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Old Nov 05, 2006, 05:00 AM // 05:00   #1
Wilds Pathfinder
 
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Join Date: Nov 2005
Location: Baltimore, Maryland
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Default 2/4 man D/W spike for HvH...

I have been playing hero battles now for the last 2 weeks. The Hero AI is truely amazing although not perfect. Dispite my disagreeing in some aspect of the environment I rather enjoy them. I currently have been runing 85% win ratio roughly with the following build.


2 D/W

Mode: Guard

8 tactic
14 earth
15 mysticism

Vital Boon
Conviction
Victory Is Mine { E }
Aura of Thorn
Heart of holy flame
Staggering Force
Balthazars rage or zelous renewal
Mystic sandstorm

1 R/W

Mode: fight

6 tactic
11 hammer
11 beast
13 expertise


Sheilds Up
Throw dirt
Victory is Mine { E }
Tigers fury
Counter Blow
Crushing Blow
Fierce Blow
Yeti Smash

Mo/N

Mode: Avoid combat

11 Blood
6 Healing
9 Protection
15 Divine


Divine Boon
Remove Hex
Offering of Blood { E }
Word of comfort
Protection spirit
Reversal of fortune
Guardian
Mend condition

assisting the hero dervish is a must to coordinate the spike. This build is a near constant Cripple,Bleed,Burn,Weakness + D/W Twin Spike hitting 260dmg Nearby AoE With conditions to ajcent. 2 of the 3 D enchants are direct AoE and double vs undead.

The thumper provides presure on key opponent and the sheilds up is to anti most the interupter in HvH.

The monk is a Mod Boon Prot. Hero Ai do not use CoP or Mantra properly and offering is about as good sense the update. Some skills would change if the healer use Signets properly.


I have yet to completly design and unlock items for my paragon but i am looking to test a P/W as support. Its a shame we do not have a ritualist hero I'd look twards a RT/P support.
Enjoy.
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Last edited by Saider maul; Nov 08, 2006 at 05:19 AM // 05:19..
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Old Nov 06, 2006, 03:59 AM // 03:59   #2
Wilds Pathfinder
 
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Join Date: Nov 2005
Location: Baltimore, Maryland
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i have tested this build in Zashian challenge and heres the results.

Iway dead in...51 sec Flawless
Obsidian flame dead in...48 sec Flawless
degen dead in...42 sec Flawless
IW dead in...38 sec Flawless
ViM trappers dead in 1:51 sec
Smite dead in 1: 24 sec.

vimtrapper and smite must be allowed to start their skill chain then kited away to fight.

all in all Smite and interupters seem to be the worst to fight atm.
ViM trapper lasted so long because of ViM only.

Best of luck to you all.
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Old Nov 06, 2006, 03:17 PM // 15:17   #3
Lion's Arch Merchant
 
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Location: Belgium
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Looks pretty good. Im off to try this one out
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Old Nov 08, 2006, 07:32 AM // 07:32   #4
Ascalonian Squire
 
Join Date: Jan 2006
Guild: Neo Illumunati (the new light)
Profession: R/Mo
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I went up against this build and it is very solid imo.

The dervs can both split and solo cap, and take out most characters 1v1 while they are doing it
in a straight 4v4 fight , if the other team has no snares, they are basically dead.

In most battles unless you go up against a team thats snare heavy with VERY strong solo characters, or something thats a direct counter to this ^^ , chances are your going to lose

the first time i went up against this build i lost

however when i seen it again it was on the map with catapult, by controlling the catapult and 1 of the other 2 at all times i was able to either hold the center in a 2v1 fashion or take them in a 4v3 (them) on their center coupled with my condition/degen/War Hate etc. i was able to win, this match, however, after each 4v4 skirmish i would win with them i would just make it away by the skin of my teeth, very powerful, i believe if i didnt have damage mitigation outside the monk in build, that dervish build would roll it



nice build ^^
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Old Nov 08, 2006, 09:39 PM // 21:39   #5
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Location: Baltimore, Maryland
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ty vm
Glad ya enjoy it. wether playing it or playing against it.
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