Oct 04, 2006, 02:06 PM // 14:06
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#21
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Canada
Guild: Guards Of The Citadel [GotC]
Profession: E/Rt
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What's Rodgort's Invocation do?
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Oct 04, 2006, 02:26 PM // 14:26
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#22
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Deals Nearby-area damage (one-hit), and burning.
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Oct 04, 2006, 11:40 PM // 23:40
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#23
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Canada
Guild: Guards Of The Citadel [GotC]
Profession: E/Rt
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My new skills list:
1.Fire Attunement
2.Meteor Shower
3.Fire Storm
4.Breath of Fire
5.Rodgort's Invocation
6.Healing Breeze
7.Ressurection Chant
8.Ressurection Signet
Tell me if you think it is an improvement from my previous list.
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Oct 04, 2006, 11:52 PM // 23:52
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#24
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by eloc_jcg
My new skills list:
1.Fire Attunement
2.Meteor Shower
3.Fire Storm
4.Breath of Fire
5.Rodgort's Invocation
6.Healing Breeze
7.Ressurection Chant
8.Ressurection Signet
Tell me if you think it is an improvement from my previous list.
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Fire Storm, Breath of Fire, Resurrection Signet are unneeded, and you need an elite.
Definitely some sort of improvement though.
I'd suggest Glyph of Renewal for the elite, Incendiary Bonds for Fire Storm, Fireball (Why do you NOT have this?) for Breath of Fire, and perhaps Heal Party for the Resurrection Signet. I really prefer Glyph of Sacrifice in the Incendiary Bonds slot though.
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Oct 05, 2006, 02:52 AM // 02:52
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#25
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Canada
Guild: Guards Of The Citadel [GotC]
Profession: E/Rt
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What do glyph of renewal do and it is better right? I do not like fireball all that much but I may give it another try.
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Oct 05, 2006, 03:15 AM // 03:15
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#26
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by eloc_jcg
What do glyph of renewal do and it is better right? I do not like fireball all that much but I may give it another try.
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Glyph of Renewal is an Elite glyph that makes your next spell recharge instantly.
Fireball is one of the only good skills in the Fire line...
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Oct 05, 2006, 04:03 AM // 04:03
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#27
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Canada
Guild: Guards Of The Citadel [GotC]
Profession: E/Rt
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Why? Because of it's quick recharge time?
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Oct 05, 2006, 04:55 AM // 04:55
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#28
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by eloc_jcg
Why? Because of it's quick recharge time?
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Yes, and its comparably favorable damage output, taking in the cost and recharge.
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Oct 05, 2006, 05:41 AM // 05:41
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#29
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Core Guru
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Fireball is good because it is one of the few spells in the fire line that actually has a good energy to damage ratio, it is the one of the most efficient spells in the fire line actually.
Anyway, you still seem fixated on the dot aoes, the days are long gone where you can just play any skill you like as a fire ele and get away with it, not since the aoe ai update where monsters run like headless chickens from dot aoes. These days, it is all about playing the skills that do not cause aggro to scatter, like i have mentioned in my previous post. As such the only skills that are playable and do not cause massive harm to a party by scattering aggro all over them are the non dot aoes, skills like fireball, rodgort's invocation, incendiary bonds, meteor, meteor shower, immolate, basically all the non dot aoes. You usually do not get much damage out of the dot aoes anyway since the monsters start running the instant so much as 2 hits of the dot aoe lands on them and with the small aoe sizes of the dot aoes, you barely get anything for all the energy you spent casting them. Which is why you will notice, pretty much everyone recommends you stay away from the dot aoes. The only exception to the rule is meteor shower, and only because it causes knockdown, if it didn't it will probably be avoided as well.
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Oct 05, 2006, 06:36 AM // 06:36
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#30
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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I like to sometimes echo fireball with channeling, Its very efficient. Then throw in whetever else i need.
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Oct 05, 2006, 08:12 AM // 08:12
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#31
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by trialist
Fireball is good because it is one of the few spells in the fire line that actually has a good energy to damage ratio, it is the one of the most efficient spells in the fire line actually.
Anyway, you still seem fixated on the dot aoes, the days are long gone where you can just play any skill you like as a fire ele and get away with it, not since the aoe ai update where monsters run like headless chickens from dot aoes. These days, it is all about playing the skills that do not cause aggro to scatter, like i have mentioned in my previous post. As such the only skills that are playable and do not cause massive harm to a party by scattering aggro all over them are the non dot aoes, skills like fireball, rodgort's invocation, incendiary bonds, meteor, meteor shower, immolate, basically all the non dot aoes. You usually do not get much damage out of the dot aoes anyway since the monsters start running the instant so much as 2 hits of the dot aoe lands on them and with the small aoe sizes of the dot aoes, you barely get anything for all the energy you spent casting them. Which is why you will notice, pretty much everyone recommends you stay away from the dot aoes. The only exception to the rule is meteor shower, and only because it causes knockdown, if it didn't it will probably be avoided as well.
