Nov 01, 2006, 08:16 PM // 20:16
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#41
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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The BiP necro build, usually in conjunctions with OoP, is required (almost essential) for Urgoz Warren. For those who never been there its not easy to understand why. Those of you who have been there and watched how in the some areas the only means of keeping the party alive is for monks to stay far away from the rest of the team and constantly spam HP, this is an easy thing to understand. Most monks in Urgoz warren will not join a tream without a BiP and for a very good reason. And no, BR is not enough. this simply isn't TotPK.
Having said that, The BiP/OoP build used in Urgoz is a very specific build that I can't think of any other place where it is currently in use.
I have been playing a 55 BiP/OoP in Urgoz for the past 5 months, only stopped after NF release and I can say very confidently that it is essential for the traditional BP grp there.
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Nov 01, 2006, 10:40 PM // 22:40
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#42
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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A two monk bacline works perfectly fine in Fire Chain missions, as well as FoW. If the monks need BiP in either of those missions, then either you have bad monks, or the rest of the group is bad. I haven't been to an 8-player UW party in nearly a year, and haven't been to the deep. I can see how it might work out well in a Deep Build, but from what I've seen of the UW, it isn't vital there either.
Deep groups aside, I'd much rather see other elites on a necro, specificly ones that aid him/her in boosting the damage output of the party, and this is comming from someone who plays a monk.
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Nov 02, 2006, 02:18 AM // 02:18
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#43
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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It's the Elementalists who deals the damage there, so BiP would be more useful than SS and other stuff. However, when you are trying to kill Kanaxai, bring a N/Me for some SS/Price of Failure and other melee disabling action. I doubt you ever need one because the Warriors + Meteor Showers keep Kanaxai KD'd.
I can see OoP or OoV useful in The Deep, but you are better off bringing a BiP.
And for Urgoz, wouldn't you want a OoV over OoP?
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Nov 02, 2006, 05:46 PM // 17:46
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#44
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Academy Page
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Quote:
Originally Posted by LordLucifer
SS+A. echo alone deals more dmg than a whole elementalist skill bar 0_o put reckless haste and it outdamages by a ton, and you can add dessacrate enchants or other curses for even greater dmg if you want X_X not to mention you can make mobs miss a lot, degen, use wells, cause weakness, necros are at the same time extremelly powerful AND versatile. if theres a char ill never ever delete even if im left with 1 char slot it would be necro >.<
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This is correct. Or at least it was before the AI updates for Nightfall. For people to even consider that an elementalist does more damage (pretty much any kind of damage, spiking, AoE, DPS, whatever) than a necro makes me wonder if they have ever played both characters. An SS necro is a much better nuker than an ele and has better cast times, better recharge, better e-management, and no exhaustion to boot. Plus as LordLucifer pointed out, there are other side benefits to the necro. While the eles whole skillbar is taken up with nuking and e-management, even a nuking oriented necro can still be versatile.
And I agree with LL. If I ever had to delete all but one character, I'm keeping my necro. They can just do so many different things. And are simply a ball to play.
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Nov 02, 2006, 08:32 PM // 20:32
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#45
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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I was referring to post-Nightfall update. AOE scatter had always been a concern of Ele so it doesn't matter since most skills have long CD's anyway. However, for a Nec, SS scatters, so it's no longer a good AOE nuking spells for monster counts more than 3.
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Nov 03, 2006, 07:40 PM // 19:40
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#46
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Quote:
Originally Posted by AuraofMana
And for Urgoz, wouldn't you want a OoV over OoP?
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You can't bring BiP and OoV ( 2 elites) and bringing one necro for each skill is really a waste of a slot in the team, and as you guys know OoV and ooP do not stack. Thats why most successful groups in Urgoz take one necro who is both BiP and OoP, a second necro MM is optional but highly desireable by most groups.
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Nov 03, 2006, 10:32 PM // 22:32
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#47
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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I thought he meant a OoV nec and a BiPnec, but yeah, I can see OoP and BiP mix build for more efficiency.
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Nov 03, 2006, 10:59 PM // 22:59
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#48
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by ZephyLynx
A single ele has the highest solo dps
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That's a bold statement. What dps can an ele maintain?
Because an MM can maintain 160dps continuously....and that is just Fiends alone. Add in Barbs or MoP and it shoots much much higher.
An SS necro, in the right situation, can make 160dps look like childs play. Plus, SS ignores armor and ele spells generally do not.
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Nov 05, 2006, 12:43 PM // 12:43
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#49
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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If you give a hero BiP why don't give him Death Nova too? They just sac themselves with BiP IMO.
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Nov 05, 2006, 04:22 PM // 16:22
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#50
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Quote:
Originally Posted by Corpselooter
If you give a hero BiP why don't give him Death Nova too? They just sac themselves with BiP IMO.
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I agree with you that any decent BiP build is not something a hero can pull.
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Nov 06, 2006, 06:52 AM // 06:52
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#51
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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Quote:
Originally Posted by Carinae Dragonblood
That's a bold statement. What dps can an ele maintain?
Because an MM can maintain 160dps continuously....and that is just Fiends alone. Add in Barbs or MoP and it shoots much much higher.
An SS necro, in the right situation, can make 160dps look like childs play. Plus, SS ignores armor and ele spells generally do not.
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*cough searing flames cough*
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Nov 06, 2006, 01:14 PM // 13:14
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#52
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Searing flame will put a whole new use for BiP necros. 3-4 elee spamming searing flame on a mob with a BiP necro taking care of their energy needs would cause insane amounts of dmg, something in the range of 700-800 each every 10 seconds (even if the mob moves arround a bit, but not counting AL). I see this strategy being poplular in the new NF elite mission.
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Nov 10, 2006, 02:12 AM // 02:12
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#53
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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Which will be implemented soon hopefully xD
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