Nov 11, 2005, 10:33 PM // 22:33
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#1
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Ranger Quickshot (solo) fo' Pvp
Hello guys! Thanks for clicking on this link... it means a lot to me. You'll have fun reading this build. I promise.
First off, let me present my ghetto Ranger quickshot (solo) build...
DADADDADAD TADA~!!!
Yo' Job(Profession):
Ranger Anything! Now that's pimp.
Duds(Armor):
Full Druid Armor Set
Strapins' (Equipment):
Zealous Flatbow of Fortitude
15-28 +15% damage when health is over 50%
+1 energy gain on hit
-1 energy regeneration
+30 health
Zealous Longbow of Fortitude
15-28 +15% damage when health is over 50%
+1 energy gain on hit
-1 energy regeneration
+30 health
Zealous Shortbow of Fortitude
15-28 +15% damage when health is over 50%
+1 energy gain on hit
-1 energy regeneration
+30 health
Stylin' (Attributes):
Beast Mastery- 9 = 8+1(Minor Rune of Beast Mastery)
Expertise- 11 = 8+3(Superior Rune of Expertise)
Wilderness Survival- 8=7+1(Minor Rune of Wilderness Survival)
Marksmanship- 16 = 12+1(Archer's Mask)+3(Superior Rune of Marksmanship)
Unda da belt(Skills):
Quickshot (Arrow moves twice as fast. Recharge 1 sec.)
Read the Wind (+10 damage, arrows move twice as fast. Lasts for 24 secs)There might be a bug with this.
Tigers fury(Non attack skills recharge for 5 secs, attack speed increases 33% lasts 9 secs)
Favorable winds(Nature spirit, arrows move twice as fast and do +6 damage lasts for 158 seconds) There might be a bug with this.
Lightning Reflexes(attack 33% faster, chance to evade attacks 75% Lasts 9 secs) Recommended to switch out with any skill of choice. Meshes with team.
Whirling defence(Block attack for 17 seconds.)
Troll unguent(self healing +7 health regeneration)
Res sig or skill of choice Please bring res sig for Competition Arenas. It is essential to winning.
Bling Bling at the Crib(Other Preferable Skills):
Winnowing(+4 physical damage) I'd switch this with lightning reflexes.
Kindle arrows(makes attacks fire, +13-20) Can be switched out with read the wind... I feel that this is based on preference. Whatever you feel like dawg.
Rend Enchantments(takes away enchants while you take damage) fo' specialized pvp only, Necromancer skill, Switch out wit' Lightning Reflexes
Conjure Flame(+1-10 fire damage) Ummm... Some people like this some people don't. I don't. Switch out with lighting reflexes.
Throw dirt(blinds opponent and their foes adjacent to them) Switch with Lightning reflexes.
Predatory season(+5 damage whenever you attack, healing is down 20%) I like this skill. Can be used with a ranger spiking group. Switch with lightning reflexes.
Dual Shot(Fires 2 arrows, 25% less damage) Can be used for spiking with this build. Not recommended BY ME due to energy management problems.
Distracting Shot(Interrupts current action of the foe) Very useful skill.
Savage shot(Interrupts current action of the foe). Very useful skill. Can be used in conjunction with dual shot to create a spiking build.
Quickening Zheypher(Skills require 33% more energy, skill recharge is reduced by 33% Please correct me if wrong, thanks) I don't like this skill very much. 25 energy is too much for me and it only lasts for 30 seconds. Use only if the team needs it.
That's all the preferable skills this homeboy can think of...
Be Street Smart (Tips):
Remember to
-Put up favorable winds
-Relight read the wind every 24 secs, when tigers fury is NOT in action.
-Use lightning reflexes when a warrior is on you. You evade while doing more damage. YEAH YEAH!
-Whirling defense is purely for defense. Use it wisely.
-Alternate between Lightning reflexes and Whirling defense. You are open for 15 secs if both are recharging.
-Heal when necessary. That goes for all the dam builds.
-Brush your teeth
-Two hours a day on the computer. Any longer will make you like a gangsta fo' weed.
I hoped you guys like this...
PLEASE COMMENT on the build AND on the theme(Gangsta).
I plan to do future builds and will implement new themes to keep reading the builds exciting.
Much love from the C-dawg from the Far East Side, yo' one and only homie...
