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Old Oct 27, 2006, 03:01 AM // 03:01   #1
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The avicara spell casters chase relentlessly over vast amounts of space and are almost impossibe to shake. Let me rephrase that, they ARE impossible to shake. And if you try to attack them they just retreat. I've noticed tho that if you hit them with a bow they wont go retreat but they have a monk with them (evertime i've tried anyway) and its hard to kill him cause he uses soj. A ranger might be able to still solo em but thats only if your lucky and they dont have a mes with them, cause if it they do then its game over (ineptitude). The only time I've had only 2 after me (a monk and a necro) was when a guildie died to hold off the others chasing, at which point i was able to ignore them but it was a crappy spawn and i died, bringing another monk and a mes along for the ride when i ran back to the cave. If anyone else is experiencing anything different or has a way to maybe kill the avicara, please post.
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Old Oct 27, 2006, 03:14 AM // 03:14   #2
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Translation : IDS solo farming no more?
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Old Oct 27, 2006, 04:10 AM // 04:10   #3
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Same problem with skales on a totem run, and you can kill them except there's about 20...!

Then the stupid pods won't quit running and you have to trap them before you can hit them... hopefully they'll change this cause it's getting dumb.
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Old Oct 27, 2006, 05:19 AM // 05:19   #4
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if they do not stop chasing you, it means they're trying to cast something.
just let em cast, and run.
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Old Oct 27, 2006, 05:39 AM // 05:39   #5
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What he said, they are usually trying to cast Deathly Swarm. Stop. Let them cast it, then run. Works for me..
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Old Oct 27, 2006, 05:19 PM // 17:19   #6
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well it WORKED for me too but not anymore. They cast their swarm 4+ times and still follow you while you sprint away. I guess Anet will fix this one day because it's just stupid AI doing the wrong thing.
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Old Oct 27, 2006, 05:38 PM // 17:38   #7
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yea it used to be be that they were trying to cast something but the monk also follows with the other casters so its not that. i really do hope that anet fixes this cause its jsut getting ridiculous.
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Old Oct 27, 2006, 05:52 PM // 17:52   #8
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They should never catch up to you since you have sprint and charge.
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Old Oct 27, 2006, 06:00 PM // 18:00   #9
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they will keep following even when you run out of aggro range.
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Old Oct 27, 2006, 09:05 PM // 21:05   #10
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yea, sprint + charge doesnt work...
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Old Oct 28, 2006, 03:27 AM // 03:27   #11
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Quote:
Originally Posted by Turbobusa
if they do not stop chasing you, it means they're trying to cast something.
just let em cast, and run.
or fight them when they are away from there mob
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Old Oct 28, 2006, 05:34 AM // 05:34   #12
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you can't fight them with a sword/axe equipped. they'll run away as soon as you run towards them. then run back to you and cast non-stop as soon as you try to run away. like flies they are.

I went to the imp cave with two henches, a monk and a necro, when i pulled the casters away from the rest of the mob, i just let my henches kill them while they casted away on me. i just stood there until they died.

later i took a ele friend with me to kill the casters while i solo'd anything else that we couldn't run away from.

it's only the casters that you can't shake. the avicara warriors and archers will stop chasing you once you get out of aggro range.
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Old Oct 28, 2006, 09:52 AM // 09:52   #13
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There are two avicara that chase you. Directly after the giants and the resurect shrine there is a group with the boss. Two avicara from this group will chase you to no end , and just try and kill them :P
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Old Oct 28, 2006, 09:01 PM // 21:01   #14
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Quote:
Originally Posted by Anarion Silverhand
What he said, they are usually trying to cast Deathly Swarm. Stop. Let them cast it, then run. Works for me..
erm, no ... today i was once again continuing my explorer title on my mes ... i ALWAYS had 2 or more of a creep group cast me across the whole map, and really the whole .. even when i stood still and let them cast their stuff, they didnt care and kept chasing me ....
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Old Oct 29, 2006, 04:37 AM // 04:37   #15
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they really should un-"fix" this...it's getting annoying. Just repeal the recent anti-farming/pro-dervish nerf and let us use dot aoe again freely lol.
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Old Oct 29, 2006, 12:30 PM // 12:30   #16
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I had the same problem with Skeleton Bonds during an FoW Forest trip. Accidently agroed there group... ran off, Skeleton Bonds chased me. I stopped, there group charged. I ran off to the forest well out of the groups range... the 2 Skeleton Bonds just ran back and forth for the majority of the farming trip behind me.
If i turned to try and kill them they'd run off... then come back again a minute or 2 later!
I eventually just gave up and cleared the forest... but the Bonds never attacked me once, just ran back and forth, extremely annoying.

What exactly could they of been trying to cast on me? Life Bond?
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Old Oct 29, 2006, 11:06 PM // 23:06   #17
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Default IDS --- Still Possible --- Not Solo

Did some IDS runs with two other warrs..usual warr IDS build...did the usual running. Avi's followed of course..sometimes we made it to the chute by the giants..sometimes we didnt. Worked off dp with the giants and pushed on. Unfortunately, what has to happen is someone has to be a scarifice..We ran thru with 2 avi following made the turn towards the cave and one of us got mobbed keeping the avi's with him. Two of us made the cave and cleared. No IDS. Another run same way but when one guy got mobbed 2 avi left him and followed us in the cave. I just stood in mouth and avi stayed with me. I actually cornered one where he couldn't run away and started hitting him. Once he through ineptitude on me I was dead by next swing. My partner ran in cave and cleared until he died. Again no IDS. So it is still possible. Forget Solo though.
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Old Nov 01, 2006, 10:32 PM // 22:32   #18
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it is extremely hard to shake it off. but there is a way.
personally. i use 55 monk to farm ids, so DP never really affects me much. what i do is i run all the way to the entrance to the ice imp cave, aggroing even the usual avicaras that subside there. now i have 4 of them chasing me (2 from the original boss area, and usually 2 more from near the cave) sometimes having as much as 3 guiles on at me at once. they obviously strip my HB, holy viel and PS, so all i do is recast PS, then run down the hill. the chasing aviacaras will follow, run as deep as u can until you die. hopefully, with sprint and rush. you can make it pass the dwarvern collector there and even across the bridge. if so. the 4 chasing avicaras will not come back and instead be "stuck" there. after i rez, i go back to the entrance of the cave. but without the chasers, u can sprint/rush pass even those other avicaras who are relatively close to the imp.
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Old Nov 02, 2006, 06:20 AM // 06:20   #19
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Quote:
they really should un-"fix" this...it's getting annoying. Just repeal the recent anti-farming/pro-dervish nerf and let us use dot aoe again freely lol.
Dream on.
The new nerf actually improves the economy because now stuff actually worth more than crap and you stop hearing people go "OMG ANOTHER CRAPPY GREEN!"
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Old Nov 02, 2006, 07:22 AM // 07:22   #20
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Quote:
Originally Posted by AuraofMana
The new nerf actually improves the economy because now stuff actually worth more than crap and you stop hearing people go "OMG ANOTHER CRAPPY GREEN!"
Umm, so why did the price of pretty much everything, from ectos to rago's staff, go down in price?
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