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Old Nov 11, 2006, 02:11 PM // 14:11   #1
Academy Page
 
Join Date: Jun 2006
Location: derby, england
Guild: all you need is [bud] {{{looking for new members
Profession: Mo/
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Wink a 55hp build O.o

ok, u might of herd all the 55hp monk builds for farming the underworld on your own, many people have incorperated their own skills in to the skill bar but they never seem to work when you try them, any one else noticed this?

i thought of this build as i was scrolling through my skill bar, it is based round the normal 55hp build and used for the uw and it does work! another good thing about this build is that it is compleatly core based skills(i think not worked it out yet)

the basic build- mo/me

protective spirit(ps) - keepin you alive
healing breeze(hb) - for healing ya self
sheild of judgment(SoJ) - for hurting your enermy
sympathetic visage or anchesters vigage(fractions and prophcies skill, for enermy energy degen for grasp and smites and aartxe, this skil will help u know end in the uw!)
essence bond - energy regen on hits
balthazars spirit - same as essence bond
mending - for the health regen
leech signet(ls) - for interupting dying nightmares(this skill is needed big time!)
not to sure on the attributes cause i dont have gw installed on this pc, but some thig alnong these lines, if they wrong then reply telling me
attributes - protection 13(wid sup rures on all
- healing 13 (should have +4 mending and +8 hb
- smiting 15 ( sup rund and zealots hat smiting)
- illusion all remaining points(for sv/av if u use it)

armor - i use all lions arch tatto cause it is cheap wid a zealots(smiting) hat for extra smiting

runes - all sup runs will need smiting protection healing and devind favour and a nother(devind is for incase u want to go duel with a ss then u can use it for spell breaker)

weapons - i use a wroths holy rod(they is to type of his rod, a 20/20 and a 20 and +5 energy, this is even better the the totem axe btw) and the -50 cestra(cities of ascelong quest) the rod of for extra holy damage for wanding down the dying nightmares, many 55hp monks like to use a totem axe, they are useful for the +5 energy but i find it can e time comsuming to run up to a dying nightmare because of rend enchantments(even tho u may of interupted him he still will have about a 2 second delay on casting it befor he can use it again so if u do favour the axe, take a wand to kill the dyning nightmares!

the method

start by using al your enchants. you will need to cast manding first, then wait for your energy to full again, because we have no br or blessed signet for regen you have to be patient. cast balthazars spirit and wait for regen and then essence bond u should be at lease ten energy low of your max(obvisuly) so u will have anoth energy to cast ps and hb on your self, aggro the first group of aatxe to the left(my way, you can go other way if you prefer that way) keep a look out for dying nightmares popping up, they is usally one either just right of the groupe or around the back of the groupe cast leech signet on him and wand him to death, recast hb and ps if needed and then cast sv/av, u will need to wait a lil while after casting hv because this skill is a easy target for interpups for aatxe( with the new updates u can count the amont of savage slashes the the amount of aatxes so u know if u will get interupted) if you hyave sucsessfully cast sv/av then cast SoJ (this is your main damage dealer and why u need to have sv/av on your self so u dont get interupted, carry on once SoJ has run out then wait till it has about 10 second of regen to go and then cast sv/av this will make sure u have the best chance of not getting interupted on aatxes, try and keep your enrgy high because u have no mean of energy regen so go easy on the last ounce of health on the aatxe.(make sure u maintain ps and sb all the time or u will die! btw :P) once u have finished of the first groupe of aatxes then continue along the up path left to near the second groupe, keep an eye out for your good friends, the dying nightmares, wand them to aggro them, they isn't usally and nightmares round here but u never know, this is thw uw repeat the method on this groupe(if u have no energy from the last groupe of aatxe then run streipg in to the next groupe so they can regen your energy but carful that ps doesnt run out. make sure u prioratise your skills manitnence by keeping on pc if hb and ps start flashing then cast ps first u got mending to keep u a lil it alive after u have aggroed the second groupe then try and cast av/sv befor they reach you incase of interupts wait till u have atleast 25 energy cause of 15 energy for SoJ and ps, keep up the method slaying the aatxes and keep the old eye out for dying nightmares, once u have killed all these they shuld be two groupes left , he onse on on the stairs and the one near the lower stair case walk forwads to try and aggro any hiding nightmares in between the two groupes, they usally is one if not the aggro the bottom groupe and the ones up on the stairs, stand about half way up the stairs and make sure u have cast sv/av on yourself make sure all your enchats or on and wait till sv/av is well used ab out 10 econds in to it then cast SoJ with 4 aarxe this will give u good energy regen because SoJ and its knock down will affect the amont of energy u will be getting, make sure u dont go spamming hb and ps only use when u have to keep ps till u think it might be flashing and hb isn't ubder needed because of the knock down and the aatxe, thats if u dont get bleeding or deepwound, then u will deffernetly need to be useing hb but keep your eye out for the energy levels.
once sOj has ran out cast sv/av and wait for around 10 seconds then cast SoJ(to avoid all interputs again) keep doing this and keep using ps and sb when needed. once u have finished of these u will need to adventure down the stairs and around to the right when one aatxe will be patrolling, keep an eye out for a dyning nightmare at the bottom of the stairs, u shouldnt need to cast hb at this stage but cast sv/av and wait for some energy regen of the single aatxe so when u cast leech u won't get interupted then go and cast just ps because u will only be facing 2 aatxe, run up the stairs and at the top of the second stair step they is usally a dying nightmare interupt him wid leech signet what u shouldnt get interupted, aggor the other one around the conrner, dont be adventurist and run all the way round the corner because they some times in another dyingnightmare there :S use the method of SoJ and sv/av on them the aatxe and they should drop like flies :P. if u have low energy of this fight ecause of only 2 aatxe attacking you, or any fight just leave your char standing there or move to a safe place and leave your 1 ping energy regen till u get full again. good tip!

