Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Nov 05, 2006, 10:34 PM // 22:34   #1
Jungle Guide
 
Dean Harper's Avatar
 
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
Advertisement

Disable Ads
Default Need basic Ranger build for PvE

Title says it all, couldnt find it in the other threads, plz post some. thx


-Dean
Dean Harper is offline   Reply With Quote
Old Nov 05, 2006, 10:54 PM // 22:54   #2
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

Man, there is a STICKY about basic PvE ranger builds...
Sir Mad is offline   Reply With Quote
Old Nov 05, 2006, 11:02 PM // 23:02   #3
Ascalonian Squire
 
fearian's Avatar
 
Join Date: Jun 2006
Location: UK
Guild: PxR
Profession: R/
Default

try reading the sticky. or goto the wiki: http://gw.gamewikis.org/

-_-
fearian is offline   Reply With Quote
Old Nov 06, 2006, 02:50 AM // 02:50   #4
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

Basic Ranger build:

1.) Preperation
2.) Attack Skill
3.) Interrupt
4.) Interrupt
5.) Evasion Stance
6.) Self Heal
7.) Utility Slot
8.) Rez sig / Hard Rez


Bout as specific as you can get without knowing much about you. The sticky is hard to sort through, as not everything in it is worthwhile and some of it has been nerfed, and wiki has good builds and bad builds, but if you were a bit more specific, maybe we could help you come up with something then.
SnipiousMax is offline   Reply With Quote
Old Nov 06, 2006, 02:55 AM // 02:55   #5
Krytan Explorer
 
Reikai's Avatar
 
Join Date: Aug 2005
Profession: R/
Default

Sticking with Snipious Max's general build.

Equipment: Radiant Insignias x5, Hunter's Mask
Runes: Sup. Vigor, Sup. Expertise, Minor Marksmanship, Minor Wilderness Survival
Weapons:
Vampiric Recurvebow of Fortitude
Ebon Recurvebow of Fortitude

Attributes:
Expertise: 10+4
Marksmanship: 11+1
Wilderness Survival: 10+1

Skills:
Prepared Shot/Burning Shot/Melandru's Shot/Random Ranger Attack Elite
[Utility Slot]
Distracting Shot
Savage Shot
Lightning Reflexes/Whirling Defense
Res. Sig
Troll Unguent
Read the Wind
Reikai is offline   Reply With Quote
Old Nov 06, 2006, 04:48 PM // 16:48   #6
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

Yea, I wouldn't really reccomend the sticky for the same reasons as said by Snipious, but I would ask what campaign(s) you have and what elite skills you have to work with as well since it doesn't mean much to you if we propose a build for you that includes skills you don't have/can't get.
XvArchonvX is offline   Reply With Quote
Old Nov 08, 2006, 03:53 AM // 03:53   #7
Ascalonian Squire
 
Join Date: Dec 2005
Default

I would actually like to know one also, i will ahve all 3 chapters soon and can easly get any elites. I would want some type of a poison build. thx a bunch.
xflkid is offline   Reply With Quote
Old Nov 08, 2006, 05:02 PM // 17:02   #8
Desert Nomad
 
Sir Mad's Avatar
 
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
Default

Good ole poison arrow build from before NF:

Dual Shot (or the new dual skill from NF that shoots 2 arrows if you not enchanted or hexed - can't remember the name)
Poison Arrow
Savage Shot
Kindle Arrow
Whirling Defense
Troll Unguent
<free slot>
Rez

For the stats it depends on where you play. You need 9 expertise, but for Marksmanship and WS, it depends on how much defense you need. If you go with 16 WS, you will slightly less damage than with 16 marksmanship but have a better troll unguent (and if the free slot is a WS skill it will make it more effective as well). So it's up to you.

Now there are several viariants with NF: you can combine Poison Arrow with barbed Arrows for example instead of Kindle for a pure degen build, or take burning Arrow and Apply Poison.

PS: grats on the mod appointement, Snipious.

Last edited by Sir Mad; Nov 08, 2006 at 05:07 PM // 17:07..
Sir Mad is offline   Reply With Quote
Old Nov 08, 2006, 07:29 PM // 19:29   #9
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

Since enemies are a bit more dynamic than before and move around more, an Apply Poison + Hunter's Shot build still works. I used to exploit the enemy flee AI to use Escape {E} then drop a trap to cause enemies to flee when they got too close to allied squishies, then use Hunter's Shot to cause bleeding on them as they ran. The full build was something like this:

Hunter's Shot
Savage Shot (or dist. shot, depending on your preference)
Apply Poison
Barbed or Flame Trap
Escape {E}
Open Slot (Throw Dirt or a running skill work well here for versatility)
Troll (also rather optional since Troll is not always very critical when you have monks to heal you)
Rez of choice
XvArchonvX is offline   Reply With Quote
Old Nov 08, 2006, 09:47 PM // 21:47   #10
Academy Page
 
Join Date: May 2005
Default

Since you mentioned savage shot vs. distracting shot, I have a question.

I have always used distracting shot but see alot of people using savage. Can someone please tell me what the advantage of savage over distracting?

Thank you.
ssnider75 is offline   Reply With Quote
Old Nov 08, 2006, 09:52 PM // 21:52   #11
Perfectly Elocuted
 
SnipiousMax's Avatar
 
Join Date: Sep 2005
Default

^ Savage deals full damage, while distracting shot deals much less. Distracting shot is better for catching spamable skills that make life miserable for your team, but savage is better in most cases as it deals normal damage against a skill and deals a very nice +damage against a spell. I use savage cause I like to follow attack skills with a quick 1/2 cast attack to maximize the damage I put out.
SnipiousMax is offline   Reply With Quote
Old Nov 09, 2006, 01:11 AM // 01:11   #12
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

Generally I see savage shot as being more useful in PvE since enemies tend not to live long enough for skill disabling to make much of a difference and when confronted with multiple enemies at once, you can also pull off more interupts since the recharge is less. I tend to lean towards Distracting Shot in PvP where it can really turn the tides of battle when you disable a key skill of an enemy.

(btw, grats to Snipious on getting the fancy black letters on your name)

Last edited by XvArchonvX; Nov 09, 2006 at 01:15 AM // 01:15..
XvArchonvX is offline   Reply With Quote
Old Nov 10, 2006, 12:12 AM // 00:12   #13
Forge Runner
 
jesh's Avatar
 
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
Default

Savage Shot also has a lower recharge time, so if you only have 1 slot left, it'd probably be more helpful to put it there over Distracting.. well it depends whether you need the shutdown or not. Meh.
jesh is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:24 AM // 00:24.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("