Nov 02, 2006, 04:36 PM // 16:36
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#1
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Academy Page
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Good secondary for warrior (maybe even best for tankers that is)
Dervish. High armor class, strongest weapon that inherits the ability of critcals. HEaling techs.
possible skills to take advantage of build
-wild blow-garantees critcal
-frenzy-wats more fun then hitting someone freakin fast with a high damage wep with chance to land critcals? against a armor class of 100 ur doing around 50 thats not even with mods. did i mention u have armor penetration? nope i didnt
-vital boon-easy heal with the use of twin moon sweep.
need i go on?
Last edited by pham917; Nov 07, 2006 at 03:07 AM // 03:07..
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Nov 03, 2006, 06:52 AM // 06:52
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#2
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Academy Page
Join Date: Nov 2006
Location: S'pore
Guild: POEA
Profession: D/
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hi there i will be getting nightfall this evening and i'm interested to start a warr character. I've heard alot about warr/monk combi. Is it stillth ideal combi in nightfall with 2 new professions?
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Nov 03, 2006, 08:26 AM // 08:26
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#3
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Lion's Arch Merchant
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Dervish skills are far too energy dependent for warriors to handle. Most secondary profession skills that are used are unattributed and relatively cheap to execute.
You don't gain the the armor bonus or any other bonus from your secondary class. All you gain are skills. Nothign else.
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Nov 03, 2006, 08:51 AM // 08:51
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#4
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Academy Page
Join Date: Nov 2006
Location: S'pore
Guild: POEA
Profession: D/
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Sounds liek w/mo still favours out there?
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Nov 03, 2006, 01:32 PM // 13:32
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#5
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Quote:
Originally Posted by ez90ing
Sounds liek w/mo still favours out there?
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W/Mo is a good choice if you're starting a PvE warrior for the first time. You don't really need the monk skills except Rebirth and maybe Mend Ailment or Purge Conditions.
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Nov 03, 2006, 02:59 PM // 14:59
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#6
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Academy Page
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Quote:
Originally Posted by skillsbas8
Dervish skills are far too energy dependent for warriors to handle. Most secondary profession skills that are used are unattributed and relatively cheap to execute.
You don't gain the the armor bonus or any other bonus from your secondary class. All you gain are skills. Nothign else.
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um *cough* energy leech scythe plus frenzy. and dude u benifit using warrior armor over crappy low armor of a dervish, bc ur primary class is WARRIOR PLUS ur using strength moves such as wild blow or power strike. they cost five energy. plus ur leeching with scythe. no excuse the only dervish skills u would most likely use for this build is earth which only require lvl 3 to be geting back 100 health. the main idea of this was to compliment the damage output of a warrior. Using the highest damage wep guild wars has to offer which is the scythe. While still mainting high armor class and dealing more damage due to the fact it is a high damage wep and u have armor penetration with a chance to inflict critcals more often.
Last edited by pham917; Nov 03, 2006 at 03:24 PM // 15:24..
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Nov 03, 2006, 03:04 PM // 15:04
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#7
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Academy Page
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hi there i will be getting nightfall this evening and i'm interested to start a warr character. I've heard alot about warr/monk combi. Is it stillth ideal combi in nightfall with 2 new professions?
it really depends wat are u aiming for? farming or owning ppl?most warrior monks that farm ususally go for the axe build due to the fact they leech life hitting groups of monsters. basicaly spamming heal spells etc. Now going for the pvp way, take advantage of skills to increase ur damage output or dps. Strength of honor. around lvl 6 it gives u +5 to damage. That addson to min and max. say ur sword does 15-22 now it does 20-27 as long as u maintain the enchantment. Judge insight also compliments on armor penetration due to the fact it adds 20 percent more. Speed+damage will help u excel in combat.
Last edited by pham917; Nov 03, 2006 at 03:07 PM // 15:07..
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Nov 04, 2006, 01:14 AM // 01:14
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#8
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Pre-Searing Cadet
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I would say necro is the best choice. Plague Touch is a very good thing. Think about that: A Ranger "throws dirt" into your face. After that, you "throw" it back . Grenths balance could also be good.
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Nov 04, 2006, 04:20 AM // 04:20
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#9
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Academy Page
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Quote:
Originally Posted by Doomsheep
I would say necro is the best choice. Plague Touch is a very good thing. Think about that: A Ranger "throws dirt" into your face. After that, you "throw" it back . Grenths balance could also be good.