-Chris_nin00
Edited: 11-13-2005 Grammer corrections. Added some more useful skills.
Edited: 12-18-2005 Added Seal of Quality. Reworded Skill Descriptions.
Last edited by chris_nin00; Dec 19, 2005 at 02:26 AM // 02:26..
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Nov 11, 2005, 11:10 PM // 23:10
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#2
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Drop favorable winds, it doesn't stack the way it should with Read the Wind. Might be a bug, might not be, but you won't be getting that extra 6 damage all the time that you should be getting from it. I'd put in either savage shot or ditracting shot for that. Also, 16 marksmanship is a bit superfluous. You only need 14 to get that extra +10 damage from RtW, so spare yourself that 75 hp and just use a minor rune there. Also, running at 9 expertise gives you just about the same benefit as running at 11 expertise. The only thing you'll be losing out on is two seconds on your whirling defence, that's it. However, I'd shoot for atleast 12 or 13 expertise (personally I always go with 14), but your attribute points are a little tighter.
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Nov 12, 2005, 01:07 AM // 01:07
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#3
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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There's a bug with the favorable winds/Read the wind? Oh shiznit....
Thanks for the comments Eonwe.
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Nov 12, 2005, 03:55 AM // 03:55
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#4
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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No one likes my build?
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Nov 12, 2005, 03:59 AM // 03:59
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#5
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Wilds Pathfinder
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Here's how you use quickshot: Dual shot, then quickshot, then savage shot or distracting shot (or concussion shot too I think). It doesn't have much of a use if you don't put it in a chain like that. Also, don't take so many stances, rangers aren't priority targets.
Oh, and you should use a vamp bow, and crank expertise up to 14.
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Nov 12, 2005, 04:12 AM // 04:12
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#6
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Morganas
Here's how you use quickshot: Dual shot, then quickshot, then savage shot or distracting shot (or concussion shot too I think).
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concussion shot is not the kind of spammable skill that you put as part of an attack chain (even at 14 expertise it costs. . .hmmm, were is that expertise table? anyway, about 10-12 energy). You are correct about quick followed by dual though. With the addition of an attack delay after interrupts, it is unclear to me if using them as part of a spammable attack rather than just going quick, dual, quick, regular, quick, dual, repeat, is a good idea.
I wonder if it is better to use RtW or FW with kindle. Something to look into, though it would seem if you have the points FW and kindle would deal more total damage.
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Nov 12, 2005, 04:30 AM // 04:30
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#7
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Wilds Pathfinder
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Not, it's not quick dual quick, it's dual then quick then your interrupt last . Dual is a normal bow attack, without a "cast time" so you can't use it following qs. (Edit: I *might* be wrong about this, but I've always assumed that using qs first would treat it as a normal bow attack, but whenver I've run qs spike I've just done the "usual" order).
Going dual then quick then dual and quick again would probably be higher overall dps then the dual quick interrupt chain, but you wouldn't have as big a damage spike.
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Nov 12, 2005, 06:51 AM // 06:51
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#8
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Morganas
it's dual then quick then your interrupt last
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Are we speaking of ranger spike groups? I was under the (possibly incorrect) impression that the interrupt would put a block on your continued damage output. You would not care if the target was dead by then, which is what happens in ranger spike groups, but for a single ranger I don't know if it would be better to use an interrupt spam or only when you need it. *shrug*
Quote:
Originally Posted by Morganas
Going dual then quick then dual and quick again would probably be higher overall dps then the dual quick interrupt chain, but you wouldn't have as big a damage spike.
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Dual takes to long to cool down to do that unless you are in a QZ environment or in serpents quickness. Since I normaly use TF when spiking, and I am not putting down QZ, my dual shot takes to long for me to do the spike you just suggested.
Quote:
Originally Posted by Dual is a normal bow attack, without a "cast time" so you can't use it following qs.
Dual is a normal bow attack, without a "cast time" so you can't use it following qs.
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You can use it after qs (I think), but it will be at normal bow attack speed.
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Nov 12, 2005, 07:37 AM // 07:37
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#9
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Agreed Banebow, spamming interrupts lowers your dps since a long time ago. Dual shot also takes too long to do what he suggested, I can verify this on my ranger.
