Nov 16, 2006, 11:24 PM // 23:24
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#1
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Academy Page
Join Date: Nov 2006
Guild: Guild in Pyjama's [PJs]
Profession: A/
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Wastrel's Collapse, useless?
First I thought this skil rocked as I thought that the knockdown effect would apply if this hex ended, and only sooner if a skill was used, thus ending the hex.
However, if someone uses a skill while hexed with WC, it just ends and nothing happens, and with a 5 second duration this skill seems to be utterly useless to me.
The olny time it would work is is someone would blackout someone right after WC-ing him, wich is not very efficient.
so please someone tell me, can this elite(!) be of any efficient use?
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Nov 16, 2006, 11:34 PM // 23:34
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#2
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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E denial(power leak)--Wastrel's collapse.
and yes, 5 seconds feels kinda long.
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Nov 17, 2006, 12:18 AM // 00:18
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#3
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Largely crap, I think.
The reason the duration is 5 seconds is probably because if you could spam it, then the duration wouldn't really be 5 seconds, in a sense. 5 seconds for the first one, then a 2 second knockdown, and 3 seconds only actually up. (3 knockdown and 2 seconds up with Earthbind)
Unfortunately, not only does it take too long to active, the recharge is 8 seconds, and bleh =\
Psychic Instability + Interrupts would work out better than Diversion + Wastel's. And I don't even really see too much point in that.
Maybe they'll give it a recharge buff down to at least 5, hopefully 3-4 seconds next update.
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Nov 17, 2006, 05:42 AM // 05:42
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#4
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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CRAP! I named my new character Shameful Waste (the name Wastrel's Collapse originally was) and I didn't bother to check in-game if it was still Shameful Waste...and now...it got a name change...NOES!
Yes, 5 seconds is too long. I don't think it's worth being elite.
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Nov 17, 2006, 06:10 AM // 06:10
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#5
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Ghostly hero when capping is about the only useful thing I could think of. As Claim Resource has a 5 second activation, you could use it just before they start use Claim Resource then cover it like crazy.
But... meh.
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Nov 17, 2006, 08:04 AM // 08:04
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#6
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Diversion or Shame, Wastrel's Collapse, then dump some cheap cover on it?
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Nov 17, 2006, 06:20 PM // 18:20
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#7
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Wilds Pathfinder
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Here's my Wastrel's Collapse build:
=================================================
Shutdown Knockdown Mesmer (Me/As)
Domination: 14
Illusion: 10
Inspiration: 10
Fast Cast: 9
Deadly Arts: 3
Siphon Speed: -33% snare, +33% speed buff for 8s
Wastrel's Collapse: Hex spell that KDs foe if they don't use a skill for 5s
Blackout: Foe's skills are disabled for 6s, yours for 5s
Diversion: For 6s, one skill used by foe has an added +53s recharge
Power Drain: Interrupt a spell and receive +16E
Distortion: Dodge 75% physical attacks for 4s, -2E per whiff
Ether Feast: -3E to foe, +37 HP per energy drained (+111 HP max)
Rez
=================================================
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Nov 17, 2006, 10:54 PM // 22:54
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#8
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Out of curiousity, what does Wastrel's Collapse add to this build that isn't already accomplished without it?
You snare, Divert, and Blackout a target to shut them down, what exactly is Wastrel's Collapse adding to the equation?
Knockdowns are desirable because they are complete shutdown. They negate movement, most skill usage (not shouts, stances or castless skills), and attacking.
You already cripple movement with a snare and shut down skill usage with Diversion and Blackout, while Wastrel's Collapse isn't going to put much of a damper on normal attacking. The snare works much better in that respect.
I'm not saying one can't build around a 'bad' elite, but it hardly seems effective or worthwhile in this instance. I'd much rather throw in another more versatile elite in a variant on that build.