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Hmms i c u have a knack for conditons. Thats good of course, but with the new hero system u can have 3 monks on u purging those ailments.. Hero system gives a great challenge. ^ ^
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Nov 04, 2006, 06:12 AM // 06:12
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#10
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Wilds Pathfinder
Join Date: Oct 2006
Location: South Africa
Profession: N/
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For a start I would suggest going with monk as secondary for a warrior. While not the best combination, it certainly allows you to stay alive longer. As soon as you get to a profession trader, change to the others and try them all out to see what works best for you.
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Nov 04, 2006, 06:17 AM // 06:17
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#11
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Academy Page
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Quote:
Originally Posted by random.name
For a start I would suggest going with monk as secondary for a warrior. While not the best combination, it certainly allows you to stay alive longer. As soon as you get to a profession trader, change to the others and try them all out to see what works best for you.
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vital boon+twin moon sweep... sides if ur pvp'n a good smart team would have healers and all u do is kill.
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Nov 04, 2006, 06:35 AM // 06:35
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#12
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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If you are questioning what secondary a warrior should have, it will depend on what you ultimately intend to do with him/her.
W/Ns are good for self removal of ailments like blindness,poison,cripple,etc.
W/Es are the golden boys of the PvP world, with the use of Shock and Gale, not to mention the classic Hammer/Earth builds of previous times.
W/Mos are the survivalists of PvE, taking a licking and giving back while self healing, and in some good cases, being able to play secondary healer to help the monks.
W/Rs have never been my favorite, since they can't beat the other classes in the sense of usefulness, but that's my opinion.
Warriors don't always depend on their secondary,but use it to compliment their formidable damage dealing powers. If you are looking to make a good warrior, just remember that.
Warriors make the most of their secondary, not the other way around.
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Nov 04, 2006, 06:37 AM // 06:37
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#13
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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i'd say anything that offers a benefit w/o having to dump att points into it would be good, such as w/mo or w/n for condition removal (mend ailment/plague touch), or w/mo for a reusable res. very occasionally i go w/me and take mantra of xxx just so i can be "in a stance" for a long time at low inspiration, and also it does add dmg reduction against whatever the mantra happens to protect from, and some energy is always nice.
i've always found it is most effective to use warrior attributes for dealing damage and healing, and that secondaries are really only secondary to the warrior skills/attributes.
Last edited by blakecraw; Nov 04, 2006 at 06:40 AM // 06:40..
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Nov 04, 2006, 11:39 AM // 11:39
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#14
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Academy Page
Join Date: Oct 2006
Guild: [CnIm]
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while using a scythe is handy with its 9-41 damage dealing sounds ideal for a warrior, most dervish skills are energy intensive, and warriors dont have the energy to spare. I usually play W/Mo or W/N (plauge touch +grenths balance ftw), and use a sword most of the time. however, if you use an axe, you deal 6-26 damage and you can use a shield. i prefer the sword for riposte and deadly riposte, but the axe damage dealing combined with the increased AL the shield provides IMO far outweighs the damage potential of the scythe. while the W/D might become popular in PvP, i dont think it will bean effective PvE'er due to energy management problems as well as the fact that most of the warriors attributes will remain unused if using a scythe (probably only tactics, maybe strength will be used). IMO, W/D could be an interesting build, but probably not the best one for PvE.
also keep in mind that the dervish is able to use its attack skills and keep its energy up partiallly because its primary attribute gives health and energy for ending enchantments. warriors dont have that luxury and would therefore be completely dependent on hitting foes for energy regen, which, with the current A.I. is improbable that a W/D would be a successful build. also the dervish uses a lot of enchants so incorporating it into a warrior build would only increase the warriors susceptability to skills like rend/shatter/desecrate enchantments. Id go for W/Mo to start out with, then move to W/N or W/E, although im not much of a fan of the latter.
Last edited by The Prince; Nov 04, 2006 at 11:46 AM // 11:46..
