them unlike qs.
To the guy above me, 2 sup runes is just fine for a ranger, there are TONS of ranger builds that require 2 sups, just like virtually all ele builds require 1 sup.
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Nov 13, 2005, 07:09 PM // 19:09
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#23
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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Quote:
Originally Posted by Morganas
It does exactly what it says it does, increase the arrows movement speed. It *also* has a cast time, which allows it to be fired independently of your bows normal fire rate. That's why people are saying it doubles attack rate. Interrupts also have cast times, but they freeze you after you use them unlike qs.
To the guy above me, 2 sup runes is just fine for a ranger, there are TONS of ranger builds that require 2 sups, just like virtually all ele builds require 1 sup.
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thank you for clearing that up. that makes much more sense.
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Nov 13, 2005, 11:38 PM // 23:38
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#24
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Edited the build to include additional skills that can be used. Grammer corrections too.
Thanks for all the comments guys! It is really helpful to improve upon this build. Fo' sho my nizzles.
It's nice to see my build get some attention.
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Nov 13, 2005, 11:57 PM // 23:57
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#25
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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morganas, dual/quick/savage is just the combo for teams of ranger spikers. used to spike its very good, but quick shot is also used for dps builds like this one. my qs build is similar to his, i pump out dps rivaling that of an axe warrior but with more interupt, range, bit no deep wound =/
anyways using dual/quick/hunter/quick/normal/quick repeat relentlessly the entire match makes for a very high dps character. the dps quick ranger is only not used alot cus he is overshadowed by the spike ranger teams that dominate tombs. 1s KOs are more impressive than a high dps # =/
my improvement suggestions for this qs build are to rop troll, whirling, lightning, and favorable for dual, savage and distracting, plus any other skill you want. also, you dont need 2 sups runes, i use 14 expert 14 marks 7 beast (o wild) and im perfectly fine.
Last edited by Neo-LD; Nov 14, 2005 at 12:00 AM // 00:00..
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Nov 14, 2005, 09:54 PM // 21:54
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#26
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Thanks for the comments again guys!
I'm going to release my melandru's arrows build soon so stay tooned!
Keep the posts coming.
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Nov 18, 2005, 03:46 PM // 15:46
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#27
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: BoW
Profession: R/E
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here is 1 poison arrow with ur pet fury lunge and power shot with distract shot( fury lunge bleeding for 15 sec poison arrow poisin for 15 sec power shot +17 to dmg )
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Nov 19, 2005, 12:06 AM // 00:06
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#28
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Academy Page
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
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with my quickshot build i use a zealous horn bow of fortitude with damage 15% above 50%
the skills i use are
duel shot
troll ungent
quickshot
distracting shot
favorible winds
whirling defence
kindle arrow
resserect signet
with this build i can do like 60-up dmage and like 100-up with duel shot
favorible helps u shoot the arrows and adds 6 damage
use full druids with a wilderness mask
have 12 expertise with a minior rune of expertise 2 get 2 energy req on quickshot so youll have 13 expertise overall
12 wilderness survival +1 from helm
rest in marksmanship and try 2 get it to 11
trust me this build will pwn in ca or ta
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Nov 19, 2005, 01:25 AM // 01:25
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#29
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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To answer all your RtW and FW stacking questions, here is a great thread::
(2nd page for more in depth info...)
http://www.guildwarsguru.com/forum/s...ad.php?t=77349
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Nov 19, 2005, 06:34 AM // 06:34
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#30
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Beaufort Fun Park
Guild: I don't remember the guild name
Profession: Mo/W
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Quote:
Originally Posted by Tainted Poon
Um, 20+ wins is nothing dude........
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Umm 20 wins for everyone 1 loss isn't anything to sneeze at there superman
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Nov 30, 2005, 09:55 PM // 21:55
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#31
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Since that last update, Quickshot was "fixed". Instead of the 1/2 second cast time(Correct me if I'm wrong) it's now 1 second cast time.
Does anyone believe that this will affect the build?
Quickshot just seems too slow now. Savage shot is looking pretty tasty right about now .
Once again... there is no clear answer to weather read the wind and Favorable winds stack. It will always remain a mystery.
Thank you everyone for your feedback.
Comments and Concerns! Post em here!
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Dec 03, 2005, 06:13 PM // 18:13
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#32
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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Just curious, has anybody thought of using punishing shot instead of QS for a spike team? Sure it uses more energy and takes a lot longer to recharge but the idea of a spike is instant death, isn't it?
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Dec 03, 2005, 06:37 PM // 18:37
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#33
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Inurface
Just curious, has anybody thought of using punishing shot instead of QS for a spike team? Sure it uses more energy and takes a lot longer to recharge but the idea of a spike is instant death, isn't it?
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It has that irritating delay after its used, you'll be using Dual then Punishing, then nothing. Some teams do use it though.
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Dec 05, 2005, 02:45 AM // 02:45
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#34
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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That, and Punishing Shot=Power Shot+interrupt.
Try mixing Wild. Survival w/ Fire magic. Points distributed to Conjure Flame and Kindle do more damage than points only in Kindle.
And high break points in expertise: Concerning QS, you can have level 13 expertise and still have a 2 cost Quick Shot, but at level 14, your TF will be 1 less energy to use.
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Dec 08, 2005, 12:37 AM // 00:37
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#35
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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poison arrow
hunters shot
savageshot
dual shot
kindle
fw
whirling
rez
NIce dps, and they stack!! poison,kindle,bleeding!!!! Own!! Savage for the healing sig!!
15marks
11exp
12w/s
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Dec 19, 2005, 02:28 AM // 02:28
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#36
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Edited
This is a outdated Quickshot build from me.
I'll be making a new revamped one according to the build template.
Quickshot Build Coming to a forum near you
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Dec 19, 2005, 02:33 AM // 02:33
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#37
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Jungle Guide
Join Date: Jul 2005
Location: Austin, Texas, ya'll.
Profession: A/D
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Quote:
Originally Posted by chris_nin00
Once again... there is no clear answer to weather read the wind and Favorable winds stack. It will always remain a mystery.
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It's not a mystery, they don't stack. Anet knows this and supposedly it "will be fixed in a future update."
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Jan 11, 2006, 12:34 AM // 00:34
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#38
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Ascalonian Squire
Join Date: Jan 2006
Guild: DOOM
Profession: R/Me
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so is the build updated with all the other ppl's suggestions/corrections?
oops
nvm
didn't read the rest xD
so when are you coming up with another one?
Last edited by r a m e n x 1; Jan 11, 2006 at 12:36 AM // 00:36..
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Jan 11, 2006, 12:38 AM // 00:38
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#39
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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well it depends on when you cast the spells, it actually requires a certain order of cast to get rtw/fw to stack!! Should nt be that hard to figure out!! It has been tested they do stack, just cast in certain order
RTW/fw stack!!
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Jan 11, 2006, 04:08 AM // 04:08
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#40
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by 4runner
RTW/fw stack!!
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Stacking them once every 60-odd seconds, for a total of 24-odd seconds, excluding having aegis go up right after all that etc, is not very effective
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