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Nov 18, 2006, 09:53 AM // 09:53
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#10
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Forge Runner
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The only thing I can think of is... not using it in immediate contact of battle, instead, used in later phase of the battle.
If you have a pressure build and start to force enemy into calculating their own energy, wastel's collapse may help you force them to perform something. While that, you should never count on the KD; if the opponent do get KD in 5 sec without you doing anything, just a few more stones on him when he is drowning.
Doing that for an elite? No ty
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Nov 20, 2006, 06:13 PM // 18:13
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#11
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Wilds Pathfinder
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Well what if it did 100 points of damage when they fell. Would that make it more appealing?
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Nov 23, 2006, 04:01 PM // 16:01
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#12
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Forge Runner
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It's up there with keystone signet IMO.
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Nov 23, 2006, 04:10 PM // 16:10
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#13
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Keystone signet is pretty handy elite, works great on W, R and Assassins. but i do agree Wastrels collapse is pretty unpowered. The only real use for it would possibly on Tryia Boss's who have reduced Hex times but even then it would be 4 or so seconds. I think the main reason Anet added it is that it make a great anti runner skill. since if the runner keeps running and doesnt use a skill hes gonna get KD (unless hes under balanced stance) and then he becomes an easy target.
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Nov 23, 2006, 09:43 PM // 21:43
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#14
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Ascalonian Squire
Join Date: Nov 2006
Profession: N/
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lol i agree it is definatly one of the most useless elites :P
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Nov 24, 2006, 12:07 AM // 00:07
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#15
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Pre-Searing Cadet
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For a skill to be "used", doesn't it have to complete the activation time? If so, if this hex was cast on a spellcaster, for example, and all of their spells were interrupted (assuming they had no non-spell skills to use), the hex wouldn't end early and they would be knocked down. I'm not really sure how this would benefit, however, since the interruption of the spells would negate the need for knockdown.
I think it's just a badly thought out skill to stop people running from sins.
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Nov 24, 2006, 02:46 AM // 02:46
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#16
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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actually, it's a good skill for chasing a kiter. If they stop to do something and thus get rid of the hex, you catch up, if they don't, they fall down and you catch up.
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Nov 24, 2006, 07:26 AM // 07:26
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#17
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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It is actually some sort of skill only good vs builds that do not have spamable skills...like....er....
...well... as the dude said to be able to apply this successfuly you need to shutdown your target in a way that with or without the 'collapse' the difference won't be that much now. It is like knocking down someone to be able to knock him down at the same time :0
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Nov 24, 2006, 01:32 PM // 13:32
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#18
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Banned
Join Date: Nov 2006
Profession: N/
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Quote:
Originally Posted by Sophitia Leafblade
Keystone signet is pretty handy elite, works great on W, R and Assassins. but i do agree Wastrels collapse is pretty unpowered. The only real use for it would possibly on Tryia Boss's who have reduced Hex times but even then it would be 4 or so seconds. I think the main reason Anet added it is that it make a great anti runner skill. since if the runner keeps running and doesnt use a skill hes gonna get KD (unless hes under balanced stance) and then he becomes an easy target.
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What signets one a warrior ranger or assasin justify bringing keystone?
If the skill had much shorty recharge and 1/4 casting time, then I could see some real uses... but it's really very lame.
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Nov 24, 2006, 02:56 PM // 14:56
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#19
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by Contempt
What signets one a warrior ranger or assasin justify bringing keystone?
If the skill had much shorty recharge and 1/4 casting time, then I could see some real uses... but it's really very lame.
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Opps my bad got it confused with Signet of Midnight but still it could be hand in a nice Full signet build, not that is used very often
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Nov 24, 2006, 02:58 PM // 14:58
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#20
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by dargon
actually, it's a good skill for chasing a kiter. If they stop to do something and thus get rid of the hex, you catch up, if they don't, they fall down and you catch up.
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And, it's a hex. Some assassin skills require a hex (Black Lotus/Spider strike), so it could also be used for that i suppose.
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