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Nov 12, 2005, 09:48 AM // 09:48
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#10
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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i have a QS build that i always use and that i gave to the guild for team arena faction farming we often get 20+ wins before we lose
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Nov 12, 2005, 07:10 PM // 19:10
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#11
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Frost Gate Guardian
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
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Care to share your successful quickshot build with us? Or was there another reason for telling us that you have a great quickshot build?
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Nov 12, 2005, 10:44 PM // 22:44
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#12
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Pre-Searing Cadet
Join Date: Oct 2005
Location: La.
Guild: Hellz Own
Profession: R/N
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Good job, great idea
Hey man i love the idea. Can't wait to see more themes. And by the way, with the extra added help from others, your build is quit nice. I'll be sure to give it a shot, as I have a R/N still in the early stages, lvl 13.5. Keep it up homez!
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Nov 13, 2005, 01:18 AM // 01:18
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#13
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Quote:
Originally Posted by UBDead
Hey man i love the idea. Can't wait to see more themes.
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Nice to know someone liked the theme! .I hope your ranger turns out well.
Thanks fo'(for) all the comments homies (guys)!
Energy management and soloing is the key here. NOT SPIKING. This ranger can dish out decent damage at a sustained rate and take care of himself at the same time.
Anyways... keep those comments coming.
I like you guys.
BTW my future builds are likely to be based around the ranger profession. So you ranger luvas' keep checkin' in on the crib!
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Nov 13, 2005, 01:53 AM // 01:53
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by dont feel no pain
i have a QS build that i always use and that i gave to the guild for team arena faction farming we often get 20+ wins before we lose
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Um, 20+ wins is nothing dude........
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Nov 13, 2005, 01:58 AM // 01:58
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#15
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Also!!!
I would also like suggestions for the next theme in my line up of builds!
stuff like hippie style, or your favorite T.V show!
I love to make things fascinating
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Nov 13, 2005, 08:35 AM // 08:35
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#16
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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Dang...they should fix the bug that prevents Rtw and Fw from stacking...how long has it been like this? Btw...great build..although i prefer spiking lol
Last edited by FeuerFrei; Nov 13, 2005 at 08:39 AM // 08:39..
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Nov 13, 2005, 01:38 PM // 13:38
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#17
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Morganas is right btw, the spike is Dual shot>Quick>Savage.
the idea is dual shot is your butter, then quick and savage combo acts as another dualshot. yes there is a delay after savage, but it doesnt matter because here your just waiting for dual to recharge and you just start it again.
however, i only use that combo in a team. the damage spike you get from it wont kill a target off on your own. but it is an instant death in a team.
otherwise i take out dual and savage and i use quick shot, normal shot, quick shot, normal shot, etc. under tigers fury
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Nov 13, 2005, 06:09 PM // 18:09
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#18
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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okay i have a really noobly stupid question:
how does quick shot help at all?
all it does is make the arrow move faster, it doesn't increase damage or armor penetration or even rate of fire, what is the point of it? i thought it didn't do anything except make arrows harder to dodge?
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Nov 13, 2005, 06:46 PM // 18:46
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#19
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by Eldrig
okay i have a really noobly stupid question:
how does quick shot help at all?
all it does is make the arrow move faster, it doesn't increase damage or armor penetration or even rate of fire, what is the point of it? i thought it didn't do anything except make arrows harder to dodge?
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Quick shot does not make the arrow move faster, it makes you fire the arrow at a faster rate. So if it takes you two seconds to make an attack, quick shot will make you attack in one second.
Quote:
Originally Posted by carnivore
otherwise i take out dual and savage and i use quick shot, normal shot, quick shot, normal shot, etc. under tigers fury
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Why? Are you having energy problems when using dual shot? Dual shot takes the same time as a normal shot, even under tigers fury, so why are you not using it?
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Nov 13, 2005, 06:58 PM // 18:58
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#20
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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Quote:
Originally Posted by Banebow
Quick shot does not make the arrow move faster, it makes you fire the arrow at a faster rate. So if it takes you two seconds to make an attack, quick shot will make you attack in one second.
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the description says "shoots an arrow that moves twice as fast"
foolishly, i believed it.
so... is it the case that read the wind and favorable winds double attack rate?
(no wonder i suck at ranger, i apparently have no clue what my skills do)
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