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Nov 04, 2006, 09:41 PM // 21:41
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#15
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Academy Page
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Quote:
Originally Posted by The Prince
while using a scythe is handy with its 9-41 damage dealing sounds ideal for a warrior, most dervish skills are energy intensive, and warriors dont have the energy to spare. I usually play W/Mo or W/N (plauge touch +grenths balance ftw), and use a sword most of the time. however, if you use an axe, you deal 6-26 damage and you can use a shield. i prefer the sword for riposte and deadly riposte, but the axe damage dealing combined with the increased AL the shield provides IMO far outweighs the damage potential of the scythe. while the W/D might become popular in PvP, i dont think it will bean effective PvE'er due to energy management problems as well as the fact that most of the warriors attributes will remain unused if using a scythe (probably only tactics, maybe strength will be used). IMO, W/D could be an interesting build, but probably not the best one for PvE.
also keep in mind that the dervish is able to use its attack skills and keep its energy up partiallly because its primary attribute gives health and energy for ending enchantments. warriors dont have that luxury and would therefore be completely dependent on hitting foes for energy regen, which, with the current A.I. is improbable that a W/D would be a successful build. also the dervish uses a lot of enchants so incorporating it into a warrior build would only increase the warriors susceptability to skills like rend/shatter/desecrate enchantments. Id go for W/Mo to start out with, then move to W/N or W/E, although im not much of a fan of the latter.
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ur a warrior that can leech energy. and u still regen energy +2 ,Ur relying on strength moves. not all dervish skills, the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy and they cant leech any energy at all. then they sure as heck can cast vital boon. did i mention u leech? and no, scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. besidse in the long run u dont even have to use energy unless required, remeber warriors also have adredline skills.... *cough* bonetties defense *cough* 5 energy back for blocking *cough* A reglar swing of a scythe without skill enhancement has the chance of landing more damage then one using a skill to enhance the damage of a sword axe or hmmer. and no moron wont take adavantage of the new hero system that nightfall has to offer. so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u. U HIT MULTIPLE PPL WITH A SCYTHE. Guild wars is about team effort. Plus the awesome PVP. i abhor ppl that think guildwars is a one man team... GUILD=TEAM
this is wat it is -max out scythe, max out strength, put rest in earth. Enjoy high damage wep, high armor, and healing skills/ heros. i garentee u it is a good effective build. so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G
Last edited by pham917; Nov 05, 2006 at 06:18 AM // 06:18..
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Nov 04, 2006, 10:00 PM // 22:00
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#16
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Academy Page
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[QUOTE=The Prince]most warriors attributes will remain unused if using a scythe (probably only tactics, maybe strength will be used). QUOTE]
wat is the point of putting pts in hammer sword and axe mastery? of course a lot of it will be unused.... common sense. i didnt mean that in a offensive way tho. ^ ^; and u need strength for skills and armor penetration... that was the whole pt. damage output
Last edited by pham917; Nov 04, 2006 at 11:27 PM // 23:27..
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Nov 05, 2006, 01:17 AM // 01:17
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#17
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: DOI
Profession: W/Mo
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Quote:
Originally Posted by pham917
ur a warrior that can leech energy. and u still regen energy +2 ,Ur relying on strength moves. not all dervish skills the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy and they cant leech any energy then they sure as heck and cast vital boon. did i mention u leech? and no, scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. besidse in the long run u dont even have to use energy unless required remeber warriors also have adredline skills.... A reglar swing of a scythe without skill enhancement has the chance of landing more damage then one using a skill to enhance the damage of a sword axe or hmmer. and no moron wont take adavantage of the new hero system that nightfall has to offer. so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u. U HIT MULTIPLE PPL WITH A SCYTHE. Guild wars is about team effort. Plus the awesome PVP. i abhor ppl that think guildwars is a one man team... GUILD=TEAM
this is wat it is -max out scythe, max out strength, put rest in earth. Enjoy high damage wep, high armor, and healing skills/ heros. i garentee u it is a good effective build. so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G
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I agree, and if you use flail to increase attack speed you can gain most of your energy back with a zealous scythe add a defence mod and "Watch Your Self" and or dolyak signet to increase the armor lost from the sheild and you have nice damage reduction, e-managment and self healing. If you have problems with mobs running away you could add Aura of Thorns to cripple and bleed them and you'll probably wanna bring sprint to counter being slowed by sig and flail.
