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Old Nov 05, 2006, 07:28 AM // 07:28   #1
Ascalonian Squire
 
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Join Date: Jul 2006
Guild: Slayers Players
Profession: A/N
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Default I'm not sure if this working well or not

I've been trying to test new ideas because I'm bored of doing my Earth/Mysticism setup. I came up with this one that seems to be working but then not working other times and I can't figure out what's wrong.

Scythe 16 (12+3+1)
Mysticism 15 (12+3)

Enchant mod on scythe

Avatar of Lyssa: For 75 seconds you have +10 maximum energy and your attacks deal +50 damage to foes activating skills
Twin Moon Sweep: Lose one enchantment. If you lose an enchant this way strike twice and gain 52 health.
Mystic Vigor: For 20 seconds every time you hit with an attack gain 7 health for each enchant on you. (maximum 25)
Heart of Fury: For 20 seconds you attack 33% faster. When this enchant ends all nearby foes are set on fire for 3 seconds.
Zealous Renewal: All adjacent foes take 60 holy damage. For 20 seconds this enchant does nothing. When it ends gain 1 energy for each successful hit while under it.
Heart of Holy Flame: All adjacent foes take 60 holy damage. For 30 seconds your attacks deal holy damage. When this ends, all adjacent foes are set on fire for 4 seconds.
(Optional)
(Optional)

The idea here is that by utilizing Heart of Fury with Avatar of Lyssa you should be hitting them almost all the time while they're activating skills. Twin Moon Sweep is saved for when you know it'll hit and cause a spike (100 that cant be ignored) in damage and setting them on fire since Heart of Holy Flame should be the last enchant you threw up.

For the optionals I used /N and put in Plague Touch and Res Sig since I was just testing it in RA. Now this is where I ask the question. What would be some good optionals to bring? And is there something you can see that could use switching around? I thought of maybe using /W and putting in Flurry or Frenzy since the build revolves around getting off hits fast, but I'm not sure.
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