after these us should proceed down the to where u first entered the uw and get the quest of the 'lost soul' this will make 3 groupes of graps appear, u should cast ps hb and sv/av on your self this will leave u with quiet minimin energy so it will be best to aggor 1 or 2 groups fast for fast energy regen, when they start attacking u, they will use flail what means they will be attacking 33% faster what means good energy regen cast hv and ps on your self(hopefully sv/av is still on your self) then cast SoJ, this sould be cast when sv/av is just running out then u will have lots of time to have sv/av the regen(bout 10 seconds) and becasue the grasps are being knocki down then u can cast sv/av with out much problem(if u can get a wand or sword/axe with a daze regen bring it!!!! this has saved me so many times) when u have cast sv/av when it starts flashing next time round SoJ will have regened and ready to cast(the sv/av will stop them using a skill called skull crack that if it interputs u will put daze on u and will mean all your skills will take ages to cast and get intupted so easy, this will be the end of u trust me! if SoJ has run out and they still have some health left cast sv/av on your self again and begin to wand em to death if u have a wroths holy rod(smiting rod then u should be hitting around 15 and this will own them grasps :P once u have finished of these 1 or 2 groupes the go aggro the other one and kill them all of on this same way, once u have killed all the grasps then walk around to the right of them stairs where the last groupe was hovering around, walk down that lil corridor like thing where a wall was a aggro the 2 long aatxe make sure u have killed any dying nightmars then carry on to aggro the grasp, make sure u have sv/av and hb and ps on your self and continue with the same old method of SoJ and sv/av to the left of where the 'corridor'\opens up they may be a dyning nightmar pops up in this case interupt him and wand him to death! some times they is a dyning nightmare that patrolls along with the aatxe in this cause interput the dyning nighmare and wand him wait till leech signet has recharged and carry on the aggor the grasps or just kil of the aatxe and then go for the grasp.