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Nov 05, 2006, 04:57 AM // 04:57
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#18
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Academy Page
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Quote:
Originally Posted by Auzi
I agree, and if you use flail to increase attack speed you can gain most of your energy back with a zealous scythe add a defence mod and "Watch Your Self" and or dolyak signet to increase the armor lost from the sheild and you have nice damage reduction, e-managment and self healing. If you have problems with mobs running away you could add Aura of Thorns to cripple and bleed them and you'll probably wanna bring sprint to counter being slowed by sig and flail.
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thats a really good idea.... hmmmmmm also since adredline skills dont require energy u can use bonettis defense which blocks and gives u 5 energy back which is awesome for those WHO JUST HAVE TO HAVE energy. :P
Last edited by pham917; Nov 05, 2006 at 06:13 AM // 06:13..
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Nov 05, 2006, 06:46 AM // 06:46
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#19
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Forge Runner
Join Date: Apr 2006
Location: Western Australia.
Guild: Crystal Mountain [CM]
Profession: W/
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Depends on what your going for.
If your pve'ing and your new, go for W/Mo.
Easy to play, and best class for beginners.
For my personal preference in pvp i prefer, #1 W/E, #2 W/N, #3 W/A etc etc
In pve i like W/R but W/Mo is also liked by alot of players due to the fact alot of farming builds use w/mo (such as trolls outside droks)
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Nov 06, 2006, 02:11 PM // 14:11
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#20
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Lion's Arch Merchant
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Quote:
Originally Posted by pham917
ur a warrior that can leech energy. and u still regen energy +2 ,Ur relying on strength moves. not all dervish skills, the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy and they cant leech any energy at all. then they sure as heck can cast vital boon. did i mention u leech? and no, scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. besidse in the long run u dont even have to use energy unless required, remeber warriors also have adredline skills.... *cough* bonetties defense *cough* 5 energy back for blocking *cough* A reglar swing of a scythe without skill enhancement has the chance of landing more damage then one using a skill to enhance the damage of a sword axe or hmmer. and no moron wont take adavantage of the new hero system that nightfall has to offer. so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u. U HIT MULTIPLE PPL WITH A SCYTHE. Guild wars is about team effort. Plus the awesome PVP. i abhor ppl that think guildwars is a one man team... GUILD=TEAM
this is wat it is -max out scythe, max out strength, put rest in earth. Enjoy high damage wep, high armor, and healing skills/ heros. i garentee u it is a good effective build. so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G
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No offence, but this is sort of dumb. I'm not talking about your writing style, which is weird and hard to read. What you say is just mostly wrong.
"did i mention u leech? " Are you talking about getting Zealeous mod on your weapon? Sure. That will help a little bit with your energy management in PvE. In PvP where you often hit just 1 target at a time, this does nothing.
"Ur relying on strength moves" Which ones in particular, and what for?
"the only dervish skills u use is earth category which only takes 5 energy. if warriors can cast healing breeze and spam it which costs 10 energy " What warrior spams this?
"scythe ultimatly in the long run deals more damge due to higher damage ratio 9-41 vs 6-26 i think ppl noe numbers.. and the fact it inherits the abiltiy to inflict critcals makes it that more devasting. " An axe does 6-28. At skill lvl 16 it does up to 36. "ppl noe numbers". You can go up to 16 in Axe mastery, But only lvl 12 in Scyth as a warrior. Meaning that you get criticals much more likely than with Scythe. Axe attacks every 1.3 seconds, while Scythe is 1.85 I believe. If you run these numbers, you will probably find that and Axe raw damage beats the crap out of Scythe (for a warrior). But even a Dragon Slash sword warrior would beat out a W/D Scythe warrior, as then the warrior can get into near constant +40 damage attacks that cost 0 energy.
"remeber warriors also have adredline skills.... *cough* bonetties defense " In PvE Bonetties is pretty good. But you can't use any skills while using it. In PvP, it is near useless.
"so healing isnt a problem here, especially if ur hero or teamate hypothetically casts vigorus spirit on u." Ever try cyclone axe and tripple chop? Anyway, there are many ways to heal. I like that new Lion's comfort thing.
"so be a little more effervescent about new ideas and opinions not rely on old school things. change is good. G" I agree. But I don't see how this Scythe warrior is going to be nearly as good as more standard builds. Besides...Swords and Axes look better the Scythes anyway.
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