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And even then Meteor Shower is IMO the weakest link in Fire builds, even though most nukers swear by it. I really prefer playing a Flashbot any day.
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Oct 05, 2006, 08:12 AM // 08:12
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#32
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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fireball and immolate are the kings of efficiency in the fire line.
which is pretty effin sad, when you think about it.
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Oct 05, 2006, 08:57 AM // 08:57
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#33
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Thom Bangalter
fireball and immolate are the kings of efficiency in the fire line.
which is pretty effin sad, when you think about it.
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Agreed. Immolate needs to be buffed, IMO, though, and the NF stuff looks promising.
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Oct 05, 2006, 10:43 AM // 10:43
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#34
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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If Immolate got buffed it would be insane in pvp.
But actually, that would be a good thing.
The fact that it comes in at a low amount of damage, followed by burning, is really good. Once you factor in it's recharge is arguably the best non-elite fire spell going in the game.
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Oct 05, 2006, 11:13 AM // 11:13
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#35
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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You'd have a hard time convincing me it's better than Fireball. A really, really, really hard time.
But your depth chart of Fire skill power is something like:
Fireball
Rodgort's Invocation
Immolate
Flare
Meteor Shower
...yeah
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 05, 2006, 03:06 PM // 15:06
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#36
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Ensign
You'd have a hard time convincing me it's better than Fireball. A really, really, really hard time.
But your depth chart of Fire skill power is something like:
Fireball
Rodgort's Invocation
Immolate
Flare
Meteor Shower
...yeah
Peace,
-CxE
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It's pretty sad, once you think about it. Flare is actually on the list.
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Oct 06, 2006, 10:26 PM // 22:26
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#37
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Canada
Guild: Guards Of The Citadel [GotC]
Profession: E/Rt
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I stopped using Flare after Pre-Searing...& I don't inteand to go back to it.
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Oct 07, 2006, 03:06 AM // 03:06
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#38
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I was meaning Ensign's list.
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Oct 09, 2006, 04:31 PM // 16:31
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#39
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Canada
Guild: Guards Of The Citadel [GotC]
Profession: E/Rt
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Well I changed around my skills for PVP and I still don't like em that much.
~New Skills List~
1.Elemental Attunement (Elite)
2.Meteor Shower
3.Fire Storm
4.Teinai's Heat
5.Breath of Fire
6.Rodgort's Invication
7.Healing Breeze
8.Ressurection Chant
~Name of Build~
AoE Redmage
Last edited by eloc_jcg; Oct 09, 2006 at 10:11 PM // 22:11..
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Oct 09, 2006, 10:29 PM // 22:29
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#40
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Firestorm? LOL!!
Conjure Flame? LOL 2x!!
Rebirth? LOL'd s'more!!
Honestly, dude... Out of the hundreds of elementalist builds out there, it takes 5 minutes or less to look at the builds collection at the top of this thread to discover a few taboos.
Firestorm is quite possibly one of the most useless skills out there now that duration AoE makes monsters run. Duration AoE is now only good for protecting the casters/ranged fighters from enemy melee in PvE. A 10 duration one is now a waste, so if you ARE taking duration AoE for this purpose it should be a 5 second AoE like Breath of Fire... or similar. That ONE 5 second Aoe and Meteor Shower should be your ONLY duration AoE on the bar.
Conjure Flame? You are nuker. This means you dont rely on weapon dmg. Even with Conjure Flame, your wand dmg is negligable at best. Waste of a slot in both PvE and PvP on a nuker.
Rebirth? As was said already, this is a bad bad idea for a nuker. The nuker works with a HIGH resevoir of energy for 2 reasons: expensive spells, and the ability to dish out dmg for a longer duration then many. Rebirth has just eliminated your very purpose and effectiveness as a nuker. In a normal PvE group, any other hard rez or rez sig is just fine...
Double Dragon is also not too great of an elite. Several other skills do mebe 20 less dmg without being an elite. Try another elite. Elemental Attunement maybe, since you have NO energy management.
Heal Area, not bad, but not great. With such a low amount in Healing its really not worth it, since you also risk healing enemy melee targets...
Honestly, your build is very counterproductive. You have 4 duration AoE spells. You are gonna be making the warriors run ALL over the place to hit the enemies and risk ruining good aggros when they are well maintained/controlled by the front line. I suggest you read up a bit more in this forum for ideas. Eliminate ALL skills from your bar except Meteor Shower, and the Rez Signet. And start from scratch.
Heres a descent framework:
Attack Spell (Non-duration AoE)
Attack Spell (Non-duration AoE)
Attack Spell (Non-duration AoE)
Attack Spell
Attack Spell >OR< Energy Management/Utility
Energy Management (From primary OR secondary class)
Safety Spell (i.e. SHORT duration AoE, utility spell, healing, self healing)
Rez (either Rez sig or hard Rez, NOT REBIRTH)
Hope this all helps, i am honestly not trying to flame, just help you be more effective for your team as an effective and lasting nuker.
cheers!
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