once u have killed them go left, the floor should start to whiten out a lil and u will be reaching the smites land,'' they will be a group of about 4 or 5 smites stand near some stairs leading up cast hb and pc along wid sv/av and affro them u will need to wait till u have alot enegy cast SoJ as soon as you can cause th smites use reversal of fortunes that gives them around 80 health if u hit them wid an attack, so dont go wanding them because u will just heal them, this is y u will need to have sv/av on all the time to stop them healig, of they use reversal of fortunes then dont wand or axe/sword em! they also can use SoJ and thats another reason to not hit em, wait till SoJ and sv/av has regened then cast sv/av and wait about 7 seconds for them to loose all there energy then cast SoJ member SoJ will trigger their reversal of fortuns what never a good idea :P once u have killed them all carry on round the corner to aggro more smites, keep klling all the smites and keep a good look out for dyning nightmares round this part, i have seen quiet a few rond here but only usally round the top bit where u enntered this part, once u have killed all the smites all round the first big bit u entered go back to where u entered it and go left to the other big bit where u will find more smites and some phantom chest if u remembered to bring a key with you if u manages to kill all the smites then u have manages to succeed to do what we have come here to do, a smite run, u should get lots of items like stormbows that if low req and max dmg sell for quiet a few k and ethernal bows and other grate items, u should be bale to get a few ectos in this run if u manage to kill evry thing, as well as a large amont of gold drop up 2 about 3k just of the gold drop, if u want u can try and do the quest or adventure throught the under worl killing things, keep up the method and u will win go back to the 'normal world' and and sell all yoiur wears to the merchant or other players and do what u want with your well ernt ectos this build is great for earning money and ectos! just a lil time comsumong with a full run maybe last like 2 hours but it is a solo uw build that is cool build to run, it really is fun thinking, a lev 20 with 55 health agains a level 29 with loads of health mu ha ha

credits - to who ever sick person came up with the 55hp original build and all the silly noob 55hp who tried to use sSoJ in a duel ss run and die fast. credit to my self for typing all this out and to me dad for leaving me at his house wid a laptop and a broken telle, so i had to do some thing, and with no guild wars to play i had to write about it!

happy farming with this build good luck

ibbo
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Old Nov 11, 2006, 02:23 PM // 14:23   #2
Ascalonian Squire
 
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I've tried a build very simaler to this is work but the only prob is....
it takes FOREVER to kill the attxe around 3 SoJ's and 2 if u use Zealots Fire but still thats a very long time u can do it twice with a second guy or maybe 3 times with a second guy so personally i think your better off doing that..
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Old Nov 11, 2006, 02:54 PM // 14:54   #3
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Well, congrats on adding one skill to your bar to make your "own" build.

On problem, what happens if 2 nightmares pop? I'm guessing your only choice is to resign.
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Old Nov 11, 2006, 03:07 PM // 15:07   #4
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Quote:
Originally Posted by Crazyvietguy
Well, congrats on adding one skill to your bar to make your "own" build.

On problem, what happens if 2 nightmares pop? I'm guessing your only choice is to resign.


so what loads of ppl call it there own build by changing something

and to that problem you think it is read first!!!

leech signet for interupting dying nightmares it says so in the guide
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Old Nov 11, 2006, 03:52 PM // 15:52   #5
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Quote:
Originally Posted by Beowulf1982
leech signet for interupting dying nightmares it says so in the guide
But you can't interupt 2 Nightmares with 1 Leech Signet.
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Old Nov 11, 2006, 04:44 PM // 16:44   #6
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Quote:
Originally Posted by AscalonWarrior
But you can't interupt 2 Nightmares with 1 Leech Signet.
u interput one with leech signet and wand the other i have easily one hitted dying nightmares befor, the u turn back to the other one and wand him to death
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Old Nov 11, 2006, 05:38 PM // 17:38   #7
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Im sorry, aint got time to read the whole thing now...

But I read the first part,
This build is already known and a guide has already been wrote. Exept a few slightly changed with the nightmare method. you can find the old guide if you search in the old pages. Its Called Comprehensive Solo UW Guide. Anyway, I think tha famine/55 is much easier and better, because the roles are divided by 2 players, each one does half of the job, which makes it much easier and relaxed.

I dont know why, but I have seen many posts aroung ToA: "55 lf ss/sv" or the other way, I dont know if its because people dont know that its nerfed, or for another reason, is there a way to still 55/ss UW?
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Old Nov 11, 2006, 07:12 PM // 19:12   #8
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If you go Mo/me, I would prefer taking Cry of Frustration, can interrupt multiple foes at once and does a slight amount of damage so wanding them off will be slightly quicker.

Like stated b4, this build is far from new but good to see you're using your own creativeness to come up with your own touch
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