Nov 13, 2006, 01:20 PM // 13:20
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#41
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Siddious
Very nice skill, but its certain to be hit by Anet's nerfbat....considering how much we mesmers get nerfed.
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I thought that as soon as I saw this skill.
I absolutly love this skill...and I found the perfect setting in which to use it... Venta Cemetery...when attacking the Guard Posts...all the guard posts have a bowman...and with the bowman, a spirit!! Thus I cast Spiritual Pain + Spiritual Pain + Spiritual Pain = OMGPWND!!
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Nov 13, 2006, 01:41 PM // 13:41
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#42
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I posted in another thread that I use Spiritual Pain + Arcane Echo + Assassin's Promise while PVEing.
I honestly didn't want to post that for a while because I too assumed that this skill is just begging to get nerfed.
But if it's going to happen, it'll happen regardless of what's shared here, so use it while we can. I reckon.
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Nov 14, 2006, 12:54 PM // 12:54
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#43
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quite. I saw a post where Gaile Gray was saying "We give you this and all you can say is it will be nerfed"...well, I see her point, but an ele has to expel 25 energy to inflict up to 106 damage* to one foe with lightning hammer. Mesmers get to expel 10 energy to inflict 106 armor ignoring damage* to one foe....and 79 armor ignoring damage to all surrounding foes... aye...it's going to happen.
*with 16 points in Air/Domination
Last edited by Cebe; Nov 14, 2006 at 12:57 PM // 12:57..
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Nov 14, 2006, 02:20 PM // 14:20
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#44
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Lion's Arch Merchant
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Quote:
Originally Posted by Celestial Beaver
Quite. I saw a post where Gaile Gray was saying "We give you this and all you can say is it will be nerfed"...well, I see her point, but an ele has to expel 25 energy to inflict up to 106 damage* to one foe with lightning hammer. Mesmers get to expel 10 energy to inflict 106 armor ignoring damage* to one foe....and 79 armor ignoring damage to all surrounding foes... aye...it's going to happen.
*with 16 points in Air/Domination
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Thats hardly a fair comparsion. Let me help you here. Elementists use 5 erengy to cast flare. Flare does like 45 damage. 1 second cast, zero recharge... We'll say 15 DPS because of armor.
Mesmers have spiritual pain. It costs 10 energy, and recharges in 30 seconds. The point is? Spiritual pain has horrible DPS, even hitting multiple foes. It'd have to hit like 5 foes to match that of flare spam. It has good spiking abilities, thats about it. EDIT : Unless you get lucky and the other team uses spirits. In that sense, spiritual pain probably comes up higher if you can manage to keep hitting spirits.
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Nov 14, 2006, 05:55 PM // 17:55
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#45
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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I tried your build Redfeather, and it's SCARILY good damage.
As with all of the most effective mesmer builds, you have to be on your game to use it to it's maximum potential, but hell, damn fine damage
I specced a 15 domination, 11 fast cast and 10 shadow arts build; is that what you'd run yerself?
One thing: I found Web of Disruption and Shatter Delusions to be pretty much redundant. How do you use them in your build?
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Nov 15, 2006, 07:35 AM // 07:35
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#46
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by Nexus Icon
I tried your build Redfeather, and it's SCARILY good damage.
As with all of the most effective mesmer builds, you have to be on your game to use it to it's maximum potential, but hell, damn fine damage
I specced a 15 domination, 11 fast cast and 10 shadow arts build; is that what you'd run yerself?
One thing: I found Web of Disruption and Shatter Delusions to be pretty much redundant. How do you use them in your build?
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Now this is just for PVE, but here's is what I'm using right now. It changes quite a bit, but the echo+pain+promise are always there.
Domination 12+2+1
Deadly Arts 10
Shadow Arts 8
Sunspear Signet
Shadow Refuge
Web of Disruption
Shatter Delusions
Mark of Pain
Arcane Echo
Spiritual Pain
Assassin's Promise
I cast Arcane Echo before the fight, then hit whatever the called target is with spiritual pain, then interrupt with WOD if I have to, or use spiritual pain again. If WOD is up I use shatter to interrupt a second time if I have to, or use it to finish off a target.
I can use mark of pain to make killing each target less hassle from healing.
Of course use assassin's promise before the target dies to recharge all skills and get back 15 energy. Then you just move to the next target. It's kinda boring!
I know it needs work, because there are times Assassin's promise runs out and the target still hasn't died, and then I'm just a bump on a log until the next target dies.
In a typical trash mob battle, I can cast spiritual pain twice on every target. But towards the end of the fight they are close to dead from the AOE damage from all the previous spiritual pain's I used.
I generally use assassin's promise more often than spiritual pain in the end of a battle in order to get my energy back to full for the next group battle ahead.
Last edited by Redfeather1975; Nov 15, 2006 at 07:42 AM // 07:42..
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Nov 15, 2006, 07:40 AM // 07:40
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#47
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Aaaah, thanks for clarifying WoD/SD for me.
I hadn't grasped the idea that shattering WoD means it ends, therefore causing the second interrupt :E
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